fix the rendering bug on mac release due to the State::DepthTest not properly aligned to 4bytes. Improved the glCheckError for knowing where the error comes from.

This commit is contained in:
samcake 2015-04-08 11:04:13 -07:00
parent ad9129b552
commit 4fb5c8f907
5 changed files with 25 additions and 18 deletions

View file

@ -95,35 +95,36 @@ void GLBackend::renderBatch(Batch& batch) {
backend.render(batch);
}
void GLBackend::checkGLError() {
bool GLBackend::checkGLError(const char* name) {
GLenum error = glGetError();
if (!error) {
return;
return false;
}
else {
switch (error) {
case GL_INVALID_ENUM:
qCDebug(gpulogging) << "An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag.";
qCDebug(gpulogging) << "GLBackend::" << name << ": An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag.";
break;
case GL_INVALID_VALUE:
qCDebug(gpulogging) << "A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag";
qCDebug(gpulogging) << "GLBackend" << name << ": A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag";
break;
case GL_INVALID_OPERATION:
qCDebug(gpulogging) << "The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag..";
qCDebug(gpulogging) << "GLBackend" << name << ": The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag..";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
qCDebug(gpulogging) << "The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag.";
qCDebug(gpulogging) << "GLBackend" << name << ": The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag.";
break;
case GL_OUT_OF_MEMORY:
qCDebug(gpulogging) << "There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded.";
qCDebug(gpulogging) << "GLBackend" << name << ": There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded.";
break;
case GL_STACK_UNDERFLOW:
qCDebug(gpulogging) << "An attempt has been made to perform an operation that would cause an internal stack to underflow.";
qCDebug(gpulogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to underflow.";
break;
case GL_STACK_OVERFLOW:
qCDebug(gpulogging) << "An attempt has been made to perform an operation that would cause an internal stack to overflow.";
qCDebug(gpulogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to overflow.";
break;
}
return true;
}
}

View file

@ -31,7 +31,7 @@ public:
static void renderBatch(Batch& batch);
static void checkGLError();
static bool checkGLError(const char* name = nullptr);
static bool makeProgram(Shader& shader, const Shader::BindingSet& bindings = Shader::BindingSet());

View file

@ -50,9 +50,9 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
};
#if _DEBUG
#define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError()
#define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError(__FUNCTION__)
#else
#define CHECK_GL_ERROR()
#define CHECK_GL_ERROR() false
#endif
#endif

View file

@ -598,9 +598,14 @@ void GLBackend::do_setStateDepthTest(State::DepthTest test) {
} else {
glDisable(GL_DEPTH_TEST);
}
CHECK_GL_ERROR();
if (CHECK_GL_ERROR()) {
qDebug() << "DepthTest" << (test.isEnabled() ? "Enabled" : "Disabled")
<< "Mask=" << (test.getWriteMask() ? "Write" : "no Write")
<< "Func=" << test.getFunction()
<< "Raw=" << test.getRaw();
}
_pipeline._stateCache.depthTest = test;
_pipeline._stateCache.depthTest = test;
}
}
@ -712,7 +717,7 @@ void GLBackend::do_setStateBlend(State::BlendFunction function) {
}
void GLBackend::do_setStateColorWriteMask(uint32 mask) {
if (_pipeline._stateCache.colorWriteMask = mask) {
if (_pipeline._stateCache.colorWriteMask != mask) {
glColorMask(mask & State::ColorMask::WRITE_RED,
mask & State::ColorMask::WRITE_GREEN,
mask & State::ColorMask::WRITE_BLUE,

View file

@ -127,10 +127,11 @@ public:
class DepthTest {
uint8 _function = LESS;
bool _writeMask = true;
bool _enabled = false;
uint8 _writeMask = true;
uint8 _enabled = false;
uint8 _spare;
public:
DepthTest(bool enabled, bool writeMask, ComparisonFunction func) :
DepthTest(bool enabled = false, bool writeMask = true, ComparisonFunction func = LESS) :
_function(func), _writeMask(writeMask), _enabled(enabled) {}
bool isEnabled() const { return _enabled; }