Ryan Huffman
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d1a5662ca7
|
Merge branch 'team-teaching' of github.com:highfidelity/hifi into ctx
Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
|
2015-05-22 15:33:40 -07:00 |
|
Atlante45
|
e691a03c97
|
Remove push/popInputState
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2015-05-22 20:30:54 +02:00 |
|
Atlante45
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20ff43e29a
|
Don't sync by default
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2015-05-22 20:29:25 +02:00 |
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Ryan Huffman
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4a4c9c75fc
|
Add gpu::context to RenderArgs and start using RenderArgs in place of the flags
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2015-05-22 09:50:51 -07:00 |
|
Atlante45
|
e5aa696dda
|
syncInputStateCache
|
2015-05-22 17:39:08 +02:00 |
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Atlante45
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6b9f9a32bb
|
Merge branch 'yellow' of http://github.com/samcake/hifi into simple_program
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2015-05-21 20:58:42 +02:00 |
|
Sam Gateau
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3ec6ada29d
|
Introduce an official syncCache on the GLBackend to catch up with the glCOntext ttrue state
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2015-05-19 00:32:36 -07:00 |
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Atlante45
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16e6f76028
|
Improve init/killInput
Added glPush/PopClientAttrib() calls
Overrites _input._attributeActivation with the correct values
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2015-05-18 15:47:57 +02:00 |
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Atlante45
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ede94e4248
|
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
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2015-05-18 11:39:17 +02:00 |
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Atlante45
|
4bbc5de39d
|
Remove "raw" gl calls
Removed calls to batch._gl*
Added init/killInput in glBackend ctor/dtor
This will disable client states and set buffers to 0
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2015-05-17 11:58:39 +02:00 |
|
Sam Cake
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765145b898
|
Moving the load of the texture and the generation of the cube map irradiance in the same thread
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2015-05-15 11:28:59 -07:00 |
|
Brad Hefta-Gaub
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d1f52231be
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Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
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2015-05-14 09:12:46 -07:00 |
|
Brad Hefta-Gaub
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77019eafa7
|
Merge pull request #4831 from jherico/plugins_pt2
Display plugins part 2
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2015-05-13 20:40:33 -07:00 |
|
Sam Cake
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65e83df214
|
Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
|
Sam Cake
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536fff4502
|
Trying to create the SH from the skybox cubemap
|
2015-05-12 23:11:52 -07:00 |
|
Sam Gateau
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45e70c98f8
|
Fixed the cube map loading issue
|
2015-05-11 13:43:15 -07:00 |
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Brad Davis
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abab54aed8
|
Working on display plugins
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2015-05-11 13:08:53 -07:00 |
|
Sam Gateau
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72c3270ec6
|
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
|
2015-05-11 10:48:29 -07:00 |
|
Sam Gateau
|
f1fcce3ea0
|
refactoring th ecube texure loading to support 2 different layouts
|
2015-05-11 10:47:45 -07:00 |
|
Seth Alves
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68e01d2bd9
|
quiet compiler
|
2015-05-10 17:03:42 -07:00 |
|
Sam Gateau
|
5a11143a5d
|
Using the skybox cubemap for ambient lighting
|
2015-05-09 11:40:46 -07:00 |
|
Sam Gateau
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ce5295a55f
|
THese is not final but we have a basic working framework so let's try to share
|
2015-05-07 17:06:15 -07:00 |
|
Sam Gateau
|
54c47fe3f9
|
merging
|
2015-05-07 11:35:58 -07:00 |
|
Sam Gateau
|
653d2e72b1
|
Skybox kind of working
|
2015-05-07 11:23:11 -07:00 |
|
Atlante45
|
cafaeed822
|
Restore polygon mode after entities rendering
Default setting are causing issues so we just reset the polygon mode
since this won't matter once everything has moved to the new rendering
pipeline.
