HifiExperiments
|
d5e251d8da
|
minor cleanup, copyright
|
2024-02-28 15:23:04 -08:00 |
|
HifiExperiments
|
56f697e5f0
|
merge old work
|
2024-02-24 23:26:34 -08:00 |
|
Kalila
|
03b5b83b67
|
Merge pull request #1339 from odysseus654/pr/make_shared
Housekeeping: use of std::make_shared / QSharedPointer::create.
|
2021-12-09 17:14:04 -05:00 |
|
Penguin-Guru
|
e6a41e85b2
|
Added comments. Referenced all enums explicitly.
|
2021-10-25 13:40:36 -07:00 |
|
Heather Anderson
|
bcce9a2091
|
convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate
|
2021-09-11 15:15:04 -07:00 |
|
Sam Gateau
|
e1e4d9ac6c
|
Exposing the AA mode of the AA job
|
2019-08-20 18:15:35 -07:00 |
|
Sam Gateau
|
c5bd9ecf4f
|
REfreshing the antialiasing qml na dconfig of the Jitter Job
|
2019-08-19 18:14:29 -07:00 |
|
SamGondelman
|
43874fbfb3
|
fix AA toggle
|
2019-05-20 17:21:10 -07:00 |
|
Olivier Prat
|
b71a8f7902
|
Switched to split sum model for ambient (as Unreal)
|
2019-04-04 16:10:33 +02:00 |
|
Olivier Prat
|
4a2323f3c2
|
Just need to write correct textureLod equivalent on CPU cube map
|
2019-03-27 17:43:26 +01:00 |
|
Brad Davis
|
50f4932d9c
|
PR feedback: structure alignement and size
|
2018-09-06 09:07:53 -07:00 |
|
Brad Davis
|
a4cd56532e
|
Removing uniforms from antialiasing
|
2018-09-06 08:59:06 -07:00 |
|
Brad Davis
|
ae8f841912
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
|
Brad Davis
|
04e84f1d23
|
Moving to cmake time shader compiling
|
2018-08-03 14:58:11 -07:00 |
|
Clement
|
da08d747dc
|
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
|
2018-05-17 12:10:08 -07:00 |
|
Olivier Prat
|
d10b5a16f2
|
Turned off jitter with FXAA
|
2018-05-15 15:09:02 +02:00 |
|
Clement
|
da9fb9c751
|
Fix non self-sufficient headers
|
2018-05-04 16:26:41 -07:00 |
|
Bradley Austin Davis
|
80f87f7a62
|
Make resource swapchains immutable, fix for 14638
|
2018-05-02 10:32:34 -07:00 |
|
Bradley Austin Davis
|
7bad849e67
|
Make resource swapchains immutable, fix for 14638
|
2018-05-02 10:29:40 -07:00 |
|
John Conklin II
|
1f4a9b6bcc
|
Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
Batch compile more shaders
|
2018-04-27 14:55:57 -07:00 |
|
Sam Gateau
|
b342b16857
|
Fixing the crash on mac
|
2018-04-24 11:25:40 -07:00 |
|
Olivier Prat
|
46a1ff4dd2
|
Set jitter to O on RenderableWebEntityItems
|
2018-04-20 12:02:17 +02:00 |
|
Olivier Prat
|
c6d598cc88
|
Jitter is now set through a batch command
|
2018-04-20 10:52:50 +02:00 |
|
Simon Walton
|
529d5517e5
|
Move antialiasing and velocity buffer makeProgram to deferred scheme
|
2018-04-19 15:30:16 -07:00 |
|
Olivier Prat
|
6ec9378739
|
Used unjittered projection matrix for a sharper and more stable TAA
|
2018-04-17 15:13:03 +02:00 |
|
Olivier Prat
|
d0d974d4f5
|
Bizarelly the jitter was 2 pixel wide...?
|
2018-04-17 12:24:12 +02:00 |
|
Olivier Prat
|
f6ffbef60d
|
Final intensity adjustments
|
2018-04-10 12:36:36 +02:00 |
|
Olivier Prat
|
2974e05cf2
|
Tweaked bloom intensity mix
|
2018-04-10 11:13:37 +02:00 |
|
Olivier Prat
|
3c4409c5e1
|
Merge with master
|
2018-04-10 09:16:08 +02:00 |
|
Sam Gateau
|
d5496d68fd
|
FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly
|
2018-03-30 16:58:41 -07:00 |
|
Olivier Prat
|
f356d9d9ee
|
Merge branch 'taa' into taapre
|
2018-02-27 10:17:26 +01:00 |
|
Olivier Prat
|
2eb7be26cf
|
Merged with master and fixed tablet NoAA flag
|
2018-02-27 10:16:25 +01:00 |
|
Olivier Prat
|
d288ebe79e
|
Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
|
2018-02-26 18:07:44 +01:00 |
|
Olivier Prat
|
c04bf095ec
|
Limited sharpen range
|
2018-02-26 16:48:10 +01:00 |
|
Olivier Prat
|
16cd1e3fd5
|
Adjusted bloom effect to work with antialiasing
|
2018-02-26 15:26:12 +01:00 |
|
Olivier Prat
|
419e064e65
|
Moved antialiasing before tonemapping
|
2018-02-26 14:57:59 +01:00 |
|
Olivier Prat
|
6a550e983f
|
Disable sharpen with FXAA
|
2018-02-23 14:46:37 +01:00 |
|
Olivier Prat
|
c9a6d6bf14
|
Added adjustable post sharpen filter
|
2018-02-23 11:53:05 +01:00 |
|
Olivier Prat
|
093a1491cd
|
Renamed resourcering to resourceswapchain
|
2018-02-21 15:43:19 +01:00 |
|
Olivier Prat
|
18af60f3eb
|
Added RingBuffer mechanism to gpu lib
|
2018-02-19 18:48:58 +01:00 |
|
Olivier Prat
|
f5a2557a2e
|
Merged with master
|
2018-02-19 17:28:39 +01:00 |
|
Olivier Prat
|
49549ced17
|
Fixed compilation with new shader system
|
2018-01-17 10:52:58 +01:00 |
|
Olivier Prat
|
3911ce59cc
|
Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
|
2018-01-16 19:02:12 +01:00 |
|
Olivier Prat
|
814de4ab81
|
Scribe now outputs shaders as cpp files.
|
2018-01-12 11:59:19 +01:00 |
|
Olivier Prat
|
92e1fe8e5c
|
Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
|
2017-12-08 18:02:27 +01:00 |
|
samcake
|
6639287418
|
Merging with master
|
2017-10-02 17:03:09 -07:00 |
|
samcake
|
89682a2e2c
|
SImple first steps to apply jittering correctly in stereo
|
2017-09-20 10:18:25 -07:00 |
|
SamGondelman
|
1b85a453ab
|
working on text3d overlays and entities
|
2017-09-12 16:49:51 -07:00 |
|
Sam Gateau
|
965118aa47
|
Introducing covariance clipping and it works better, cleaning the controls and debugs
|
2017-09-07 02:05:06 -07:00 |
|
samcake
|
dbdcef3d33
|
making the 9 fetch the default for the constraining pass
|
2017-09-06 17:40:59 -07:00 |
|