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https://github.com/overte-org/overte.git
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integrates logging for interface
This commit is contained in:
parent
e7810179de
commit
349e89aaa6
13 changed files with 96 additions and 89 deletions
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@ -19,6 +19,7 @@
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#include <PacketHeaders.h>
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#include "Audio.h"
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#include "Util.h"
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#include "Log.h"
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Oscilloscope * scope;
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@ -115,7 +116,7 @@ int audioCallback (const void *inputBuffer,
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int16_t *inputLeft = ((int16_t **) inputBuffer)[0];
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// int16_t *inputRight = ((int16_t **) inputBuffer)[1];
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//printf("Audio callback at %6.0f\n", usecTimestampNow()/1000);
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//printLog("Audio callback at %6.0f\n", usecTimestampNow()/1000);
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if (inputLeft != NULL) {
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@ -231,21 +232,21 @@ int audioCallback (const void *inputBuffer,
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if (ringBuffer->getEndOfLastWrite() != NULL) {
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if (!ringBuffer->isStarted() && ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES) {
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//printf("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
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//printLog("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
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} else if (ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES) {
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ringBuffer->setStarted(false);
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starve_counter++;
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packetsReceivedThisPlayback = 0;
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//printf("Starved #%d\n", starve_counter);
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//printLog("Starved #%d\n", starve_counter);
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data->wasStarved = 10; // Frames to render the indication that the system was starved.
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} else {
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if (!ringBuffer->isStarted()) {
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ringBuffer->setStarted(true);
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//printf("starting playback %3.1f msecs delayed \n", (usecTimestampNow() - usecTimestamp(&firstPlaybackTimer))/1000.0);
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//printLog("starting playback %3.1f msecs delayed \n", (usecTimestampNow() - usecTimestamp(&firstPlaybackTimer))/1000.0);
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} else {
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//printf("pushing buffer\n");
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//printLog("pushing buffer\n");
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}
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// play whatever we have in the audio buffer
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@ -391,12 +392,12 @@ void *receiveAudioViaUDP(void *args) {
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}
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double tDiff = diffclock(&previousReceiveTime, ¤tReceiveTime);
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//printf("tDiff %4.1f\n", tDiff);
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//printLog("tDiff %4.1f\n", tDiff);
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// Discard first few received packets for computing jitter (often they pile up on start)
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if (totalPacketsReceived > 3) stdev.addValue(tDiff);
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if (stdev.getSamples() > 500) {
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sharedAudioData->measuredJitter = stdev.getStDev();
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//printf("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
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//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
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stdev.reset();
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}
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@ -407,7 +408,7 @@ void *receiveAudioViaUDP(void *args) {
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packetsReceivedThisPlayback++;
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}
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else {
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//printf("Audio packet received at %6.0f\n", usecTimestampNow()/1000);
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//printLog("Audio packet received at %6.0f\n", usecTimestampNow()/1000);
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}
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if (packetsReceivedThisPlayback == 1) gettimeofday(&firstPlaybackTimer, NULL);
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@ -494,8 +495,8 @@ Audio::Audio(Oscilloscope *s, Head *linkedHead)
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return;
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error:
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fprintf(stderr, "-- Failed to initialize portaudio --\n");
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fprintf(stderr, "PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
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printLog("-- Failed to initialize portaudio --\n");
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printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
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initialized = false;
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delete[] audioData;
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}
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@ -629,8 +630,8 @@ bool Audio::terminate ()
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return true;
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error:
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fprintf(stderr, "-- portaudio termination error --\n");
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fprintf(stderr, "PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
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printLog("-- portaudio termination error --\n");
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printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
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return false;
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}
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@ -6,6 +6,7 @@
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//---------------------------------------------------------------------
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#include <SharedUtil.h>
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// #include "Log.h"
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#include "Camera.h"
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@ -67,6 +68,6 @@ void Camera::update( float deltaTime )
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_orientation.pitch ( _pitch );
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_orientation.roll ( _roll );
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//printf( "orientation.front = %f, %f, %f\n", _orientation.front.x, _orientation.front.y, _orientation.front.z );
