changed again the state field storage for hopefully the better by using the Cache class and compressing it

This commit is contained in:
Sam Gateau 2015-03-31 09:47:56 -07:00
parent 1a18719031
commit d4dac0477b

View file

@ -17,7 +17,17 @@
#include <vector>
#include <unordered_map>
#include <bitset>
#define SET_FIELD(field, defaultValue, value, dest) {\
dest = value;\
if (value == defaultValue) {\
_signature.reset(field);\
} else {\
_signature.set(field);\
}\
_stamp++;\
}\
namespace gpu {
@ -227,14 +237,6 @@ public:
// Useful for having one const static called Default for reference or for the gpu::Backend to keep track of the current value
class Cache {
public:
FillMode fillMode = FILL_FACE;
CullMode cullMode = CULL_NONE;
bool frontFaceClockwise = false;
bool depthClipEnable = false;
bool scissorEnable = false;
bool multisampleEnable = false;
bool antialisedLineEnable = false;
float depthBias = 0.0f;
float depthBiasSlopeScale = 0.0f;
@ -245,45 +247,63 @@ public:
StencilTest stencilTestBack = StencilTest(0, 0xff, ALWAYS, STENCIL_OP_KEEP, STENCIL_OP_KEEP, STENCIL_OP_KEEP);
uint32 sampleMask = 0xFFFFFFFF;
bool alphaToCoverageEnable = false;
BlendFunction blendFunction = BlendFunction(false);
uint32 colorWriteMask = WRITE_ALL;
uint8 fillMode = FILL_FACE;
uint8 cullMode = CULL_NONE;
uint8 colorWriteMask = WRITE_ALL;
bool frontFaceClockwise : 1;
bool depthClipEnable : 1;
bool scissorEnable : 1;
bool multisampleEnable : 1;
bool antialisedLineEnable : 1;
bool alphaToCoverageEnable : 1;
Cache() :
frontFaceClockwise(false),
depthClipEnable(false),
scissorEnable(false),
multisampleEnable(false),
antialisedLineEnable(false),
alphaToCoverageEnable(false)
{}
};
// The unique default values for all the fields
static const Cache DEFAULT;
void setFillMode(FillMode fill) { set(FILL_MODE, DEFAULT.fillMode, fill, _values.fillMode); }
FillMode getFillMode() const { return _values.fillMode; }
void setFillMode(FillMode fill) { SET_FIELD(FILL_MODE, DEFAULT.fillMode, fill, _values.fillMode); }
FillMode getFillMode() const { return FillMode(_values.fillMode); }
void setCullMode(CullMode cull) { set(CULL_MODE, DEFAULT.cullMode, cull, _values.cullMode); }
CullMode getCullMode() const { return _values.cullMode; }
void setCullMode(CullMode cull) { SET_FIELD(CULL_MODE, DEFAULT.cullMode, cull, _values.cullMode); }
CullMode getCullMode() const { return CullMode(_values.cullMode); }
void setFrontFaceClockwise(bool isClockwise) { set(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise, isClockwise, _values.frontFaceClockwise); }
void setFrontFaceClockwise(bool isClockwise) { SET_FIELD(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise, isClockwise, _values.frontFaceClockwise); }
bool isFrontFaceClockwise() const { return _values.frontFaceClockwise; }
void setDepthClipEnable(bool enable) { set(DEPTH_CLIP_ENABLE, DEFAULT.depthClipEnable, enable, _values.depthClipEnable); }
void setDepthClipEnable(bool enable) { SET_FIELD(DEPTH_CLIP_ENABLE, DEFAULT.depthClipEnable, enable, _values.depthClipEnable); }
bool isDepthClipEnable() const { return _values.depthClipEnable; }
void setScissorEnable(bool enable) { set(SCISSOR_ENABLE, DEFAULT.scissorEnable, enable, _values.scissorEnable); }
void setScissorEnable(bool enable) { SET_FIELD(SCISSOR_ENABLE, DEFAULT.scissorEnable, enable, _values.scissorEnable); }
bool isScissorEnable() const { return _values.scissorEnable; }
void setMultisampleEnable(bool enable) { set(MULTISAMPLE_ENABLE, DEFAULT.multisampleEnable, enable, _values.multisampleEnable); }
void setMultisampleEnable(bool enable) { SET_FIELD(MULTISAMPLE_ENABLE, DEFAULT.multisampleEnable, enable, _values.multisampleEnable); }
bool isMultisampleEnable() const { return _values.multisampleEnable; }
void setAntialiasedLineEnable(bool enable) { set(ANTIALISED_LINE_ENABLE, DEFAULT.antialisedLineEnable, enable, _values.antialisedLineEnable); }
void setAntialiasedLineEnable(bool enable) { SET_FIELD(ANTIALISED_LINE_ENABLE, DEFAULT.antialisedLineEnable, enable, _values.antialisedLineEnable); }
