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Adding support for plate carree
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410bf3c95a
commit
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1 changed files with 146 additions and 8 deletions
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@ -413,9 +413,15 @@ gpu::Texture* TextureUsage::createMetallicTextureFromImage(const QImage& srcImag
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class CubeLayout {
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public:
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enum SourceProjection {
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FLAT = 0,
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EQUIRECTANGULAR,
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};
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int _type = FLAT;
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int _widthRatio = 1;
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int _heightRatio = 1;
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class Face {
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public:
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int _x = 0;
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@ -435,6 +441,7 @@ public:
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Face _faceZNeg;
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CubeLayout(int wr, int hr, Face fXP, Face fXN, Face fYP, Face fYN, Face fZP, Face fZN) :
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_type(FLAT),
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_widthRatio(wr),
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_heightRatio(hr),
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_faceXPos(fXP),
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@ -444,6 +451,11 @@ public:
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_faceZPos(fZP),
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_faceZNeg(fZN) {}
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CubeLayout(int wr, int hr) :
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_type(EQUIRECTANGULAR),
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_widthRatio(wr),
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_heightRatio(hr) {}
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static const CubeLayout CUBEMAP_LAYOUTS[];
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static const int NUM_CUBEMAP_LAYOUTS;
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@ -459,9 +471,127 @@ public:
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}
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return foundLayout;
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}
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static QImage extractEquirectangularFace(const QImage& source, gpu::Texture::CubeFace face, int faceWidth) {
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QImage image(faceWidth, faceWidth, source.format());
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glm::vec2 dstInvSize(1.0 / (float)image.width(), 1.0 / (float)image.height());
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float RAD_TO_SRC = 4.0f / glm::pi<float>();
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if (face == gpu::Texture::CubeFace::CUBE_FACE_BOTTOM_NEG_Y || face == gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y) {
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int isTopFace = (face == gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y);
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int isBottomFace = (1 - isTopFace);
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const int SOURCE_FACE_X_OFFSET[] = {
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2, // Right +X
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0, // Left -X
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0, // top not used
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0, // bottom not used
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3, // Back +Z
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1 // Front -Z
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};
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int srcFaceHeight = source.height() / 4;
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int srcYOffset = 0 + isBottomFace * source.height();
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int srcFaceWidth = source.width();
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int srcXOffset = 0;
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glm::vec2 dstCoord;
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glm::vec2 srcCoord;
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glm::ivec2 srcPixel;
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for (int y = 0; y < image.height(); ++y) {
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auto data = reinterpret_cast<QRgb*>(image.scanLine(y));
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dstCoord.y = -1.0 + 2.0 * (y + 0.5) * dstInvSize.y;
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for (int x = 0; x < image.width(); ++x) {
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dstCoord.x = -1.0 + 2.0 * (x + 0.5) * dstInvSize.x;
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glm::vec2 dstCoordPol(atan2(dstCoord.y, dstCoord.x), glm::length(dstCoord));
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srcCoord.x = dstCoordPol.y * RAD_TO_SRC / 8.0f;
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srcCoord.y = atan(dstCoordPol.y) * RAD_TO_SRC;
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if (isBottomFace) {
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srcCoord.y -= srcCoord.y;
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}
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srcPixel.x = floor(srcCoord.x * srcFaceHeight + srcXOffset);
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srcPixel.y = floor(srcCoord.y * srcFaceWidth + srcYOffset);
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if (srcPixel.x >= source.width() || srcPixel.y >= source.height()) {
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data[x] = QRgb(0);
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} else {
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data[x] = source.pixel(QPoint(srcPixel.x, srcPixel.y));
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}
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}
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}
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} else {
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const int SOURCE_FACE_X_OFFSET[] = {
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2, // Right +X
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0, // Left -X
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0, // top not used
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0, // bottom not used
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3, // Back +Z
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1 // Front -Z
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};
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int srcFaceHeight = source.height() / 2;
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int srcYOffset = srcFaceHeight;
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int srcFaceWidth = source.width() / 4;
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int srcXOffset = SOURCE_FACE_X_OFFSET[face] * srcFaceWidth;