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//printLog( "orientation.front = %f, %f, %f\n", _orientation.front.x, _orientation.front.y, _orientation.front.z );
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}
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@ -346,13 +346,13 @@ void Head::simulate(float deltaTime) {
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if (! previousHandBeingMoved ){
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initializeBodySprings();
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usingSprings = true;
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//printf( "just started moving hand\n" );
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//printLog( "just started moving hand\n" );
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}
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}
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else {
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if ( previousHandBeingMoved ){
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usingSprings = false;
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//printf( "just stopped moving hand\n" );
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//printLog( "just stopped moving hand\n" );
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}
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}
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@ -962,7 +962,7 @@ void Head::updateSkeleton() {
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for (int b=0; b<NUM_AVATAR_BONES; b++) {
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if ( bone[b].parent == AVATAR_BONE_NULL ) {
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bone[b].orientation.set(avatar.orientation);
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//printf( "bodyPosition = %f, %f, %f\n", bodyPosition.x, bodyPosition.y, bodyPosition.z );
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//printLog( "bodyPosition = %f, %f, %f\n", bodyPosition.x, bodyPosition.y, bodyPosition.z );
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glm::vec3 ppp = _bodyPosition;
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// ppp.y += 0.2;
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@ -2,18 +2,19 @@
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#define __interface__OpenGlSupport__
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#include "InterfaceConfig.h"
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#include "Log.h"
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/**
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* Macro to log OpenGl errors to stderr.
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* Example: oglLog( glPushMatrix() );
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*/
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//
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// Macro to log OpenGl errors.
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// Example: oglLog( glPushMatrix() );
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//
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#define oGlLog(stmt) \
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stmt; \
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{ \
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GLenum e = glGetError(); \
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if (e != GL_NO_ERROR) { \
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fprintf(stderr, __FILE__ ":" oGlLog_stringize(__LINE__) \
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" [OpenGL] %s\n", gluErrorString(e)); \
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printLog(__FILE__ ":" oGlLog_stringize(__LINE__) \
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" [OpenGL] %s\n", gluErrorString(e)); \
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} \
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} \
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(void) 0
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@ -21,10 +22,10 @@
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#define oGlLog_stringize(x) oGlLog_stringize_i(x)
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#define oGlLog_stringize_i(x) # x
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/**
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* Encapsulation of the otherwise lengthy call sequence to compile
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* and link shading pipelines.
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*/
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//
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// Encapsulation of the otherwise lengthy call sequence to compile
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// and link shading pipelines.
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//
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class OGlProgram {
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GLuint _hndProg;
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@ -54,10 +55,10 @@ public:
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}
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#endif
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/**
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* Activates the executable for rendering.
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* Shaders must be added and linked before this will work.
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*/
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//
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// Activates the executable for rendering.
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// Shaders must be added and linked before this will work.
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//
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void activate() const {
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if (_hndProg != 0u) {
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@ -66,17 +67,17 @@ public:
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}
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}
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/**
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* Adds a shader to the program.
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*/
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//
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// Adds a shader to the program.
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//
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bool addShader(GLenum type, GLchar const* cString) {
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return addShader(type, 1, & cString);
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}
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/**
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* Adds a shader to the program and logs to stderr.
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*/
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//
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// Adds a shader to the program and logs to stderr.
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//
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bool addShader(GLenum type, GLsizei nStrings, GLchar const** strings) {
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if (! _hndProg && !! glCreateProgram) {
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@ -100,9 +101,9 @@ public:
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return !! status;
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}
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/**
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* Links the program and logs to stderr.
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*/
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//
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// Links the program and logs to stderr.