|
2015-05-07 13:34:22 +02:00 |
|
Atlante45
|
366964e424
|
Fix static initialisation fiasco
|
2015-05-07 13:00:56 +02:00 |
|
Atlante45
|
721eeccce2
|
Restaure GL to default after we render a batch
|
2015-05-07 12:01:22 +02:00 |
|
Sam Gateau
|
00c45dbb43
|
missing includes
|
2015-05-06 12:38:12 -07:00 |
|
samcake
|
06e1330e42
|
Clean up the includes in gpu, make the skybox shader works
|
2015-05-06 12:12:54 -07:00 |
|
samcake
|
50012ee9de
|
fixing build issues on MAc
|
2015-05-06 11:00:37 -07:00 |
|
Sam Gateau
|
fe3b5d1867
|
preparing for PR, back to the default background mode SKy_DOME
|
2015-05-06 10:27:31 -07:00 |
|
Sam Gateau
|
dc81a3ecc2
|
Cube texture are working with the GL backend, useing it in SKybox successfullly
|
2015-05-06 09:53:36 -07:00 |
|
Sam Gateau
|
ade404a74d
|
getting rid of QSHaredPointer in favor of std::shared_ptr
|
2015-05-04 13:43:30 -07:00 |
|
Seth Alves
|
0341caad95
|
quiet compiler
|
2015-05-03 11:10:52 -07:00 |
|
samcake
|
c8e5b35de9
|
Fixing typo
|
2015-05-01 12:04:15 -07:00 |
|
samcake
|
6da796f735
|
fix the bug with sahdows on Mac due to the fbo needing a colorbuffer even though it's not needed
|
2015-04-30 23:31:56 -07:00 |
|
Seth Alves
|
b69cba1aba
|
respond to code-review
|
2015-04-25 10:50:18 -07:00 |
|
Seth Alves
|
0fb1a83e3b
|
quiet compiler, remove some trailing control-Ms
|
2015-04-25 09:20:00 -07:00 |
|
Sam Gateau
|
8b97d2585a
|
fixing syntax issues
|
2015-04-15 10:16:04 -07:00 |
|
Sam Gateau
|
598abe6722
|
Cleaning up Frambuffer.h
|
2015-04-14 18:48:06 -07:00 |
|
Sam Gateau
|
fec52f6b10
|
Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
|
2015-04-14 18:27:24 -07:00 |
|
Sam Gateau
|
87030236cb
|
working version with the gpu::SAmpler and the gpu::Framebuffer
|
2015-04-14 15:53:24 -07:00 |
|
Sam Gateau
|
c34c5f6075
|
adding the Fremabuffer to be used for shadows and main rendering
|
2015-04-14 08:47:52 -07:00 |
|
Sam Gateau
|
51ce3129b9
|
connecting the dots for a framebuffer GLBackend, need to be tested
|
2015-04-13 12:22:08 -07:00 |
|
Sam Gateau
|
05689c0413
|
Bringin the Framebuffer to GLBackend and refining the interface
|
2015-04-13 11:13:30 -07:00 |
|
Sam Gateau
|
69484ad00b
|
Creating the Framebuffer class and the companion Swapbuffer
|
2015-04-12 17:36:45 -07:00 |
|
Andrew Meadows
|
e9159304d2
|
Merge pull request #4617 from sethalves/acceleration-and-owner-in-wire-protocol
Acceleration and owner in wire protocol
|
2015-04-10 09:07:47 -07:00 |
|
David Rowe
|
ae3d606e95
|
Replace try with nothrow
|
2015-04-09 10:01:31 -07:00 |
|
David Rowe
|
b2dd53ac43
|
Coding standard
|
2015-04-09 08:37:24 -07:00 |
|
David Rowe
|
e768852645
|
Fix catching bad_alloc
Non-allocation wasn't caught on Windows; it just crashed.
|
2015-04-08 20:02:22 -07:00 |
|
Seth Alves
|
2448051c75
|
Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol
|
2015-04-08 15:39:40 -07:00 |
|
Seth Alves
|
5c709e2638
|
quiet compiler
|
2015-04-08 15:39:07 -07:00 |
|
samcake
|
4fb5c8f907
|
fix the rendering bug on mac release due to the State::DepthTest not properly aligned to 4bytes. Improved the glCheckError for knowing where the error comes from.
|
2015-04-08 11:04:13 -07:00 |
|
Andrew Meadows
|
a47170b02c
|
Merge pull request #4601 from samcake/temp1
Introducing gpu::State and using it in the Model rendering path and more...
