Brad Hefta-Gaub
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edf889a4c8
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Merge pull request #5756 from ericrius1/grabChanges
added lifetime to pointer, default grab behavior now honors objects i…
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2015-09-10 09:14:11 -07:00 |
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Brad Hefta-Gaub
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0023016447
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Merge pull request #5757 from ZappoMan/breakdanceToy
added some debugging to breakdance toy
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2015-09-09 14:56:08 -07:00 |
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Brad Hefta-Gaub
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62bf6c7c6f
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added some debugging to breakdance toy
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2015-09-09 14:55:39 -07:00 |
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Brad Hefta-Gaub
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ec93fc1b05
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added some debugging to breakdance toy
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2015-09-09 14:24:52 -07:00 |
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ericrius1
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5025030726
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added lifetime to pointer, default grab behavior now honors objects initial position and rotation
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2015-09-09 14:24:30 -07:00 |
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Ryan Downe Karpf
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9c71d5fd4d
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Merge pull request #5750 from ZappoMan/boombox
lower volume
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2015-09-09 09:30:29 -07:00 |
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Brad Hefta-Gaub
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b0329a58a6
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lower volume
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2015-09-09 09:29:31 -07:00 |
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Brad Davis
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ec566a63fc
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Merge pull request #5736 from ZappoMan/breakdanceToy
Breakdance Toy - better positioning on puppet
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2015-09-08 16:29:29 -07:00 |
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Eric Levin
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e9ea42f9ad
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Merge pull request #5740 from ZappoMan/boombox
add a boom box entity script
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2015-09-08 16:16:41 -07:00 |
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Brad Hefta-Gaub
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ca6c413221
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tweak THE_SONG
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2015-09-08 16:02:10 -07:00 |
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Brad Hefta-Gaub
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8c4d7b98fd
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fix header comment
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2015-09-08 16:01:07 -07:00 |
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Brad Hefta-Gaub
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fe90af0e07
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Merge pull request #5737 from ericrius1/grabChanges
hydraGrab is now called handControllerGrab.js now grabs entities based on how they want to be grabbed (th…
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2015-09-08 15:59:28 -07:00 |
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Brad Hefta-Gaub
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a6395e9438
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add a boom box entity script
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2015-09-08 14:54:22 -07:00 |
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Brad Hefta-Gaub
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57c27f7049
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added an example script that detects being touched by avatars hand
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2015-09-08 13:06:20 -07:00 |
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ericrius1
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7133fc94f5
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hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey
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2015-09-08 12:54:02 -07:00 |
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Brad Hefta-Gaub
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ebeedb5cde
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work on moving dancers to center of table if it's present
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2015-09-05 22:05:53 -07:00 |
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Brad Hefta-Gaub
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10585a1b30
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have breakdance entity script use the model and location of the entity
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2015-09-04 16:20:12 -07:00 |
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Seth Alves
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7d2bdb3689
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Merge pull request #5719 from ericrius1/spraypaint
added spraypaint-can entity script
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2015-09-04 11:27:52 -07:00 |
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ericrius1
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878d42a8d0
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added spraypaint can entity script
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2015-09-04 10:30:12 -07:00 |
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Brad Hefta-Gaub
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895028134b
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add breakdance game as entity script that works with hydra grab
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2015-09-04 09:40:09 -07:00 |
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Brad Davis
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380b0cb23c
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Removing tabs from our javascript and C++
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2015-08-24 15:26:46 -07:00 |
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Zander Otavka
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055133b82e
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Refactor inheritance for billboard overlays.
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
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2015-08-04 14:22:21 -07:00 |
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Thijs Wenker
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c24c6ad39f
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Fixes chess game (pieces were dieing as soon as you dropped them)
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2015-07-15 19:56:01 +02:00 |
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Seth Alves
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d8beed34d6
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remove // ? comments
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2015-05-20 16:27:28 -07:00 |
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Seth Alves
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f9d46b0cb5
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interface decides on entityIDs rather than bouncing a temporary id through the entity server
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2015-05-19 14:25:23 -07:00 |
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Eric Levin
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396325629e
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added back original light controller script
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2015-04-09 10:43:34 -07:00 |
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Eric Levin
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c0e7cd1f6a
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deleted unnecessary line with typo
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2015-04-09 09:50:12 -07:00 |
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Eric Levin
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b8719f6e5f
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made new alternative light script
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2015-04-08 09:21:24 -07:00 |
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Eric Levin
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6de4cec836
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made randomly chosen sound persistent between sessions by storing sound index in user data. Now using previous rotation and position to compute offset position
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2015-04-08 09:20:29 -07:00 |
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Eric Levin
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a16f6c2ce4
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remove unnecessary print statement
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2015-04-07 19:35:41 -07:00 |
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Eric Levin
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9c220b3e9b
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light container now assigned 1 of 3 random light switch sounds. Also light now changes position based on container's change in position AND rotation.
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2015-04-07 19:25:37 -07:00 |
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Eric Levin
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7d2fa8d7ce
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Updated lightcontroller.js logic to find the nearest light when user clicks on light switch entity- this will allow lights to work even when a user has disabled other users from spawning items in his domain
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2015-04-07 10:20:19 -07:00 |
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Atlante45
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0434b1fd28
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Remove unload callback
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2015-04-03 16:09:23 +02:00 |
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Eric Levin
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fd3fc0acdd
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added unload function to lightController.js so light is deleted when it's parent entity is
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2015-03-31 19:08:30 -07:00 |
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ZappoMan
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8e7ead2ead
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fix locking issue in enter/leave entity scripts
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2015-03-26 16:05:31 -07:00 |
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Atlante45
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715fe1096f
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Random but persistant switch sound
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2015-03-25 17:33:27 +01:00 |
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Atlante45
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19886bd33c
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Better handling of callback
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2015-03-25 16:38:27 +01:00 |
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Atlante45
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afb96709f1
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Only update userData when light entity is identified
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2015-03-25 15:44:37 +01:00 |
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Atlante45
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92d3944044
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Use preOp function for all common checks/updates
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2015-03-25 15:04:06 +01:00 |
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Atlante45
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c26f17e16b
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Update from light properties
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2015-03-23 18:36:40 +01:00 |
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Atlante45
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ea0f3f05e7
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Tune sound down
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2015-03-23 17:55:23 +01:00 |
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Atlante45
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fdfdba5d2d
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Couple tweaks
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2015-03-23 17:46:57 +01:00 |
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Atlante45
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963be820d0
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Remove comments
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2015-03-23 17:28:11 +01:00 |
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Atlante45
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40ed0146e2
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Better handling of erased lights
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2015-03-23 17:26:43 +01:00 |
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Atlante45
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30ea2eb722
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Nicer way to update light Properties
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2015-03-23 17:20:21 +01:00 |
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Atlante45
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efd177d80d
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Fix property save
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2015-03-23 17:06:34 +01:00 |
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Atlante45
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66f954142a
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Fix light multiple creations
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2015-03-23 17:06:12 +01:00 |
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Atlante45
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5fadcbe7d9
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Prints cleanup
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2015-03-23 17:05:46 +01:00 |
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Atlante45
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6b4845abf3
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Some improvements to lightController
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2015-03-23 16:47:24 +01:00 |
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Atlante45
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34ab470624
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lightController first draft
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2015-03-20 21:21:18 +01:00 |
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