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//
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bool link() {
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if (! _hndProg) { return false; }
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@ -136,7 +137,7 @@ private:
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if (!! logLength) {
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GLchar* message = new GLchar[logLength];
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getLog(handle, logLength, 0l, message);
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fprintf(stderr, "%s\n", message);
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printLog("%s\n", message);
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delete[] message;
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}
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}
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@ -67,10 +67,10 @@ int SerialInterface::initializePort(char* portname, int baud)
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#ifdef __APPLE__
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serialFd = open(portname, O_RDWR | O_NOCTTY | O_NDELAY);
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printf("Opening SerialUSB %s: ", portname);
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printLog("Opening SerialUSB %s: ", portname);
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if (serialFd == -1) {
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printf("Failed.\n");
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printLog("Failed.\n");
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return -1; // Failed to open port
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}
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struct termios options;
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@ -101,7 +101,7 @@ int SerialInterface::initializePort(char* portname, int baud)
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tcsetattr(serialFd,TCSANOW,&options);
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printf("Connected.\n");
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printLog("Connected.\n");
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resetSerial();
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active = true;
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#endif
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@ -10,6 +10,7 @@
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#include "Util.h"
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#include "world.h"
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#include "InterfaceConfig.h"
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#include "Log.h"
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#include <iostream>
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// These includes are for serial port reading/writing
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@ -13,6 +13,7 @@
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include "Log.h"
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#include "world.h"
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#include "Util.h"
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@ -258,7 +259,7 @@ void renderOrientationDirections( glm::vec3 position, Orientation orientation, f
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}
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void testOrientationClass() {
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printf("\n----------\ntestOrientationClass()\n----------\n\n");
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printLog("\n----------\ntestOrientationClass()\n----------\n\n");
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oTestCase tests[] = {
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// - inputs ------------, outputs -------------------- ------------------- ----------------------------
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@ -297,43 +298,43 @@ void testOrientationClass() {
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glm::vec3 up = o1.getUp();
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glm::vec3 right = o1.getRight();
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printf("\n-----\nTest: %d - yaw=%f , pitch=%f , roll=%f \n\n",i+1,yaw,pitch,roll);
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printLog("\n-----\nTest: %d - yaw=%f , pitch=%f , roll=%f \n\n",i+1,yaw,pitch,roll);
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printf(" +front.x=%f, front.y=%f, front.z=%f\n",front.x,front.y,front.z);
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printLog(" +front.x=%f, front.y=%f, front.z=%f\n",front.x,front.y,front.z);
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if (front.x == tests[i].frontX && front.y == tests[i].frontY && front.z == tests[i].frontZ) {
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printf(" front vector PASSES!\n");
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printLog(" front vector PASSES!\n");
