ZappoMan
358efb472d
Clean up AABox to coding standard, made several methods const
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- Cleaned up AABox to be consistent with the coding standard
- converted some methods to const and fixed up callers
2013-04-21 22:46:13 -07:00
ZappoMan
3dc818d31e
Changed false colorization to use point in frustum for now, since that works
2013-04-21 15:22:36 -07:00
ZappoMan
67910a2c29
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-19 20:08:47 -07:00
ZappoMan
75a79a09ed
fixed LOD bug, added support for false colors
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- fixed LOD bug related to mismatch with getting node position
- changed VoxelSystem to honor new VoxelNode color support for false color
- added some implementations of tree recursion that do things like false
color the tree for distance, randomly, or resetting to true color, or
stomping on the local version of the true color to debug packet sending
2013-04-19 19:58:37 -07:00
Stephen Birarda
44cb57afad
put back brad's voxel stats, he loves them too much
2013-04-18 15:33:17 -07:00
Stephen Birarda
b9a1faf284
add a new SimpleMovingAverage class, replaces CounterStats
2013-04-18 14:46:39 -07:00
tosh
349e89aaa6
integrates logging for interface
2013-04-17 19:04:10 +02:00
Stephen Birarda
5c091a51a6
change signature of parseData to use unsigned char*, include packet header always
2013-04-16 11:51:36 -07:00
Stephen Birarda
a5a93443c6
re-work AvatarData to handle body position and rotation
2013-04-15 18:05:22 -07:00
vincent
56aac7077c
changes after merge
2013-04-09 19:12:49 +02:00
ZappoMan
17f4c5d184
cleanup of packet header constants
2013-04-08 19:56:42 -07:00
ZappoMan
7480283dd4
cleanup of packet header constants
2013-04-08 19:54:14 -07:00
ZappoMan
53cfd0ecdd
adding CounterStats class and support for showing running average stats on voxels recieved, created, and colored in client
2013-04-08 17:03:22 -07:00
ZappoMan
5415543dcd
adding Z command to voxel server and interface, Z command allows sending "erase all" and "add scene" commands
2013-04-06 12:03:46 -07:00
ZappoMan
57829785eb
fix to LOD bug caused by flip-flopped X and Z, add color randomization to inserted voxels on server, added head position display to display_stats()
2013-04-04 20:50:51 -07:00
ZappoMan
9220ba3ee5
Added agentTypes to AgentList::broadcastToAgents()
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Make voxel server rebroadcast "remove voxel" messages to all it's connected heads
Cleaned up processing of Remove voxel messages to live in VoxelTree
2013-04-03 12:42:24 -07:00
Stephen Birarda
761daf684f
don't NULL out buffer data, just draw less
2013-04-01 17:25:31 -07:00
Stephen Birarda
ec6b8d2016
bring MAX_VOXELS_PER_SYSTEM back down to 250k
2013-04-01 17:14:39 -07:00
Stephen Birarda
f38df5579b
remove the VBO transfer frequency tests
2013-04-01 15:12:39 -07:00
Stephen Birarda
3135d50ca9
drop redraw frequency to 0.5s
2013-04-01 15:08:20 -07:00
Stephen Birarda
793ac841f2
only allow VBO re-transfer every 5 seconds for test
2013-04-01 14:08:42 -07:00
Stephen Birarda
2de86bfa92
Revert "allow the bad triangles to render"
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This reverts commit b5d1ae1a36
.
2013-03-29 16:22:10 -07:00
Stephen Birarda
b5d1ae1a36
allow the bad triangles to render
2013-03-29 15:18:34 -07:00
vincent
622053b38c
#19197 Create basic visual studio
2013-03-29 20:20:52 +01:00
Stephen Birarda
3186254a93
initial LOD drop off when moving back
2013-03-29 03:42:54 -07:00
Stephen Birarda
80170bd4c4
don't do gross things if data is being written while GPU is copying it
2013-03-29 03:12:11 -07:00
ZappoMan
270f77799d
added random color options, cleaned up compiler warnings, add reAverageParentColors when modifying voxel tree
2013-03-28 17:21:47 -07:00
Stephen Birarda
f109916125
move the voxel tree back to origin
2013-03-28 15:30:14 -07:00
Stephen Birarda
1b3c15a701
Merge remote-tracking branch 'origin/master'
2013-03-28 14:39:59 -07:00
Stephen Birarda
9cd314d3c4
move the voxel system to 40,0,40, only re-render on new voxels
2013-03-28 14:35:02 -07:00
ZappoMan
fe8b6f7d63
* Moved load file and create sphere from VoxelSystem to VoxelTree
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* Added --local command line support to domain and voxel servers so that
you can run them locally without recompiling.
