remove debug prints

This commit is contained in:
Seth Alves 2016-04-01 17:55:12 -07:00
parent 9942a5edd4
commit 3f3efc4250

View file

@ -20,7 +20,7 @@ Script.include("../libraries/utils.js");
// add lines where the hand ray picking is happening
//
var WANT_DEBUG = false;
var WANT_DEBUG_STATE = true;
var WANT_DEBUG_STATE = false;
var WANT_DEBUG_SEARCH_NAME = null;
//
@ -1019,7 +1019,6 @@ function MyController(hand) {
var refCount = ("refCount" in grabData) ? grabData.refCount : 0;
if (near && (refCount < 1 || entityHasActions(this.grabbedEntity))) {
if (this.state == STATE_SEARCHING) {
print("HERE: " + (this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"));
this.setState(STATE_NEAR_GRABBING);
} else { // (this.state == STATE_HOLD_SEARCHING)
this.setState(STATE_HOLD);
@ -1404,14 +1403,7 @@ function MyController(hand) {
}
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
print("USERDATA FOR " + this.grabbedEntity + " IS " + grabbedProperties.userData);
this.activateEntity(this.grabbedEntity, grabbedProperties, false);
// if (grabbedProperties.dynamic && NEAR_GRABBING_KINEMATIC) {
// Entities.editEntity(this.grabbedEntity, {
// velocity: {x: 0, y: 0, z: 0},
// dynamic: false
// });
// }
// var handRotation = this.getHandRotation();
var handRotation = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
@ -1419,7 +1411,6 @@ function MyController(hand) {
var hasPresetPosition = false;
if ((this.state == STATE_EQUIP || this.state == STATE_HOLD) && this.hasPresetOffsets()) {
print("HAS PRESET");
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
// if an object is "equipped" and has a predefined offset, use it.
this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
@ -1427,8 +1418,6 @@ function MyController(hand) {
this.offsetRotation = this.getPresetRotation();
hasPresetPosition = true;
} else {
print("NO PRESET");
this.ignoreIK = false;
var objectRotation = grabbedProperties.rotation;
@ -1445,13 +1434,11 @@ function MyController(hand) {
var isPhysical = this.propsArePhysical(grabbedProperties) || entityHasActions(this.grabbedEntity);
if (isPhysical && this.state == STATE_NEAR_GRABBING) {
print("HERE: setting up hold action " + (this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"));
// grab entity via action
if (!this.setupHoldAction()) {
return;
}
} else {
print("HERE: parenting " + (this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"));
// grab entity via parenting
this.actionID = null;
var handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");