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Putting the GLERRORCHECK only in debug
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1 changed files with 4 additions and 1 deletions
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@ -49,7 +49,10 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
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GL_UNSIGNED_BYTE
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};
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#if _DEBUG
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#define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError()
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//#define CHECK_GL_ERROR()
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#else
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#define CHECK_GL_ERROR()
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#endif
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#endif
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