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velocity is now set when a parenting grab ends, though not angular velocity
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7c8050790b
commit
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1 changed files with 28 additions and 5 deletions
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@ -1496,6 +1496,10 @@ function MyController(hand) {
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this.currentHandControllerTipPosition =
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(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
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this.currentObjectTime = Date.now();
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this.currentObjectPosition = grabbedProperties.position;
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this.currentObjectRotation = grabbedProperties.rotation;
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this.currentVelocity = ZERO_VEC;
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};
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this.continueNearGrabbing = function() {
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@ -1563,7 +1567,9 @@ function MyController(hand) {
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var deltaTime = (now - this.currentObjectTime) / MSEC_PER_SEC; // convert to seconds
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if (deltaTime > 0.0) {
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this.currentVelocity = Vec3.multiply(deltaPosition, 1.0 / deltaTime);
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var worldDeltaPosition = Vec3.subtract(props.position, this.currentObjectPosition);
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this.currentVelocity = Vec3.multiply(worldDeltaPosition, 1.0 / deltaTime);
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this.currentObjectPosition = props.position;
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}
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this.currentHandControllerTipPosition = handControllerPosition;
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@ -1894,30 +1900,47 @@ function MyController(hand) {
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var parentID = props.parentID;
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var forceVelocity = false;
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deactiveProps["velocity"] = props.velocity;
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if (parentID != NULL_UUID) {
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var doSetVelocity = false;
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var setVelocityTo = ZERO_VEC;
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if (parentID != NULL_UUID && deactiveProps.parentID == NULL_UUID) {
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// TODO: EntityScriptingInterface::convertLocationToScriptSemantics should be setting up
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// props.velocity to be a world-frame velocity and localVelocity to be vs parent. Until that
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// is done, we use a measured velocity here so that things held via a bumper-grab / parenting-grab
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// can be thrown.
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deactiveProps["velocity"] = this.currentVelocity;
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print("SETTING doSetVelocity");
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doSetVelocity = true;
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setVelocityTo = this.currentVelocity;;
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}
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if (!noVelocity &&
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vec3equal(deactiveProps.velocity, ZERO_VEC) &&
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!doSetVelocity &&
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parentID == MyAvatar.sessionUUID &&
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Vec3.length(data["gravity"]) > 0.0 &&
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data["dynamic"] &&
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data["parentID"] == NULL_UUID &&
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!data["collisionless"]) {
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deactiveProps["velocity"] = {x: 0.0, y: 0.1, z: 0.0};
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doSetVelocity = false;
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}
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if (noVelocity) {
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deactiveProps["velocity"] = {x: 0.0, y: 0.0, z: 0.0};
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deactiveProps["angularVelocity"] = {x: 0.0, y: 0.0, z: 0.0};
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doSetVelocity = false;
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}
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Entities.editEntity(entityID, deactiveProps);
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print("doSetVelocity = " + doSetVelocity);
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if (doSetVelocity) {
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// this is a continuation of the TODO above -- we shouldn't need to set this here.
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// do this after the parent has been reset. setting this at the same time as
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// the parent causes it to go off in the wrong direction. This is a bug that should
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// be fixed.
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print("SETTING VEL TO" + vec3toStr(setVelocityTo));
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Entities.editEntity(entityID, { "velocity": setVelocityTo });
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}
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data = null;
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} else if (this.doubleParentGrab) {
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// we parent-grabbed this from another parent grab. try to put it back where we found it.
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