bool isAntialiasedLineEnable() const { return _values.antialisedLineEnable; }
// Depth Bias
void setDepthBias(float bias) { set(DEPTH_BIAS, DEFAULT.depthBias, bias, _values.depthBias); }
void setDepthBias(float bias) { SET_FIELD(DEPTH_BIAS, DEFAULT.depthBias, bias, _values.depthBias); }
float getDepthBias() const { return _values.depthBias; }
void setDepthBiasSlopeScale(float scale) { set(DEPTH_BIAS_SLOPE_SCALE, DEFAULT.depthBiasSlopeScale, scale, _values.depthBiasSlopeScale); }
void setDepthBiasSlopeScale(float scale) { SET_FIELD(DEPTH_BIAS_SLOPE_SCALE, DEFAULT.depthBiasSlopeScale, scale, _values.depthBiasSlopeScale); }
float getDepthBiasSlopeScale() const { return _values.depthBiasSlopeScale; }
// Depth Test
void setDepthTest(DepthTest depthTest) { set(DEPTH_TEST, DEFAULT.depthTest, depthTest, _values.depthTest); }
void setDepthTest(DepthTest depthTest) { SET_FIELD(DEPTH_TEST, DEFAULT.depthTest, depthTest, _values.depthTest); }
void setDepthTest(bool enable, bool writeMask, ComparisonFunction func) { setDepthTest(DepthTest(enable, writeMask, func)); }
DepthTest getDepthTest() const { return _values.depthTest; }
@ -293,9 +313,9 @@ public:
// Stencil test
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest, uint8 backWriteMask, StencilTest backTest) {
set(STENCIL_ACTIVATION, DEFAULT.stencilActivation, StencilActivation(enabled, frontWriteMask, backWriteMask), _values.stencilActivation);
set(STENCIL_TEST_FRONT, DEFAULT.stencilTestFront, frontTest, _values.stencilTestFront);
set(STENCIL_TEST_BACK, DEFAULT.stencilTestBack, backTest, _values.stencilTestBack); }
SET_FIELD(STENCIL_ACTIVATION, DEFAULT.stencilActivation, StencilActivation(enabled, frontWriteMask, backWriteMask), _values.stencilActivation);
SET_FIELD(STENCIL_TEST_FRONT, DEFAULT.stencilTestFront, frontTest, _values.stencilTestFront);
SET_FIELD(STENCIL_TEST_BACK, DEFAULT.stencilTestBack, backTest, _values.stencilTestBack); }
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest) {
setStencilTest(enabled, frontWriteMask, frontTest, frontWriteMask, frontTest); }
@ -308,15 +328,15 @@ public:
uint8 getStencilWriteMaskBack() const { return getStencilActivation().getWriteMaskBack(); }
// Alpha to coverage
void setAlphaToCoverageEnable(bool enable) { set(ALPHA_TO_COVERAGE_ENABLE, DEFAULT.alphaToCoverageEnable, enable, _values.alphaToCoverageEnable); }
void setAlphaToCoverageEnable(bool enable) { SET_FIELD(ALPHA_TO_COVERAGE_ENABLE, DEFAULT.alphaToCoverageEnable, enable, _values.alphaToCoverageEnable); }
bool isAlphaToCoverageEnabled() const { return _values.alphaToCoverageEnable; }
// Sample mask
void setSampleMask(uint32 mask) { set(SAMPLE_MASK, DEFAULT.sampleMask, mask, _values.sampleMask); }
void setSampleMask(uint32 mask) { SET_FIELD(SAMPLE_MASK, DEFAULT.sampleMask, mask, _values.sampleMask); }
uint32 getSampleMask() const { return _values.sampleMask; }
// Blend Function
void setBlendFunction(BlendFunction function) { set(BLEND_FUNCTION, DEFAULT.blendFunction, function, _values.blendFunction); }
void setBlendFunction(BlendFunction function) { SET_FIELD(BLEND_FUNCTION, DEFAULT.blendFunction, function, _values.blendFunction); }
BlendFunction getBlendFunction() const { return _values.blendFunction; }
void setBlendFunction(bool enabled, BlendArg sourceColor, BlendOp operationColor, BlendArg destinationColor, BlendArg sourceAlpha, BlendOp operationAlpha, BlendArg destinationAlpha) {
@ -327,87 +347,8 @@ public:
bool isBlendEnabled() const { return getBlendFunction().isEnabled(); }
// Color write mask
void setColorWriteMask(int32 mask) { set<uint32>(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, mask, _values.colorWriteMask); }
uint32 getColorWriteMask() const { return _values.colorWriteMask; }
/*
void setFillMode(FillMode fill) { set(FILL_MODE, DEFAULT.fillMode, fill); }
FillMode getFillMode() const { return get(FILL_MODE, DEFAULT.fillMode); }
