Some improvements to lightController

This commit is contained in:
Atlante45 2015-03-23 16:47:24 +01:00
parent 34248ea8fd
commit 6b4845abf3

View file

@ -1,23 +1,31 @@
(function() {
this.entityID = null;
this.properties = null;
this.lightID = null;
this.sound = null;
function checkEntity(entityID) {
return entityID && Entities.identifyEntity(entityID).isKnownID;
function copyObject(object) {
return JSON.parse(JSON.stringify(object));
}
function didEntityExist(entityID) {
return entityID && entityID.isKnownID;
}
function doesEntityExistNow(entityID) {
return entityID && Entities.getEntityProperties(entityID).isKnownID;
}
function getUserData(entityID) {
var properties = Entities.getEntityProperties(entityID);
if (properties.userData) {
return JSON.parse(properties.userData);
} else {
print("Warning: light controller has no user data.");
return null;
}
print("Warning: light controller has no user data.");
// TODO: Remove before merge
this.DO_NOT_MERGE();
return getUserData(entityID);
////////////////////////////
return null;
}
function updateUserData(entityID, userData) {
Entities.editEntity(entityID, { userData: JSON.stringify(userData) });
}
// Download sound if needed
this.maybeDownloadSound = function() {
if (this.sound === null) {
@ -32,6 +40,7 @@
print("Warning: Couldn't play sound.");
}
}
// Toggles the associated light entity
this.toggleLight = function() {
if (this.lightID) {
@ -42,39 +51,126 @@
}
}
this.createLight = function() {
var lightProperties = getUserData(this.entityID).lightDefaultProperties;
this.createLight = function(userData) {
var lightProperties = copyObject(userData.lightDefaultProperties);
if (lightProperties) {
var properties = Entities.getEntityProperties(this.entityID);
var entityProperties = Entities.getEntityProperties(this.entityID);
lightProperties.rotation = Quat.multiply(properties.rotation, lightProperties.rotation);
lightProperties.position = Vec3.sum(properties.position,
Vec3.multiplyQbyV(properties.rotation, lightProperties.position));
print("Created light");
return Entities.addEntity(lightProperties);
lightProperties.visible = false;
lightProperties.position = Vec3.sum(entityProperties.position,
Vec3.multiplyQbyV(entityProperties.rotation,
lightProperties.position));
print(lightProperties);
print(JSON.stringify(lightProperties));
var newLight = Entities.addEntity(lightProperties);
print(newLight);
print(JSON.stringify(newLight));
return newLight;
} else {
print("Warning: light controller has no default light.");
return null;
}
}
this.updateLight = function() {
this.updateLightID = function() {
var userData = getUserData(this.entityID);
if (!userData) {
userData = {
lightID: null,
lightDefaultProperties: {
type: "Light",
position: { x: 0, y: 0, z: 0 },
dimensions: { x: 2, y: 2, z: 2 },
isSpotlight: false,
color: { red: 255, green: 48, blue: 0 },
diffuseColor: { red: 255, green: 255, blue: 255 },
ambientColor: { red: 255, green: 255, blue: 255 },
specularColor: { red: 0, green: 0, blue: 0 },
constantAttenuation: 1,
linearAttenuation: 0,
quadraticAttenuation: 0,
intensity: 10,
exponent: 0,
cutoff: 180, // in degrees
}
};
updateUserData(this.entityID, userData);
}
// Find valid light
if (!checkEntity(this.lightID)) {
var userData = getUserData(this.entityID);
if (userData.lightID && checkEntity(userData.lightID)) {
this.lightID = userData.lightID;
} else {
this.lightID = null;
if (doesEntityExistNow(this.lightID)) {
if (!didEntityExist(this.lightID)) {
// Light now has an ID, so update it in userData
this.lightID = Entities.identifyEntity(this.lightID);
userData.lightID = this.lightID.id;
updateUserData(this.entityID, userData);
}
return;
}
if (doesEntityExistNow(userData.lightID)) {
this.lightID = Entities.identifyEntity(userData.lightID);
return;
}
// No valid light, create one
if (!this.lightID) {
this.lightID = this.createLight();
this.lightID = this.createLight(userData);
print("Created new light entity");
// Update user data with new ID
userData.lightID = this.lightID.id;
updateUserData(this.entityID, userData);
}
this.maybeMoveLight = function() {
var entityProperties = Entities.getEntityProperties(this.entityID);
var lightProperties = Entities.getEntityProperties(this.lightID);
var lightDefaultProperties = getUserData(this.entityID).lightDefaultProperties;
var position = Vec3.sum(entityProperties.position,
Vec3.multiplyQbyV(entityProperties.rotation,
lightDefaultProperties.position));
if (!Vec3.equal(position, lightProperties.position)) {
print("Lamp entity moved, moving light entity as well");
Entities.editEntity(this.lightID, { position: position });
}
}
this.updateRelativeLightPosition = function() {
if (!doesEntityExistNow(this.entityID) || !doesEntityExistNow(this.lightID)) {
print("Warning: ID invalid, couldn't save relative position.");
return;
}
var entityProperties = Entities.getEntityProperties(this.entityID);
var lightProperties = Entities.getEntityProperties(this.lightID);
var newProperties = {};
newProperties.position = Quat.multiply(Quat.inverse(entityProperties.rotation),
Vec3.subtract(lightProperties.position,
entityProperties.position));
// inverse "visible" because right after we loaded the properties, the light entity is toggled.
newProperties.visible = !lightProperties.visible;
// Copy only meaningful properties (trying to save space in userData here)
newProperties.dimensions = lightProperties.dimensions;
newProperties.color = lightProperties.color;
newProperties.lifetime = lightProperties.lifetime;
newProperties.isSpotlight = lightProperties.isSpotlight;
newProperties.intensity = lightProperties.intensity;
newProperties.exponent = lightProperties.exponent;
newProperties.cutoff = lightProperties.cutoff;
var userData = getUserData(this.entityID);
userData.lightDefaultProperties = copyObject(lightProperties);
updateUserData(this.entityID, userData);
print("Relative properties of light entity saved.");
print(JSON.stringify(userData));
}
this.preload = function(entityID) {
this.entityID = entityID;
this.maybeDownloadSound();
@ -82,38 +178,15 @@
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
if (mouseEvent.isLeftButton) {
this.updateLight();
this.updateLightID();
this.maybeMoveLight();
this.toggleLight();
this.playSound();
} else if (mouseEvent.isRightButton) {
print("Right button");
this.updateRelativeLightPosition();
}
};
this.DO_NOT_MERGE = function() {
var userData = {
lightID: null,
lightDefaultProperties: {
type: "Light",
position: { x: 0, y: 0.5, z: 0 },
dimensions: { x: 2, y: 2, z: 2 },
angularVelocity: { x: 0, y: 0, z: 0 },
angularDamping: 0,
isSpotlight: true,
color: { red: 255, green: 0, blue: 0 },
diffuseColor: { red: 255, green: 0, blue: 0 },
ambientColor: { red: 0, green: 0, blue: 255 },
specularColor: { red: 0, green: 255, blue: 0 },
intensity: 10,
constantAttenuation: 0,
linearAttenuation: 1,
quadraticAttenuation: 0,
exponent: 0,
cutoff: 180, // in degrees
}
};
Entities.editEntity(this.entityID, { userData: JSON.stringify(userData) });
}
// file:///Users/clement/hifi/examples/entityScripts/lightController.js
// file:///Users/clement/Downloads/japan-lamp.fbx
})