Andrew Meadows
b65855a384
merge upstream/master into avatar-interaction
2014-04-01 12:53:47 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
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Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
c383b69b61
merge upstream/master into enforce-standard
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Conflicts:
interface/src/avatar/Hand.cpp
2014-03-27 10:53:54 -07:00
Andrew Meadows
4c64c11144
making some type casts abide by coding standard
2014-03-26 16:58:47 -07:00
Andrew Meadows
9a4db152ff
avatar responds to hand-vs-head collisions again
2014-03-26 13:20:18 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
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Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrew Meadows
d90b325b1c
Add penetration resolution helper for Hand class
2014-03-25 15:31:46 -07:00
ZappoMan
b7243b0bfe
more cleanup
2014-03-22 20:42:34 -07:00
Andrew Meadows
02c58447df
merge upstream/master into "shapes" project
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Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrew Meadows
9079c3ecd8
explicit casts to remove warnings
2014-03-18 10:41:14 -07:00
Andrew Meadows
ab84526a1b
removing compile warnings
2014-03-14 16:12:32 -07:00
Andrew Meadows
5e494d522d
fixing signed/unsigned comparison
2014-03-12 15:49:17 -07:00
Andrew Meadows
47e340dafe
Merge upstream/master
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Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Stephen Birarda
ac66f09157
Merge pull request #2194 from AndrewMeadows/cleanup
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g++ warnings
2014-03-06 15:49:22 -08:00
Andrew Meadows
37b088ebfa
Hands can collide with avatar head again
2014-03-06 12:38:07 -08:00
Andrew Meadows
7db5aaaf37
new collision pipeline for avatar shapes
2014-03-05 07:08:59 -08:00
Andrew Meadows
427cf02d03
Merge branch 'cleanup' to 'cleanup2'
2014-03-04 11:20:42 -08:00
Andrew Meadows
d0ac8eec74
removing unused variable
2014-03-04 09:54:12 -08:00
Andrew Meadows
7ba5bc71ea
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
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Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
ZappoMan
372561195a
remove voxel drumming from C++
2014-03-03 04:00:06 -08:00
ZappoMan
d8d61c7361
move hydra finger painting from c++ to js
2014-03-03 01:06:48 -08:00
ZappoMan
3479f72ec9
removed _ballColor from Hand since it was never actually used
2014-03-02 21:55:05 -08:00
ZappoMan
f245aa6ac5
remove more cruft from VoxelSystem, move getElementEnclosingPoint() to Octree class where it belongs
2014-03-02 20:12:52 -08:00
Andrew Meadows
50a5924574
Using shapes for collisions against Model
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rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
ZappoMan
f2b95e0a00
added a comment
2014-02-25 21:54:52 -08:00
ZappoMan
869b35a7aa
remove old c++ implementation of voxel tools
2014-02-25 21:38:10 -08:00
Philip Rosedale
197b039a42
remove buckyballs physics testing code from hand code
2014-02-23 21:08:38 -08:00
Andrew Meadows
342c9fb3a8
Fixing bad brace formatting.
2014-02-19 11:04:58 -08:00
Andrew Meadows
c134b8de5b
Remove Avatar::_hand, use AvatarData::_handData
2014-02-18 17:08:12 -08:00
Andrew Meadows
490b9149fa
Moving "play slaps" code into its own method.
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Cleaning up hand collision code in prep for more correct collisions.
2014-02-18 15:18:27 -08:00
Andrew Meadows
4b58d04c17
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
2014-02-18 15:00:39 -08:00
Andrew Meadows
48f28ecee7
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
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Conflicts:
interface/src/Menu.h
interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
bca50a5b70
Split render options for head/body collision proxy
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This makes the poor proxy shapes easier to see.
2014-02-17 11:23:01 -08:00
Andrew Meadows
335141049c
Cleaning up collision check API's and re-enabling collisions with particles.
2014-02-14 16:33:19 -08:00
Andrew Meadows
439cbe3f87
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
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Conflicts:
interface/src/avatar/Hand.h
interface/src/avatar/MyAvatar.cpp
2014-02-13 12:36:01 -08:00
ZappoMan
6d75efd2b0
tweaks to default menus for alpha, make Gravity false so we don't fall into abyss
2014-02-13 10:46:28 -08:00
Andrew Meadows
9523ea7d03
Only do slaps for MyAvatar.
2014-02-13 10:03:39 -08:00
Andrew Meadows
04bc05cfe6
Moving hand-avatar collision trigger calls into MyAvatar
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Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
e29d6210bb
Merge pull request #1981 from AndrewMeadows/avatar-interaction
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Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
6c4ecb0246
Splitting hand collisions between other avatars and ourself.
2014-02-11 14:38:31 -08:00
Andrew Meadows
887fa0c938
Only resolve our hand collisions that would not move the other avatar.
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This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrew Meadows
861778347f
Fixing windows compile warnings about signed vs unsigned compare.
2014-02-11 08:54:40 -08:00
ZappoMan
98211a832c
Merge branch 'master' of https://github.com/worklist/hifi into move_hydra_flying_to_js
2014-02-10 17:41:21 -08:00
ZappoMan
991c72006c
moving the hydra grab behavior to JS
2014-02-10 17:25:14 -08:00
ZappoMan
8acb6d13d5
move hydra thrust and view code into JS example
2014-02-10 15:25:09 -08:00
Andrew Meadows
e73c9f7095
It is now possible to "poke" moveable parts of the avatar skeleton.
2014-02-10 14:07:50 -08:00
Andrew Meadows
e5a700bf79
Fix crash -- use correct index.
2014-02-10 09:59:22 -08:00
Andrew Meadows
10296577f4
More info when colliding with meshes + stubbery for poking avatar.
2014-02-10 09:02:29 -08:00
Andrew Meadows
7a8186f1da
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
...
Had to disable some collisions. Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
802967512a
Splitting rendering of avatars and their collision proxies.
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Also disabling old hand-avatar interactions and trying to use new stuff.
2014-02-06 14:14:48 -08:00