Adding support for plate carree

This commit is contained in:
samcake 2016-04-22 18:00:22 -07:00
parent 410bf3c95a
commit f587398ca3

View file

@ -413,9 +413,15 @@ gpu::Texture* TextureUsage::createMetallicTextureFromImage(const QImage& srcImag
class CubeLayout {
public:
enum SourceProjection {
FLAT = 0,
EQUIRECTANGULAR,
};
int _type = FLAT;
int _widthRatio = 1;
int _heightRatio = 1;
class Face {
public:
int _x = 0;
@ -435,6 +441,7 @@ public:
Face _faceZNeg;
CubeLayout(int wr, int hr, Face fXP, Face fXN, Face fYP, Face fYN, Face fZP, Face fZN) :
_type(FLAT),
_widthRatio(wr),
_heightRatio(hr),
_faceXPos(fXP),
@ -444,6 +451,11 @@ public:
_faceZPos(fZP),
_faceZNeg(fZN) {}
CubeLayout(int wr, int hr) :
_type(EQUIRECTANGULAR),
_widthRatio(wr),
_heightRatio(hr) {}
static const CubeLayout CUBEMAP_LAYOUTS[];
static const int NUM_CUBEMAP_LAYOUTS;
@ -459,9 +471,127 @@ public:
}
return foundLayout;
}
static QImage extractEquirectangularFace(const QImage& source, gpu::Texture::CubeFace face, int faceWidth) {
QImage image(faceWidth, faceWidth, source.format());
glm::vec2 dstInvSize(1.0 / (float)image.width(), 1.0 / (float)image.height());
float RAD_TO_SRC = 4.0f / glm::pi<float>();
if (face == gpu::Texture::CubeFace::CUBE_FACE_BOTTOM_NEG_Y || face == gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y) {
int isTopFace = (face == gpu::Texture::CubeFace::CUBE_FACE_TOP_POS_Y);
int isBottomFace = (1 - isTopFace);
const int SOURCE_FACE_X_OFFSET[] = {
2, // Right +X
0, // Left -X
0, // top not used
0, // bottom not used
3, // Back +Z
1 // Front -Z
};
int srcFaceHeight = source.height() / 4;
int srcYOffset = 0 + isBottomFace * source.height();
int srcFaceWidth = source.width();
int srcXOffset = 0;
glm::vec2 dstCoord;
glm::vec2 srcCoord;
glm::ivec2 srcPixel;
for (int y = 0; y < image.height(); ++y) {
auto data = reinterpret_cast<QRgb*>(image.scanLine(y));
dstCoord.y = -1.0 + 2.0 * (y + 0.5) * dstInvSize.y;
for (int x = 0; x < image.width(); ++x) {
dstCoord.x = -1.0 + 2.0 * (x + 0.5) * dstInvSize.x;
glm::vec2 dstCoordPol(atan2(dstCoord.y, dstCoord.x), glm::length(dstCoord));
srcCoord.x = dstCoordPol.y * RAD_TO_SRC / 8.0f;
srcCoord.y = atan(dstCoordPol.y) * RAD_TO_SRC;
if (isBottomFace) {
srcCoord.y -= srcCoord.y;
}
srcPixel.x = floor(srcCoord.x * srcFaceHeight + srcXOffset);
srcPixel.y = floor(srcCoord.y * srcFaceWidth + srcYOffset);
if (srcPixel.x >= source.width() || srcPixel.y >= source.height()) {
data[x] = QRgb(0);
} else {
data[x] = source.pixel(QPoint(srcPixel.x, srcPixel.y));
}
}
}
} else {
const int SOURCE_FACE_X_OFFSET[] = {
2, // Right +X
0, // Left -X
0, // top not used
0, // bottom not used
3, // Back +Z
1 // Front -Z
};
int srcFaceHeight = source.height() / 2;
int srcYOffset = srcFaceHeight;
int srcFaceWidth = source.width() / 4;
int srcXOffset = SOURCE_FACE_X_OFFSET[face] * srcFaceWidth;
glm::vec2 dstCoord;
glm::vec2 srcCoord;
glm::ivec2 srcPixel;
for (int y = 0; y < image.height(); ++y) {
auto data = reinterpret_cast<QRgb*>(image.scanLine(y));
dstCoord.y = (y + 0.5) * dstInvSize.y;
srcCoord.y = 0.5f + 0.5f * atan(-1.0 + 2.0 * dstCoord.y) * RAD_TO_SRC;
srcPixel.y = floor(srcCoord.y * srcFaceHeight) + srcYOffset;
for (int x = 0; x < image.width(); ++x) {
dstCoord.x = (x + 0.5) * dstInvSize.x;
srcCoord.x = 0.5f + 0.5f * atan(-1.0 + 2.0 * dstCoord.x) * RAD_TO_SRC;
srcPixel.x = floor(srcCoord.x * srcFaceWidth) + srcXOffset;
if (srcPixel.x >= source.width() || srcPixel.y >= source.height()) {
data[x] = 0xff000011;
} else {
data[x] = 0xff000000 | source.pixel(QPoint(srcPixel.x, srcPixel.y));
}
}
}
}
return image;
}
};
