From 0c200e8c004719f1018b2e2f378468fba6fb820d Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Mon, 25 Apr 2016 09:27:43 -0700 Subject: [PATCH] MyAvatar: coding convention fix for updateEyeContactTarget() --- interface/src/avatar/MyAvatar.cpp | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index f61f64412c..9a61c00712 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -332,15 +332,16 @@ void MyAvatar::updateEyeContactTarget(float deltaTime) { float const FIFTY_FIFTY_CHANCE = 0.5f; float const EYE_TO_MOUTH_CHANCE = 0.25f; switch (_eyeContactTarget) { - case LEFT_EYE: - _eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : RIGHT_EYE; - break; - case RIGHT_EYE: - _eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : LEFT_EYE; - break; - case MOUTH: - _eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? RIGHT_EYE : LEFT_EYE; - break; + case LEFT_EYE: + _eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : RIGHT_EYE; + break; + case RIGHT_EYE: + _eyeContactTarget = (randFloat() < EYE_TO_MOUTH_CHANCE) ? MOUTH : LEFT_EYE; + break; + case MOUTH: + default: + _eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? RIGHT_EYE : LEFT_EYE; + break; } const float EYE_TARGET_DELAY_TIME = 0.33f;