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glm::vec2 dstCoord;
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glm::vec2 srcCoord;
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glm::ivec2 srcPixel;
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for (int y = 0; y < image.height(); ++y) {
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auto data = reinterpret_cast<QRgb*>(image.scanLine(y));
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dstCoord.y = (y + 0.5) * dstInvSize.y;
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srcCoord.y = 0.5f + 0.5f * atan(-1.0 + 2.0 * dstCoord.y) * RAD_TO_SRC;
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srcPixel.y = floor(srcCoord.y * srcFaceHeight) + srcYOffset;
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for (int x = 0; x < image.width(); ++x) {
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dstCoord.x = (x + 0.5) * dstInvSize.x;
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srcCoord.x = 0.5f + 0.5f * atan(-1.0 + 2.0 * dstCoord.x) * RAD_TO_SRC;
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srcPixel.x = floor(srcCoord.x * srcFaceWidth) + srcXOffset;
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if (srcPixel.x >= source.width() || srcPixel.y >= source.height()) {
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data[x] = 0xff000011;
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} else {
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data[x] = 0xff000000 | source.pixel(QPoint(srcPixel.x, srcPixel.y));
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}
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}
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}
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}
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return image;
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}
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};
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const CubeLayout CubeLayout::CUBEMAP_LAYOUTS[] = {
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// Here is the expected layout for the faces in an image with the 2/1 aspect ratio:
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// THis is detected as an Equirectangular projection
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// WIDTH
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// <--------------------------->
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// ^ +------+------+------+------+
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// H | | | | |
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// E | | | | |
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// I | | | | |
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// G +------+------+------+------+
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// H | | | | |
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// T | | | | |
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// | | | | | |
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// v +------+------+------+------+
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//
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// FaceWidth = width = height / 6
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{ 2, 1 },
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// Here is the expected layout for the faces in an image with the 1/6 aspect ratio:
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//
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// WIDTH
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@ -582,14 +712,22 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
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// If found, go extract the faces as separate images
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if (foundLayout >= 0) {
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auto& layout = CubeLayout::CUBEMAP_LAYOUTS[foundLayout];
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int faceWidth = image.width() / layout._widthRatio;
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if (layout._type == CubeLayout::FLAT) {
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int faceWidth = image.width() / layout._widthRatio;
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faces.push_back(image.copy(QRect(layout._faceXPos._x * faceWidth, layout._faceXPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXPos._horizontalMirror, layout._faceXPos._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceXNeg._x * faceWidth, layout._faceXNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXNeg._horizontalMirror, layout._faceXNeg._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceYPos._x * faceWidth, layout._faceYPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYPos._horizontalMirror, layout._faceYPos._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceYNeg._x * faceWidth, layout._faceYNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYNeg._horizontalMirror, layout._faceYNeg._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceZPos._x * faceWidth, layout._faceZPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZPos._horizontalMirror, layout._faceZPos._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceZNeg._x * faceWidth, layout._faceZNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZNeg._horizontalMirror, layout._faceZNeg._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceXPos._x * faceWidth, layout._faceXPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXPos._horizontalMirror, layout._faceXPos._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceXNeg._x * faceWidth, layout._faceXNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXNeg._horizontalMirror, layout._faceXNeg._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceYPos._x * faceWidth, layout._faceYPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYPos._horizontalMirror, layout._faceYPos._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceYNeg._x * faceWidth, layout._faceYNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYNeg._horizontalMirror, layout._faceYNeg._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceZPos._x * faceWidth, layout._faceZPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZPos._horizontalMirror, layout._faceZPos._verticalMirror));
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faces.push_back(image.copy(QRect(layout._faceZNeg._x * faceWidth, layout._faceZNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZNeg._horizontalMirror, layout._faceZNeg._verticalMirror));
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} else if (layout._type == CubeLayout::EQUIRECTANGULAR) {
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int faceWidth = image.width() / 4;
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for (int face = gpu::Texture::CUBE_FACE_RIGHT_POS_X; face < gpu::Texture::NUM_CUBE_FACES; face++) {
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faces.push_back(CubeLayout::extractEquirectangularFace(image, (gpu::Texture::CubeFace) face, faceWidth));
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}
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}
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} else {
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qCDebug(modelLog) << "Failed to find a known cube map layout from this image:" << QString(srcImageName.c_str());
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return nullptr;
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