void setCullMode(CullMode cull) { set(CULL_MODE, DEFAULT.cullMode, cull); }
CullMode getCullMode() const { return get(CULL_MODE, DEFAULT.cullMode); }
void setFrontFaceClockwise(bool isClockwise) { set(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise, isClockwise); }
bool isFrontFaceClockwise() const { return get(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise); }
void setDepthClipEnable(bool enable) { set(DEPTH_CLIP_ENABLE, DEFAULT.depthClipEnable, enable); }
bool isDepthClipEnable() const { return get(DEPTH_CLIP_ENABLE, DEFAULT.depthClipEnable); }
void setScissorEnable(bool enable) { set(SCISSOR_ENABLE, DEFAULT.scissorEnable, enable); }
bool isScissorEnable() const { return get(SCISSOR_ENABLE, DEFAULT.scissorEnable); }
void setMultisampleEnable(bool enable) { set(MULTISAMPLE_ENABLE, DEFAULT.multisampleEnable, enable); }
bool isMultisampleEnable() const { return get(MULTISAMPLE_ENABLE, DEFAULT.multisampleEnable); }
void setAntialiasedLineEnable(bool enable) { set(ANTIALISED_LINE_ENABLE, DEFAULT.antialisedLineEnable, enable); }
bool isAntialiasedLineEnable() const { return get(ANTIALISED_LINE_ENABLE, DEFAULT.antialisedLineEnable); }
// Depth Bias
void setDepthBias(float bias) { set(DEPTH_BIAS, DEFAULT.depthBias, bias); }
float getDepthBias() const { return get(DEPTH_BIAS, DEFAULT.depthBias); }
void setDepthBiasSlopeScale(float scale) { set(DEPTH_BIAS_SLOPE_SCALE, DEFAULT.depthBiasSlopeScale, scale); }
float getDepthBiasSlopeScale() const { return get(DEPTH_BIAS_SLOPE_SCALE, DEFAULT.depthBiasSlopeScale); }
// Depth Test
void setDepthTest(DepthTest depthTest) { set(DEPTH_TEST, DEFAULT.depthTest, depthTest); }
void setDepthTest(bool enable, bool writeMask, ComparisonFunction func) { setDepthTest(DepthTest(enable, writeMask, func)); }
DepthTest getDepthTest() const { return get(DEPTH_TEST, DEFAULT.depthTest); }
bool isDepthTestEnabled() const { return getDepthTest().isEnabled(); }
bool getDepthTestWriteMask() const { return getDepthTest().getWriteMask(); }
ComparisonFunction getDepthTestFunc() const { return getDepthTest().getFunction(); }
// Stencil test
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest, uint8 backWriteMask, StencilTest backTest) {
set(STENCIL_ACTIVATION, DEFAULT.stencilActivation, StencilActivation(enabled, frontWriteMask, backWriteMask));
set(STENCIL_TEST_FRONT, DEFAULT.stencilTestFront, frontTest);
set(STENCIL_TEST_BACK, DEFAULT.stencilTestBack, backTest); }
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest) {
setStencilTest(enabled, frontWriteMask, frontTest, frontWriteMask, frontTest); }
StencilActivation getStencilActivation() const { return get(STENCIL_ACTIVATION, DEFAULT.stencilActivation); }
StencilTest getStencilTestFront() const { return get(STENCIL_TEST_FRONT, DEFAULT.stencilTestFront); }
StencilTest getStencilTestBack() const { return get(STENCIL_TEST_BACK, DEFAULT.stencilTestBack); }
bool isStencilEnabled() const { return getStencilActivation().isEnabled(); }
uint8 getStencilWriteMaskFront() const { return getStencilActivation().getWriteMaskFront(); }
uint8 getStencilWriteMaskBack() const { return getStencilActivation().getWriteMaskBack(); }
// Alpha to coverage
void setAlphaToCoverageEnable(bool enable) { set(ALPHA_TO_COVERAGE_ENABLE, DEFAULT.alphaToCoverageEnable, enable); }
bool isAlphaToCoverageEnabled() const { return get(ALPHA_TO_COVERAGE_ENABLE, DEFAULT.alphaToCoverageEnable); }
// Sample mask
void setSampleMask(uint32 mask) { set(SAMPLE_MASK, DEFAULT.sampleMask, mask); }
uint32 getSampleMask() const { return get<uint32>(SAMPLE_MASK, DEFAULT.sampleMask); }
// Blend Function
void setBlendFunction(BlendFunction function) { set(BLEND_FUNCTION, DEFAULT.blendFunction, function); }
BlendFunction getBlendFunction() const { return get(BLEND_FUNCTION, DEFAULT.blendFunction); }
void setBlendFunction(bool enabled, BlendArg sourceColor, BlendOp operationColor, BlendArg destinationColor, BlendArg sourceAlpha, BlendOp operationAlpha, BlendArg destinationAlpha) {