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} else {
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printf(" front vector FAILED! expected: \n");
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printf(" front.x=%f, front.y=%f, front.z=%f\n",tests[i].frontX,tests[i].frontY,tests[i].frontZ);
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printLog(" front vector FAILED! expected: \n");
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printLog(" front.x=%f, front.y=%f, front.z=%f\n",tests[i].frontX,tests[i].frontY,tests[i].frontZ);
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passed = false;
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}
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printf(" +up.x=%f, up.y=%f, up.z=%f\n",up.x,up.y,up.z);
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printLog(" +up.x=%f, up.y=%f, up.z=%f\n",up.x,up.y,up.z);
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if (up.x == tests[i].upX && up.y == tests[i].upY && up.z == tests[i].upZ) {
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printf(" up vector PASSES!\n");
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printLog(" up vector PASSES!\n");
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} else {
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printf(" up vector FAILED! expected: \n");
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printf(" up.x=%f, up.y=%f, up.z=%f\n",tests[i].upX,tests[i].upY,tests[i].upZ);
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printLog(" up vector FAILED! expected: \n");
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printLog(" up.x=%f, up.y=%f, up.z=%f\n",tests[i].upX,tests[i].upY,tests[i].upZ);
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passed = false;
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}
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printf(" +right.x=%f, right.y=%f, right.z=%f\n",right.x,right.y,right.z);
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printLog(" +right.x=%f, right.y=%f, right.z=%f\n",right.x,right.y,right.z);
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if (right.x == tests[i].rightX && right.y == tests[i].rightY && right.z == tests[i].rightZ) {
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printf(" right vector PASSES!\n");
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printLog(" right vector PASSES!\n");
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} else {
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printf(" right vector FAILED! expected: \n");
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printf(" right.x=%f, right.y=%f, right.z=%f\n",tests[i].rightX,tests[i].rightY,tests[i].rightZ);
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printLog(" right vector FAILED! expected: \n");
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printLog(" right.x=%f, right.y=%f, right.z=%f\n",tests[i].rightX,tests[i].rightY,tests[i].rightZ);
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passed = false;
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}
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if (!passed) {
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printf("\n-----\nTest: %d - FAILED! \n----------\n\n",i+1);
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printLog("\n-----\nTest: %d - FAILED! \n----------\n\n",i+1);
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failedCount++;
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}
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}
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printf("\n-----\nTotal Failed: %d out of %d \n----------\n\n",failedCount,totalTests);
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printf("\n----------DONE----------\n\n");
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printLog("\n-----\nTotal Failed: %d out of %d \n----------\n\n",failedCount,totalTests);
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printLog("\n----------DONE----------\n\n");
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}
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@ -17,6 +17,8 @@
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#include <PacketHeaders.h>
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#include <OctalCode.h>
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#include <pthread.h>
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#include "Log.h"
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#include "VoxelSystem.h"
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const int MAX_VOXELS_PER_SYSTEM = 250000;
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@ -136,15 +138,15 @@ void VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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int commandLength = strlen(command); // commands are null terminated strings
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int totalLength = 1+commandLength+1;
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printf("got Z message len(%d)= %s\n", numBytes, command);
