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https://github.com/overte-org/overte.git
synced 2025-04-20 04:04:13 +02:00
fix the rendering bug on mac release due to the State::DepthTest not properly aligned to 4bytes. Improved the glCheckError for knowing where the error comes from.
This commit is contained in:
parent
ad9129b552
commit
4fb5c8f907
5 changed files with 25 additions and 18 deletions
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@ -95,35 +95,36 @@ void GLBackend::renderBatch(Batch& batch) {
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backend.render(batch);
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}
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void GLBackend::checkGLError() {
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bool GLBackend::checkGLError(const char* name) {
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GLenum error = glGetError();
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if (!error) {
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return;
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return false;
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}
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else {
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switch (error) {
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case GL_INVALID_ENUM:
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qCDebug(gpulogging) << "An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag.";
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qCDebug(gpulogging) << "GLBackend::" << name << ": An unacceptable value is specified for an enumerated argument.The offending command is ignored and has no other side effect than to set the error flag.";
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break;
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case GL_INVALID_VALUE:
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qCDebug(gpulogging) << "A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag";
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qCDebug(gpulogging) << "GLBackend" << name << ": A numeric argument is out of range.The offending command is ignored and has no other side effect than to set the error flag";
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break;
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case GL_INVALID_OPERATION:
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qCDebug(gpulogging) << "The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag..";
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qCDebug(gpulogging) << "GLBackend" << name << ": The specified operation is not allowed in the current state.The offending command is ignored and has no other side effect than to set the error flag..";
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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qCDebug(gpulogging) << "The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag.";
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qCDebug(gpulogging) << "GLBackend" << name << ": The framebuffer object is not complete.The offending command is ignored and has no other side effect than to set the error flag.";
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break;
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case GL_OUT_OF_MEMORY:
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qCDebug(gpulogging) << "There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded.";
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qCDebug(gpulogging) << "GLBackend" << name << ": There is not enough memory left to execute the command.The state of the GL is undefined, except for the state of the error flags, after this error is recorded.";
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break;
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case GL_STACK_UNDERFLOW:
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qCDebug(gpulogging) << "An attempt has been made to perform an operation that would cause an internal stack to underflow.";
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qCDebug(gpulogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to underflow.";
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break;
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case GL_STACK_OVERFLOW:
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qCDebug(gpulogging) << "An attempt has been made to perform an operation that would cause an internal stack to overflow.";
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qCDebug(gpulogging) << "GLBackend" << name << ": An attempt has been made to perform an operation that would cause an internal stack to overflow.";
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break;
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}
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return true;
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}
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}
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@ -31,7 +31,7 @@ public:
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static void renderBatch(Batch& batch);
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static void checkGLError();
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static bool checkGLError(const char* name = nullptr);
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static bool makeProgram(Shader& shader, const Shader::BindingSet& bindings = Shader::BindingSet());
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@ -50,9 +50,9 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
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};
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#if _DEBUG
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#define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError()
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#define CHECK_GL_ERROR() ::gpu::GLBackend::checkGLError(__FUNCTION__)
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#else
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#define CHECK_GL_ERROR()
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#define CHECK_GL_ERROR() false
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#endif
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#endif
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@ -598,9 +598,14 @@ void GLBackend::do_setStateDepthTest(State::DepthTest test) {
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} else {
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glDisable(GL_DEPTH_TEST);
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}
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CHECK_GL_ERROR();
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if (CHECK_GL_ERROR()) {
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qDebug() << "DepthTest" << (test.isEnabled() ? "Enabled" : "Disabled")
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<< "Mask=" << (test.getWriteMask() ? "Write" : "no Write")
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<< "Func=" << test.getFunction()
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<< "Raw=" << test.getRaw();
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}
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_pipeline._stateCache.depthTest = test;
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_pipeline._stateCache.depthTest = test;
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}
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}
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@ -712,7 +717,7 @@ void GLBackend::do_setStateBlend(State::BlendFunction function) {
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}
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void GLBackend::do_setStateColorWriteMask(uint32 mask) {
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if (_pipeline._stateCache.colorWriteMask = mask) {
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if (_pipeline._stateCache.colorWriteMask != mask) {
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glColorMask(mask & State::ColorMask::WRITE_RED,
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mask & State::ColorMask::WRITE_GREEN,
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mask & State::ColorMask::WRITE_BLUE,
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@ -127,10 +127,11 @@ public:
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class DepthTest {
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uint8 _function = LESS;
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bool _writeMask = true;
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bool _enabled = false;
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uint8 _writeMask = true;
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uint8 _enabled = false;
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uint8 _spare;
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public:
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DepthTest(bool enabled, bool writeMask, ComparisonFunction func) :
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DepthTest(bool enabled = false, bool writeMask = true, ComparisonFunction func = LESS) :
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_function(func), _writeMask(writeMask), _enabled(enabled) {}
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bool isEnabled() const { return _enabled; }
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