howard-stearns
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c68cae5dc0
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stash some commented-out code before update
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2016-04-28 15:28:50 -07:00 |
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howard-stearns
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89e4670361
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checkpoint
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2016-04-28 14:51:17 -07:00 |
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howard-stearns
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f3adfb7c50
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disable controller-button to mouse click mapping when off-hud and no
visualization.
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2016-04-28 10:49:45 -07:00 |
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howard-stearns
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5ac67119a1
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Pretty solid except for in-world clicking via red ball instead of laser
end, and not turning off clicking when no visualization.
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2016-04-28 10:28:04 -07:00 |
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howard-stearns
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d2a92acc73
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checkpoint demo2
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2016-04-27 15:38:25 -07:00 |
|
Howard Stearns
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e2101a8996
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checkpoint
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2016-04-27 10:32:18 -07:00 |
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howard-stearns
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53d7b57d49
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checkpoint
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2016-04-26 14:30:20 -07:00 |
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Howard Stearns
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58b4187f22
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Cleanup of non-hydra code.
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2016-04-26 09:21:40 -07:00 |
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howard-stearns
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33c491bc5d
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checkpoint
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2016-04-25 17:05:03 -07:00 |
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howard-stearns
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570d4a4a16
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checkpoint "demo"
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2016-04-25 15:13:23 -07:00 |
|
Howard Stearns
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24f78eafa4
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checkpoint
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2016-04-25 09:15:53 -07:00 |
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Howard Stearns
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11e2e209e2
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Can use mouse for debugging/development when you don't have a working hydra.
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2016-04-24 20:32:21 -07:00 |
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howard-stearns
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b88f478dc4
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Checkpoint
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2016-04-23 18:01:04 -07:00 |
|
Seth Alves
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45733478da
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make auto-unequip code smarter -- equipping a long thing by the end is now possible
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2016-04-07 13:15:39 -07:00 |
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Brad Hefta-Gaub
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52497b1dfc
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Merge pull request #7560 from sethalves/remove-handcontroller-touch
remove code that sends entity 'touch' events
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2016-04-05 17:50:07 -07:00 |
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Seth Alves
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ace4546dec
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make handGrabController search ray follow controller rather than IK driven hand
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2016-04-04 12:49:03 -07:00 |
|
Seth Alves
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0bd747fa06
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remove code that sends entity 'touch' events
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2016-04-04 11:00:27 -07:00 |
|
Seth Alves
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3f3efc4250
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remove debug prints
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2016-04-01 17:55:12 -07:00 |
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Seth Alves
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9942a5edd4
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don't reset local offset during a hold
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2016-04-01 17:22:20 -07:00 |
|
Seth Alves
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d9f5a0ccaf
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experiment
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2016-04-01 17:17:21 -07:00 |
|
Seth Alves
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f05f283b04
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disable setting of angular velocity upon release of a parenting grab
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2016-04-01 16:58:17 -07:00 |
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Seth Alves
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bfa2d8f405
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set angular velocity on parenting-grab release
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2016-04-01 15:11:01 -07:00 |
|
Seth Alves
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eb22b5e4a7
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velocity is now set when a parenting grab ends, though not angular velocity
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2016-04-01 14:50:42 -07:00 |
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Seth Alves
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7c8050790b
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set velocity when something is un-parent-grabbed
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2016-04-01 14:20:36 -07:00 |
|
Seth Alves
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e8d58483aa
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fix typo
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2016-03-31 16:37:08 -07:00 |
|
Seth Alves
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0e643a1555
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debugging prints
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2016-03-31 16:26:54 -07:00 |
|
Seth Alves
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a8b4d1a379
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ray follows controller
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2016-03-31 13:46:00 -07:00 |
|
Seth Alves
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a89735cb76
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integrate Philip's changes to distance grabbing
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2016-03-31 13:29:31 -07:00 |
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Seth Alves
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40f30b9141
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get rid of distance equip
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2016-03-30 17:25:53 -07:00 |
|
Seth Alves
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2b73b2c6d8
|
debugging
|
2016-03-15 13:50:23 -07:00 |
|
Seth Alves
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9df8c4e969
|
add velocity argument to release
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2016-03-15 09:00:01 -07:00 |
|
Seth Alves
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8b5b6f5a20
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added HOLD state which uses presets but isn't persistent when button is released
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2016-03-14 16:39:09 -07:00 |
|
Seth Alves
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7e5a1e73e5
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equip/de-equip with thumb button rather than bumper. trigger and bumper do the same thing
|
2016-03-14 15:25:59 -07:00 |
|
Seth Alves
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f1992af38e
|
started to add grabbable psuedo properties to edit.js
|
2016-03-12 13:20:00 -08:00 |
|
Anthony J. Thibault
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e1a3c5b618
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Fix for vertical pitch offset.
Also, added hysteresis to the controller selection, to prevent flapping back and forth between controllers when they are at rest.
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2016-03-09 10:31:58 -08:00 |
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Anthony J. Thibault
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f82dc4569e
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handControllerMouse.js: removed non-uniform scaling.
If your controller moves in a circle, the mouse pointer should as well.
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2016-03-08 15:59:17 -08:00 |
|
Anthony J. Thibault
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ce5d83d551
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handConttollerMouse.js: improved comments
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2016-03-08 15:32:12 -08:00 |
|
Anthony J. Thibault
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27fb7a3143
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handControllerMouse: improve determination of which controller is moving the most
That controller will have exclusive control of the mouse reticle.
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2016-03-08 15:14:37 -08:00 |
|
Anthony J. Thibault
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26b4c904f3
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handControllerMouse.js: transform hand controllers into sensor frame
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2016-03-07 18:42:52 -08:00 |
|
James B. Pollack
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247ebb380b
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Merge pull request #7253 from hyperlogic/tony/distance-holding-fixes
HandControllerGrab: fixes for distance holding
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2016-03-07 12:12:58 -08:00 |
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Brad Hefta-Gaub
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78b608b970
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Merge pull request #7225 from PhilipRosedale/hydraReticle
Hand controller drives mouse, does not take over if set down
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2016-03-06 13:33:02 -08:00 |
|
Anthony J. Thibault
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076b0b42d7
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HandControllerGrab: fixes for distance holding
Because controller poses are in avatar space, there is no need
to apply delta avatar position changes and rotation changes.
|
2016-03-04 20:36:32 -08:00 |
|
PhilipRosedale
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87e7dd9ce3
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add vive button mapping
|
2016-03-04 16:16:05 -08:00 |
|
PhilipRosedale
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e01524abbe
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fix for clicking
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2016-03-04 11:24:35 -08:00 |
|
PhilipRosedale
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b89b6be210
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look for hydra first
|
2016-02-29 16:45:00 -08:00 |
|
PhilipRosedale
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0e17506137
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hand controller doesn't take mouse if set down, renamed file.
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2016-02-29 16:21:06 -08:00 |
|
Seth Alves
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5bf8670bc2
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fix SpatiallyNestable::getChildren
|
2016-02-28 12:16:41 -08:00 |
|
Seth Alves
|
5594f1e4e5
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if equipped entity vanishes, reset grab state
|
2016-02-26 10:27:34 -08:00 |
|
Seth Alves
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6c9cf386a6
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when trigger is squeezed, check for things stuck to hand and unhook them
|
2016-02-26 10:14:09 -08:00 |
|
Brad Hefta-Gaub
|
25634ea0ca
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Merge pull request #7204 from PhilipRosedale/betterLeap
Leap Motion can near grab entities
|
2016-02-25 17:48:56 -08:00 |
|