setBlendFunction(BlendFunction(enabled, sourceColor, operationColor, destinationColor, sourceAlpha, operationAlpha, destinationAlpha)); }
void setBlendFunction(bool enabled, BlendArg source, BlendOp operation, BlendArg destination) {
setBlendFunction(BlendFunction(enabled, source, operation, destination)); }
bool isBlendEnabled() const { return getBlendFunction().isEnabled(); }
// Color write mask
void setColorWriteMask(int32 mask) { set<uint32>(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, mask); }
uint32 getColorWriteMask() const { return get<uint32>(COLOR_WRITE_MASK, DEFAULT.colorWriteMask); }
*/
// The state values are stored in a Map called FieldMap
// only the fields with non default value are saved
void setColorWriteMask(uint8 mask) { SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, mask, _values.colorWriteMask); }
uint8 getColorWriteMask() const { return _values.colorWriteMask; }
// All the possible fields
enum Field {
@ -438,25 +379,6 @@ public:
NUM_FIELDS, // not a valid field, just the count
};
// the value of a field
class Value {
public:
union {
uint32 _unsigned_integer = 0;
int32 _integer;
float _float;
};
template <typename T> void uncast(T v) { _integer = v; }
template <typename T> T cast() const { return T(_integer); }
};
// The field map type
typedef std::unordered_map<int32, Value> FieldMap;
const FieldMap& getFields() const { return _fields; }
// The signature of the state tells which fields of the state are not default
// this way during rendering the Backend can compare it's current state and try to minimize the job to do
typedef std::bitset<NUM_FIELDS> Signature;
@ -468,39 +390,7 @@ public:
protected:
State(const State& state);
State& operator=(const State& state);
template <typename T> void set(Field field, T defaultValue, T value, T& dest) {
dest = value;
if (value == defaultValue) {
//_fields.erase(field);
_signature.reset(field);
} else {
//_fields[field].uncast(value);
_signature.set(field);
}
_stamp++;
}
template <typename T> void set(Field field, T defaultValue, T value) {
if (value == defaultValue) {
_fields.erase(field);
_signature.reset(field);
} else {
_fields[field].uncast(value);
_signature.set(field);
}
_stamp++;
}
template <typename T> T get(Field field, T defaultValue) const {
auto found = _fields.find(field);
if (found != _fields.end()) {
return (*found).second.cast<T>();
}
return defaultValue;
}
FieldMap _fields;
Cache _values;
Signature _signature{0};
Stamp _stamp{0};
@ -512,22 +402,6 @@ protected:
friend class Backend;
};
template <> void State::Value::uncast<int>(int v) { _integer = v; }
template <> void State::Value::uncast<float>(float v) { _float = v; }
template <> void State::Value::uncast<unsigned int>(unsigned int v) { _unsigned_integer = v; }
template <> void State::Value::uncast<State::DepthTest>(State::DepthTest v) { _integer = v.getRaw(); }
template <> void State::Value::uncast<State::StencilActivation>(State::StencilActivation v) { _integer = v.getRaw(); }
template <> void State::Value::uncast<State::StencilTest>(State::StencilTest v) { _integer = v.getRaw(); }
template <> void State::Value::uncast<State::BlendFunction>(State::BlendFunction v) { _integer = v.getRaw(); }
template <> int State::Value::cast<int>() const { return _integer; }
template <> float State::Value::cast<float>() const { return _float; }
template <> unsigned int State::Value::cast<unsigned int>() const { return _unsigned_integer; }
template <> State::DepthTest State::Value::cast<State::DepthTest>() const { return DepthTest(_integer); }
template <> State::StencilActivation State::Value::cast<State::StencilActivation>() const { return StencilActivation(_integer); }
template <> State::StencilTest State::Value::cast<State::StencilTest>() const { return StencilTest(_integer); }
template <> State::BlendFunction State::Value::cast<State::BlendFunction>() const { return BlendFunction(_integer); }
typedef std::shared_ptr< State > StatePointer;
typedef std::vector< StatePointer > States;