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printLog("got Z message len(%d)= %s\n", numBytes, command);
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while (totalLength <= numBytes) {
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if (0==strcmp(command,(char*)"erase all")) {
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printf("got Z message == erase all\n");
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printLog("got Z message == erase all\n");
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tree->eraseAllVoxels();
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}
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if (0==strcmp(command,(char*)"add scene")) {
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printf("got Z message == add scene - NOT SUPPORTED ON INTERFACE\n");
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printLog("got Z message == add scene - NOT SUPPORTED ON INTERFACE\n");
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}
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totalLength += commandLength+1;
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}
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@ -194,14 +196,14 @@ int VoxelSystem::treeToArrays(VoxelNode *currentNode, float nodePosition[3]) {
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float viewerZ = swapXandZ ? viewerPosition[0] : viewerPosition[2];
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// debugging code.
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//printf("treeToArrays() halfUnitForVoxel=%f\n",halfUnitForVoxel);
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//printf("treeToArrays() viewerPosition {x,y,z or [0],[1],[2]} ={%f,%f,%f}\n",
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// viewerPosition[0],viewerPosition[1],viewerPosition[2]);
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//printf("treeToArrays() nodePosition {x,y,z or [0],[1],[2]} = {%f,%f,%f}\n",
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// nodePosition[0],nodePosition[1],nodePosition[2]);
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//printLog("treeToArrays() halfUnitForVoxel=%f\n",halfUnitForVoxel);
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//printLog("treeToArrays() viewerPosition {x,y,z or [0],[1],[2]} ={%f,%f,%f}\n",
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// viewerPosition[0],viewerPosition[1],viewerPosition[2]);
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//printLog("treeToArrays() nodePosition {x,y,z or [0],[1],[2]} = {%f,%f,%f}\n",
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// nodePosition[0],nodePosition[1],nodePosition[2]);
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//float* vertices = firstVertexForCode(currentNode->octalCode);
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//printf("treeToArrays() firstVerticesForCode(currentNode->octalCode)={x,y,z or [0],[1],[2]} = {%f,%f,%f}\n",
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// vertices[0],vertices[1],vertices[2]);
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//printLog("treeToArrays() firstVerticesForCode(currentNode->octalCode)={x,y,z or [0],[1],[2]} = {%f,%f,%f}\n",
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// vertices[0],vertices[1],vertices[2]);
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//delete []vertices;
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float distanceToVoxelCenter = sqrtf(powf(viewerX - nodePosition[0] - halfUnitForVoxel, 2) +
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@ -209,7 +211,7 @@ int VoxelSystem::treeToArrays(VoxelNode *currentNode, float nodePosition[3]) {
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powf(viewerZ - nodePosition[2] - halfUnitForVoxel, 2));
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int boundaryPosition = boundaryDistanceForRenderLevel(*currentNode->octalCode + 1);
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//printf("treeToArrays() distanceToVoxelCenter=%f boundaryPosition=%d\n",distanceToVoxelCenter,boundaryPosition);
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//printLog("treeToArrays() distanceToVoxelCenter=%f boundaryPosition=%d\n",distanceToVoxelCenter,boundaryPosition);
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bool alwaysDraw = false; // XXXBHG - temporary debug code. Flip this to true to disable LOD blurring
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||||
|
||||
|
|
|
@ -151,7 +151,7 @@ float renderPitchRate = 0.f;
|
|||
// Where one's own agent begins in the world (needs to become a dynamic thing passed to the program)
|
||||
glm::vec3 start_location(6.1f, 0, 1.4f);
|
||||
|
||||
int statsOn = 0; // Whether to show onscreen text overlay with stats
|
||||
bool statsOn = true; // Whether to show onscreen text overlay with stats
|
||||
bool starsOn = false; // Whether to display the stars
|
||||
bool paintOn = false; // Whether to paint voxels as you fly around
|
||||
VoxelDetail paintingVoxel; // The voxel we're painting if we're painting
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
|
||||
#include "InterfaceConfig.h"
|
||||