const CubeLayout CubeLayout::CUBEMAP_LAYOUTS[] = {
// Here is the expected layout for the faces in an image with the 2/1 aspect ratio:
// THis is detected as an Equirectangular projection
// WIDTH
// <--------------------------->
// ^ +------+------+------+------+
// H | | | | |
// E | | | | |
// I | | | | |
// G +------+------+------+------+
// H | | | | |
// T | | | | |
// | | | | | |
// v +------+------+------+------+
//
// FaceWidth = width = height / 6
{ 2, 1 },
// Here is the expected layout for the faces in an image with the 1/6 aspect ratio:
//
// WIDTH
@ -582,14 +712,22 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
// If found, go extract the faces as separate images
if (foundLayout >= 0) {
auto& layout = CubeLayout::CUBEMAP_LAYOUTS[foundLayout];
int faceWidth = image.width() / layout._widthRatio;
if (layout._type == CubeLayout::FLAT) {
int faceWidth = image.width() / layout._widthRatio;
faces.push_back(image.copy(QRect(layout._faceXPos._x * faceWidth, layout._faceXPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXPos._horizontalMirror, layout._faceXPos._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceXNeg._x * faceWidth, layout._faceXNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXNeg._horizontalMirror, layout._faceXNeg._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceYPos._x * faceWidth, layout._faceYPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYPos._horizontalMirror, layout._faceYPos._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceYNeg._x * faceWidth, layout._faceYNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYNeg._horizontalMirror, layout._faceYNeg._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceZPos._x * faceWidth, layout._faceZPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZPos._horizontalMirror, layout._faceZPos._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceZNeg._x * faceWidth, layout._faceZNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZNeg._horizontalMirror, layout._faceZNeg._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceXPos._x * faceWidth, layout._faceXPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXPos._horizontalMirror, layout._faceXPos._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceXNeg._x * faceWidth, layout._faceXNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceXNeg._horizontalMirror, layout._faceXNeg._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceYPos._x * faceWidth, layout._faceYPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYPos._horizontalMirror, layout._faceYPos._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceYNeg._x * faceWidth, layout._faceYNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceYNeg._horizontalMirror, layout._faceYNeg._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceZPos._x * faceWidth, layout._faceZPos._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZPos._horizontalMirror, layout._faceZPos._verticalMirror));
faces.push_back(image.copy(QRect(layout._faceZNeg._x * faceWidth, layout._faceZNeg._y * faceWidth, faceWidth, faceWidth)).mirrored(layout._faceZNeg._horizontalMirror, layout._faceZNeg._verticalMirror));
} else if (layout._type == CubeLayout::EQUIRECTANGULAR) {
int faceWidth = image.width() / 4;
for (int face = gpu::Texture::CUBE_FACE_RIGHT_POS_X; face < gpu::Texture::NUM_CUBE_FACES; face++) {
faces.push_back(CubeLayout::extractEquirectangularFace(image, (gpu::Texture::CubeFace) face, faceWidth));
}
}
} else {
qCDebug(modelLog) << "Failed to find a known cube map layout from this image:" << QString(srcImageName.c_str());
return nullptr;