MyAvatar: coding convention fix for updateEyeContactTarget()

This commit is contained in:
Anthony J. Thibault 2016-04-25 09:27:43 -07:00
parent 0da3fb8eee
commit 0c200e8c00

View file

@ -332,15 +332,16 @@ void MyAvatar::updateEyeContactTarget(float deltaTime) {
float const FIFTY_FIFTY_CHANCE = 0.5f;
float const EYE_TO_MOUTH_CHANCE = 0.25f;
switch (_eyeContactTarget) {
case LEFT_EYE:
_eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : RIGHT_EYE;
break;
case RIGHT_EYE:
_eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : LEFT_EYE;
break;
case MOUTH:
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? RIGHT_EYE : LEFT_EYE;
break;
case LEFT_EYE:
_eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : RIGHT_EYE;
break;
case RIGHT_EYE:
_eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : LEFT_EYE;
break;
case MOUTH:
default:
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? RIGHT_EYE : LEFT_EYE;
break;
}
const float EYE_TARGET_DELAY_TIME = 0.33f;