|
2015-04-07 12:48:42 -07:00 |
|
Seth Alves
|
ef5dffecf6
|
fix filenames in comments
|
2015-04-07 10:03:14 -07:00 |
|
Seth Alves
|
9014397167
|
try again without macro
|
2015-04-07 09:59:04 -07:00 |
|
Sam Gateau
|
7f46736bb4
|
playing with the shadwos
|
2015-04-06 17:17:25 -07:00 |
|
Seth Alves
|
8bd77fbcc7
|
separate out logging for fbx and gpu libraries
|
2015-04-06 16:52:31 -07:00 |
|
Sam Gateau
|
07e7f6ea1d
|
FIx review comments
|
2015-04-06 15:40:29 -07:00 |
|
Sam Gateau
|
00817ab64f
|
MErging with origin/orange, brinign the fix for shadows
|
2015-04-05 18:36:39 -07:00 |
|
Sam Gateau
|
6f5c411a46
|
Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
|
2015-04-03 10:32:20 -07:00 |
|
Sam Gateau
|
9b63739a72
|
Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
|
2015-03-31 17:35:34 -07:00 |
|
Sam Gateau
|
d4dac0477b
|
changed again the state field storage for hopefully the better by using the Cache class and compressing it
|
2015-03-31 09:47:56 -07:00 |
|
samcake
|
1a18719031
|
and make it compile on mac... remove the field map from state just because it's unecessary
|
2015-03-30 21:53:59 -07:00 |
|
Sam Gateau
|
ee4b9a483b
|
found the issue brekaing the render, i didn't do the Blend enable sync properly
|
2015-03-30 18:04:44 -07:00 |
|
Sam Gateau
|
ee3ec3fe1a
|
found the issue brekaing the render, i didn't do the Blend enable sync properly
|
2015-03-30 17:28:58 -07:00 |
|
Sam Gateau
|
2a58a65a8f
|
back to the office monday morning, State almost working in the full piupeline
|
2015-03-30 10:10:39 -07:00 |
|
Sam Gateau
|
ce659e6307
|
Introducing the gl state capture in order to resync the gpu::state with the true gl state
|
2015-03-29 10:15:18 -07:00 |
|
Sam Gateau
|
21b5d6f404
|
refining the state interface and the GLBackend for it with a true cache
|
2015-03-28 11:26:06 -07:00 |
|
Sam Gateau
|
9c44100bb8
|
cleaning the State class code
|
2015-03-27 10:33:29 -07:00 |
|
Sam Gateau
|
c9e0360394
|
using gpu::Pipeline it s mostly working but still glUniforms to get rid of
|
2015-03-26 13:48:49 -07:00 |
|
Sam Gateau
|
1746c1de46
|
t :wq
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-03-25 16:27:32 -07:00 |
|
Sam Gateau
|
045dbb11a3
|
Putting the GLERRORCHECK only in debug
|
2015-03-25 11:07:19 -07:00 |
|
Sam Gateau
|
c9377d0811
|
the model renderer now uses the map of renderPIpeline and the pipeline object of gpu, yeah. fixed the state to do the basics glState stuff correctly
|
2015-03-25 10:16:18 -07:00 |
|
Sam Gateau
|
6284159892
|
Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
|
2015-03-24 14:58:41 -07:00 |
|
Sam Gateau
|
19a96c4815
|
Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
|
2015-03-23 22:33:25 -07:00 |
|
Sam Gateau
|
69667fb5ca
|
making the state work
|
2015-03-23 10:21:35 -07:00 |
|
Sam Gateau
|
07bcd115c2
|
trying to remove useless glsl code for Legacy path
|
2015-03-20 13:28:42 -07:00 |
|
Sam Gateau
|
5063159581
|
cleaning code for review
|
2015-03-20 12:00:16 -07:00 |
|
Sam Gateau
|
fdbf4e5288
|
cleaning code for review
|
2015-03-20 11:55:00 -07:00 |
|
samcake
|
d2868bcafc
|
fixing the shader for mac
|
2015-03-19 16:00:47 -07:00 |
|
Sam Gateau
|
619a323196
|
Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
|
2015-03-19 14:46:50 -07:00 |
|
Sam Gateau
|
b33ba64e05
|
trying to tweek the transform equation to find the intel bug
|
2015-03-18 17:20:27 -07:00 |
|
samcake
|
0f22d64802
|
compilation on MacOSX
|
2015-03-18 16:28:42 -07:00 |
|
Sam Gateau
|
414315b6e0
|
Since glProgramUniform is not supported on MAc we need a workaround...
|
2015-03-18 16:15:06 -07:00 |
|
Sam Gateau
|
b5eb4a7f5b
|
Since glProgramUniform is not supported on MAc we need a workaround...
|
2015-03-18 16:12:47 -07:00 |
|
Sam Gateau
|
0bd78be7f4
|
Transition model shaders to gpu:Shader
|
2015-03-18 15:57:01 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
74ae0c4a85
|
set the defines for GPU profile correctly
|
2015-03-17 16:35:32 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Brad Davis
|
fd29f72bfe
|
Making nsight usage optional (still defaults to on)
|
2015-03-16 12:59:41 -07:00 |
|
Seth Alves
|
af10c2274b
|
remove stray carriage returns
|
2015-03-15 08:24:49 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
|
2015-03-10 00:47:27 -07:00 |
|
samcake
|
ee5409b0a8
|
fixing compilation on macosx
|
2015-03-09 14:25:59 -07:00 |
|
Sam Gateau
|
cc85f468d6
|
splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
|
2015-03-09 11:14:42 -07:00 |
|
Sam Gateau
|
23a6326aa1
|
testing the shader features in Model and refining the shader making workflow
|
2015-03-08 10:53:29 -07:00 |
|
Sam Gateau
|
d5f6129082
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
|
2015-03-06 10:44:15 -08:00 |
|
Sam Gateau
|
c097c6aad2
|
Adding the self introspection of shaders
|
2015-03-06 10:41:53 -08:00 |
|
Andrew Meadows
|
c3a4e5d94b
|
fix dark lighting and missing avatars on linux
|
2015-03-04 16:52:27 -08:00 |
|
Sam Gateau
|
cad2184927
|
FIxing the compilation issue for linux
|
2015-03-03 11:09:11 -08:00 |
|