Brad Davis
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c5628b615c
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Make sure we start fade in once an item becomes ready
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2016-08-24 16:05:22 -07:00 |
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Seth Alves
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9bcda1bb45
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merge from upstream
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2016-08-20 15:25:04 -07:00 |
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Brad Hefta-Gaub
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1cec7b2db0
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Merge pull request #8429 from SamGondelman/loadingFade2
Don't do fade effect once physics kick in
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2016-08-18 12:46:24 -07:00 |
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Seth Alves
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87dbfa7e47
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add -Wsuggest-override to compile flags and deal with fallout
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2016-08-18 09:51:41 -07:00 |
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samcake
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8d12a23efb
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Merge pull request #8325 from jherico/deferred_batches_threaded
Threaded rendering
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2016-08-15 09:59:44 -07:00 |
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Brad Davis
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fdbbd70eed
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Merge pull request #8422 from sethalves/sidestep-linux-gcc-bug
sidestep linux gcc linker? bug
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2016-08-13 12:08:05 -07:00 |
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Brad Davis
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574737fbb5
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More GPU api fixes, protect Buffer::flush
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2016-08-12 22:29:04 -07:00 |
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Brad Davis
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6d7edd38cc
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Rename clearViewTransform
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2016-08-12 22:28:59 -07:00 |
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Brad Davis
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cbe1f6dbf5
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Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
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2016-08-12 22:28:32 -07:00 |
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Brad Davis
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894d29bb29
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Fixing flicking in instance based objects
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2016-08-12 22:28:24 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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SamGondelman
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ccca6d935f
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don't fade after physics kick in
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2016-08-12 14:35:22 -07:00 |
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Seth Alves
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77a49e6c10
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when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc.
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2016-08-12 10:01:20 -07:00 |
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Brad Hefta-Gaub
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a714f325fe
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Merge pull request #8333 from SamGondelman/miscFixes
Miscellaneous cmake and render engine improvements
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2016-08-10 11:06:50 -07:00 |
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SamGondelman
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9e20d92241
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CR changes
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2016-08-10 10:35:18 -07:00 |
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SamGondelman
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9b27f8bc0f
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Merge remote-tracking branch 'upstream/master' into loadingFade
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2016-08-09 14:55:14 -07:00 |
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SamGondelman
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36d9f92101
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
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SamGondelman
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ae9fb3768c
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CR notes
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2016-08-08 17:45:25 -07:00 |
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Ryan Huffman
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6854f9fda4
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Remove stars shaders and renderable
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2016-08-08 16:03:03 -07:00 |
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SamGondelman
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de900e85c0
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remove duplicate include
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2016-08-08 14:10:47 -07:00 |
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SamGondelman
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328d3128fa
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merge from master
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2016-08-08 13:30:39 -07:00 |
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SamGondelman
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f311907982
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fix merge mistake
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2016-08-08 11:08:01 -07:00 |
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Ryan Huffman
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2a071c4329
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Fix improperly formatted floats
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2016-08-08 10:39:06 -07:00 |
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Ryan Huffman
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4f9be2ae72
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Fix camera position not being set for angular loading
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2016-08-08 08:53:06 -07:00 |
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Ryan Huffman
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77e993510e
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Cleanup implementation of angular loading
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2016-08-08 08:53:05 -07:00 |
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Ryan Huffman
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c594dcdf9f
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Add priority loading for model entities
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2016-08-08 08:52:29 -07:00 |
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SamGondelman
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dd51e0e38f
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merge from master
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2016-08-05 17:04:45 -07:00 |
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SamGondelman
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771e105fa2
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Merge remote-tracking branch 'upstream/master' into loadingFade
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2016-08-05 16:52:01 -07:00 |
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Sam Gondelman
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debda37567
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Merge pull request #8379 from SamGondelman/loadingFade
fixed procedural entity fade
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2016-08-05 16:48:51 -07:00 |
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SamGondelman
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b794259b7d
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
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Sam Gondelman
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84b7f9b186
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Merge pull request #8375 from SamGondelman/loadingFade
remove polyvox fade, fix web fade, add light fade
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2016-08-05 11:53:15 -07:00 |
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SamGondelman
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8494400047
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don't use web entity texel color alpha as per tony's suggestion
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2016-08-05 11:27:56 -07:00 |
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SamGondelman
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130e64aaba
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
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Brad Hefta-Gaub
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83280aa3f2
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implement support for updating the render items of models when they finish their fade
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2016-08-05 10:11:07 -07:00 |
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SamGondelman
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b6e73e06a2
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merge from master
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2016-08-04 13:34:38 -07:00 |
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Seth Alves
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905c6147cf
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Merge branch 'master' of github.com:highfidelity/hifi into default-when-av-fails
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2016-08-04 09:56:32 -07:00 |
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SamGondelman
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d7052f6250
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try to make text entities fade
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2016-08-03 16:27:51 -07:00 |
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SamGondelman
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7713c1f4bf
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try to fade in web entities
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2016-08-03 15:56:41 -07:00 |
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Anthony J. Thibault
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f24c92f3a1
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Bug fix for avatar debug marker rendering.
"Developer > Hands > Show Hand Targets" works again
"Developer > Avatar > Draw Position" works again
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2016-08-03 15:43:31 -07:00 |
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SamGondelman
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27bacc9165
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try to fade in procedural shapes
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2016-08-03 14:33:05 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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Seth Alves
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c743cf379e
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use loadCollisionModelURLFinished when collisions model is finished
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2016-08-03 11:31:51 -07:00 |
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Seth Alves
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ad4fc8c656
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merge from upstream, don't hold up enabling of physics if a collision hull fails to load
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2016-08-03 10:42:15 -07:00 |
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SamGondelman
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d63a0ef08f
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working on making other entities transparent
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2016-08-02 18:09:42 -07:00 |
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Stephen Birarda
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5d3e125a06
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make failed geomtetry request not hold physics
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2016-08-02 16:32:41 -07:00 |
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SamGondelman
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5de21982be
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fix linux build
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2016-08-02 11:44:17 -07:00 |
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SamGondelman
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ad5dec829c
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why did I change that
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2016-08-02 10:52:51 -07:00 |
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SamGondelman
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3d08502080
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space
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2016-08-02 10:50:57 -07:00 |
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SamGondelman
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74f11eb70b
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try a different easing function
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2016-08-02 10:50:31 -07:00 |
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SamGondelman
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0b5c7909b8
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a calculated change
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2016-08-01 18:45:25 -07:00 |
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