Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
samcake
c3c73b209a
Fixing the bad rendering of the instanced primitives on 4.1
2017-04-03 11:49:00 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Bradley Austin Davis
ce9d637b3f
Expose ASW activation status, provide normalized present rate information
2017-03-03 10:46:05 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Ryan Huffman
f2638637f7
Add thread names to traces
2017-02-03 09:18:58 -08:00
Brad Davis
1ef4ac9a6c
Additional trace details for GPU timing, frame data updates
2017-01-18 16:19:32 -08:00
Brad Davis
27293c342c
Change present rate to be an average over 1/10th of a second
2017-01-11 14:27:46 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Brad Davis
9bf4804d3d
Use a higher thread priority for Oculus present
2017-01-05 11:04:50 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
Brad Davis
63b3b7250d
Restore correct pipeline shader slot setup
2016-11-29 14:02:58 -08:00
Brad Davis
362976645b
Fix HMD UI glow lines
2016-11-18 17:42:56 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
Seth Alves
92e24e6ded
code review
2016-11-13 16:09:57 -08:00
Seth Alves
9868ddd602
global/static QStrings in plugins appear to cause crashes during shutdown
2016-11-13 10:22:14 -08:00
Seth Alves
804f25740d
these qDebugs happen too late and cause a crash
2016-11-13 10:21:27 -08:00
Brad Davis
162f24decd
Add stutter tracking for Oculus
2016-11-11 10:12:41 -08:00
Brad Hefta-Gaub
2c28316e39
CR feedback
2016-10-24 20:40:43 -07:00
Brad Hefta-Gaub
ed4279783d
CR feedback
2016-10-24 20:38:49 -07:00
Brad Hefta-Gaub
779f326452
cleanup
2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Brad Hefta-Gaub
0f8967970a
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94
Add free GPU memory to the displayed stats
2016-10-23 13:07:38 -07:00
howard-stearns
0141110805
fix flicker in system (inside the hud) hand-lasers.
2016-10-20 15:42:19 -07:00
Brad Hefta-Gaub
1a28732b64
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
...
Conflicts:
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp
libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h
2016-10-20 09:38:03 -07:00
Brad Hefta-Gaub
bf732127ca
Merge pull request #8856 from jherico/geometry_ids
...
Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
...
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Hefta-Gaub
6bd193cdd8
hacking
2016-10-18 21:33:37 -07:00
Brad Davis
46326ed27c
Fix crash in switching to plugin that uses the composite framebuffer in customizeContext
2016-10-13 16:46:02 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
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Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Anthony J. Thibault
3158439cba
Prevent deadlock when rapidly switching between openvr and desktop mode
2016-10-06 15:44:24 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
Brad Davis
265996156c
Remove unused header and typedef
2016-10-01 11:39:45 -07:00
Brad Hefta-Gaub
cc8aa540b4
fix unix build
2016-09-20 15:54:57 -07:00
Brad Hefta-Gaub
52f0b5f6c8
cleanup
2016-09-20 14:06:02 -07:00
Brad Hefta-Gaub
6c68d9abb3
beter center image around center of eye
2016-09-20 14:04:51 -07:00
Brad Hefta-Gaub
73a7d1b63b
redraw no-preview message if window size changes
2016-09-20 10:15:27 -07:00
Brad Hefta-Gaub
8f5c5ebf0e
improved disabled preview wording
2016-09-19 18:19:35 -07:00