#include "OGlProgram.h"
|
||||
#include "Log.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <cfloat>
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace starfield {
|
|||
return false;
|
||||
}
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: setResolution(%d)\n", k);
|
||||
// printLog("Stars.cpp: setResolution(%d)\n", k);
|
||||
|
||||
#if STARFIELD_MULTITHREADING
|
||||
if (k != _valTileResolution.load(memory_order_relaxed))
|
||||
|
@ -251,7 +251,7 @@ namespace starfield {
|
|||
VertexOrder scanner(tiling);
|
||||
radix2InplaceSort(_seqInput.begin(), _seqInput.end(), scanner);
|
||||
|
||||
// fprintf(stderr,
|
||||
// printLog(
|
||||
// "Stars.cpp: recreateRenderer(%d, %d, %d, %d)\n", n, k, b, bMin);
|
||||
|
||||
recreateRenderer(n, k, b, bMin);
|
||||
|
@ -266,7 +266,7 @@ namespace starfield {
|
|||
assert(overalloc >= realloc && realloc >= 0.0);
|
||||
assert(overalloc <= 1.0 && realloc <= 1.0);
|
||||
|
||||
// fprintf(stderr,
|
||||
// printLog(
|
||||
// "Stars.cpp: changeLOD(%lf, %lf, %lf)\n", factor, overalloc, realloc);
|
||||
|
||||
size_t n, nRender;
|
||||
|
@ -307,7 +307,7 @@ namespace starfield {
|
|||
_valLodBrightness = b;
|
||||
#endif
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: "
|
||||
// printLog("Stars.cpp: "
|
||||
// "fraction = %lf, oaFract = %lf, n = %d, n' = %d, bMin = %d, b = %d\n",
|
||||
// fraction, oaFract, toBufSize(oaFract * last)), n, bMin, b);
|
||||
|
||||
|
@ -327,7 +327,7 @@ namespace starfield {
|
|||
|
||||
recreateRenderer(n, _valTileResolution, b, bMin);
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: LOD reallocation\n");
|
||||
// printLog("Stars.cpp: LOD reallocation\n");
|
||||
|
||||
// publish new lod state
|
||||
|
||||
|
|
|
@ -45,13 +45,12 @@ namespace starfield {
|
|||
|
||||
if (! UrlReader::readUrl(url, *this))
|
||||
{
|
||||
fprintf(stderr, "%s:%d: %s\n",
|
||||
printLog("%s:%d: %s\n",
|
||||
_strUrl, _valLineNo, getError());
|
||||
|
||||
return false;
|
||||
}
|
||||
fprintf(stderr, "Stars.cpp: read %u vertices, using %lu\n",
|
||||
_valRecordsRead, _ptrVertices->size());
|
||||
printLog("Stars.cpp: read %u vertices, using %lu\n", _valRecordsRead, _ptrVertices->size());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -72,7 +71,7 @@ namespace starfield {
|
|||
|
||||
_ptrVertices->clear();
|
||||
_ptrVertices->reserve(_valLimit);
|
||||
// fprintf(stderr, "Stars.cpp: loader begin %s\n", url);
|
||||
// printLog("Stars.cpp: loader begin %s\n", url);
|
||||
}
|
||||
|
||||
size_t transfer(char* input, size_t bytes) {
|
||||
|
@ -111,7 +110,7 @@ namespace starfield {
|
|||
|
||||
} else {
|
||||
|
||||
fprintf(stderr, "Stars.cpp:%d: Bad input from %s\n",
|
||||
printLog("Stars.cpp:%d: Bad input from %s\n",
|
||||
_valLineNo, _strUrl);
|
||||
}
|
||||
|
||||
|
@ -136,7 +135,7 @@ namespace starfield {
|
|||
// remember the brightness at its top
|
||||
if (_valRecordsRead == _valLimit) {
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: vertex limit reached -> heap mode\n");
|
||||
// printLog("Stars.cpp: vertex limit reached -> heap mode\n");
|
||||
|
||||
make_heap(
|
||||
_ptrVertices->begin(), _ptrVertices->end(),
|
||||
|
|
|
@ -125,7 +125,7 @@ namespace starfield {
|
|||
mat4 const& orientation,
|
||||
BrightnessLevel minBright) {
|
||||
|
||||
// fprintf(stderr, "
|
||||
// printLog("
|
||||
// Stars.cpp: rendering at minimal brightness %d\n", minBright);
|
||||
|
||||
float halfPersp = perspective * 0.5f;
|
||||
|
@ -160,7 +160,7 @@ namespace starfield {
|
|||
unsigned tileIndex =
|
||||
_objTiling.getTileIndex(azimuth, altitude);
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: starting on tile #%d\n", tileIndex);
|
||||
// printLog("Stars.cpp: starting on tile #%d\n", tileIndex);
|
||||
|
||||
|
||||
#if STARFIELD_DEBUG_LOD
|
||||
|
@ -245,7 +245,7 @@ namespace starfield {
|
|||
if (bv >= b)
|
||||
++count_active;
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: Vertex %d on tile #%d\n", vertexIndex, tileIndex);
|
||||
// printLog("Stars.cpp: Vertex %d on tile #%d\n", vertexIndex, tileIndex);
|
||||
|
||||
// write converted vertex
|
||||
_arrData[vertexIndex++] = *i;
|
||||
|
@ -376,7 +376,7 @@ namespace starfield {
|
|||
float dal = halfSlice;
|
||||
float adjustedNear = cos(_valHalfPersp + sqrt(daz * daz + dal * dal));
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: checking tile #%d, w = %f, near = %f\n", i, w, nearClip);
|
||||
// printLog("Stars.cpp: checking tile #%d, w = %f, near = %f\n", i, w, nearClip);
|
||||
|
||||
return w > adjustedNear;
|
||||
}
|
||||
|
@ -486,10 +486,10 @@ namespace starfield {
|
|||
|
||||
void glBatch(GLfloat const* matrix, GLsizei n_ranges) {
|
||||
|
||||
// fprintf(stderr, "Stars.cpp: rendering %d-multibatch\n", n_ranges);
|
||||
// printLog("Stars.cpp: rendering %d-multibatch\n", n_ranges);
|
||||
|
||||
// for (int i = 0; i < n_ranges; ++i)
|
||||
// fprintf(stderr, "Stars.cpp: Batch #%d - %d stars @ %d\n", i,
|
||||
// printLog("Stars.cpp: Batch #%d - %d stars @ %d\n", i,
|
||||
// _arrBatchOffs[i], _arrBatchCount[i]);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
|
Loading…
Reference in a new issue