overte/examples/controllers
2016-04-24 20:32:21 -07:00
..
gamepad
hydra namechange collisionsWillMove --> dynamic 2016-01-15 15:23:52 -08:00
leap fixed typo 2016-02-25 17:29:53 -08:00
neuron NeuronAvatar.js: Now aligns the head with the HMD if active 2015-12-28 17:57:24 -08:00
oculus
RealSense
Spacemouse
controllerMappings.js
getHUDLookAtPositionTest.js improvements in HMD UI behavior 2016-02-12 10:51:33 -08:00
handControllerGrab.js make auto-unequip code smarter -- equipping a long thing by the end is now possible 2016-04-07 13:15:39 -07:00
handControllerMouse.js Fix for vertical pitch offset. 2016-03-09 10:31:58 -08:00
handControllerPointer.js Can use mouse for debugging/development when you don't have a working hydra. 2016-04-24 20:32:21 -07:00
handPosesDebug.js
philipsVersion.js clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
proceduralHandPoseExample.js
reticleHandAngularVelocityTest.js clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
reticleTests.js
rightClickExample.js
squeezeHands.js Simplify grab animation logic 2016-01-13 17:57:51 -08:00
toybox.js namechange collisionsWillMove --> dynamic 2016-01-15 15:23:52 -08:00