* made command line option parsing more cross platform
* added --NoColorRandomizer to interface when loading local models
* added -i file load support to voxel server to load in a preexisting model at launch
* added --NoRandomVoxelSheet to voxel server to NOT create the built in voxel sheet
* added first cut at 'I' command from clients to voxel server to insert voxels into voxel tree
* changed ambient light settings in interface to not be so aggressive
* added randInIntRange() helper to SharedUtils
* tweat to pruneTree() to also repair child mask
* some coding standard refactoring
2013-03-28 13:54:28 -07:00
vincent
83abc571f1
#19197 Create basic visual studio
2013-03-28 18:20:50 +01:00
ZappoMan
23c6a9017c
Merge branch 'master' of https://github.com/worklist/hifi
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Conflicts:
interface/src/main.cpp
shared/src/SharedUtil.cpp
shared/src/SharedUtil.h
2013-03-25 22:51:59 -07:00
ZappoMan
2f6b2466ea
Fixed getCommandOption and cmOptionExists to be more porable
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added support for --NoConnect command line option to test running without connecting
added pruneTree to VoxelTree
2013-03-25 22:39:24 -07:00
Stephen Birarda
c8190b95aa
remove un-needed AgentList include from VoxelSystem
2013-03-25 16:23:42 -07:00
ZappoMan
0711539fc6
Changed colors of spheres to be a gradient along phi between to random colors
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this gives the spheres a little bit more natural look.
Also increased the level of detail (smaller voxels)
2013-03-24 13:00:23 -07:00
ZappoMan
ef8694dd60
1) Added createSphere() to VoxelSystem to create a sphere
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2) Added pointToVoxel() to SharedUtils, this will give you a voxel code
given x,y,z,s,r,g,b
3) Added '.' keyboard interface to create a random sphere in the local
voxel system
2013-03-24 10:06:43 -07:00
ZappoMan
8ecc0d53ad
Added a utility to VoxelSystem for loading voxels from a local file
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Also added a couple shared utility functions for reading command
line options (since that's how you can load a local file at this
point).
2013-03-23 21:59:27 -07:00
Stephen Birarda
6712d23cd1
push and pop the matrix for voxel system draw
2013-03-21 17:12:50 -07:00
Stephen Birarda
5f052d7c9e
scale back heads after voxel system draw
2013-03-21 17:03:52 -07:00
Stephen Birarda
f97932353b
fix conditional inclusion of voxel in vertices and color arrays
2013-03-20 16:28:28 -07:00
Stephen Birarda
1efbaef44b
only add voxel to be drawn if not transparent
2013-03-20 16:21:45 -07:00
Stephen Birarda
e8f84aee78
fix rendering bugs
2013-03-20 15:32:12 -07:00
Stephen Birarda
634e9c4bf7
parse the bitstream tree and create an in memory representation to render
2013-03-20 13:25:11 -07:00
Stephen Birarda
92fc1ed1a6
receive bitstream from voxel server on client
2013-03-19 15:51:48 -07:00
Stephen Birarda
42fe3ce077
remove unused methods from VoxelSystem
2013-03-15 12:27:00 -07:00
Stephen Birarda
99e21be12c
include cstring for memcpy
2013-03-13 13:29:39 -07:00
Stephen Birarda
012b4a92fd
add a missing glBindBuffer that caused client to crash on voxel drawing
2013-03-13 11:58:58 -07:00
Philip Rosedale
5c1bd68580
Merge remote-tracking branch 'origin/master'
2013-03-08 16:00:17 -08:00
Philip Rosedale
f014fcd0ac
transmitter tweaks
2013-03-08 15:58:49 -08:00