Commit graph

220 commits

Author SHA1 Message Date
Andrew Meadows
b65855a384 merge upstream/master into avatar-interaction 2014-04-01 12:53:47 -07:00
Andrew Meadows
1bbdc9d78b Adding bounding capsule shape for Model
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
c383b69b61 merge upstream/master into enforce-standard
Conflicts:
	interface/src/avatar/Hand.cpp
2014-03-27 10:53:54 -07:00
Andrew Meadows
4c64c11144 making some type casts abide by coding standard 2014-03-26 16:58:47 -07:00
Andrew Meadows
9a4db152ff avatar responds to hand-vs-head collisions again 2014-03-26 13:20:18 -07:00
Andrew Meadows
fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrew Meadows
d90b325b1c Add penetration resolution helper for Hand class 2014-03-25 15:31:46 -07:00
ZappoMan
b7243b0bfe more cleanup 2014-03-22 20:42:34 -07:00
Andrew Meadows
02c58447df merge upstream/master into "shapes" project
Conflicts:
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	libraries/avatars/src/HandData.h
	libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrew Meadows
9079c3ecd8 explicit casts to remove warnings 2014-03-18 10:41:14 -07:00
Andrew Meadows
ab84526a1b removing compile warnings 2014-03-14 16:12:32 -07:00
Andrew Meadows
5e494d522d fixing signed/unsigned comparison 2014-03-12 15:49:17 -07:00
Andrew Meadows
47e340dafe Merge upstream/master
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Stephen Birarda
ac66f09157 Merge pull request #2194 from AndrewMeadows/cleanup
g++ warnings
2014-03-06 15:49:22 -08:00
Andrew Meadows
37b088ebfa Hands can collide with avatar head again 2014-03-06 12:38:07 -08:00
Andrew Meadows
7db5aaaf37 new collision pipeline for avatar shapes 2014-03-05 07:08:59 -08:00
Andrew Meadows
427cf02d03 Merge branch 'cleanup' to 'cleanup2' 2014-03-04 11:20:42 -08:00
Andrew Meadows
d0ac8eec74 removing unused variable 2014-03-04 09:54:12 -08:00
Andrew Meadows
7ba5bc71ea Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
Conflicts:
	interface/src/renderer/FBXReader.cpp
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
ZappoMan
372561195a remove voxel drumming from C++ 2014-03-03 04:00:06 -08:00
ZappoMan
d8d61c7361 move hydra finger painting from c++ to js 2014-03-03 01:06:48 -08:00
ZappoMan
3479f72ec9 removed _ballColor from Hand since it was never actually used 2014-03-02 21:55:05 -08:00
ZappoMan
f245aa6ac5 remove more cruft from VoxelSystem, move getElementEnclosingPoint() to Octree class where it belongs 2014-03-02 20:12:52 -08:00
Andrew Meadows
50a5924574 Using shapes for collisions against Model
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
ZappoMan
f2b95e0a00 added a comment 2014-02-25 21:54:52 -08:00
ZappoMan
869b35a7aa remove old c++ implementation of voxel tools 2014-02-25 21:38:10 -08:00
Philip Rosedale
197b039a42 remove buckyballs physics testing code from hand code 2014-02-23 21:08:38 -08:00
Andrew Meadows
342c9fb3a8 Fixing bad brace formatting. 2014-02-19 11:04:58 -08:00
Andrew Meadows
c134b8de5b Remove Avatar::_hand, use AvatarData::_handData 2014-02-18 17:08:12 -08:00
Andrew Meadows
490b9149fa Moving "play slaps" code into its own method.
Cleaning up hand collision code in prep for more correct collisions.
2014-02-18 15:18:27 -08:00
Andrew Meadows
4b58d04c17 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion 2014-02-18 15:00:39 -08:00
Andrew Meadows
48f28ecee7 Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts:
	interface/src/Menu.h
	interface/src/avatar/Avatar.cpp
2014-02-17 12:12:47 -08:00
Andrew Meadows
bca50a5b70 Split render options for head/body collision proxy
This makes the poor proxy shapes easier to see.
2014-02-17 11:23:01 -08:00
Andrew Meadows
335141049c Cleaning up collision check API's and re-enabling collisions with particles. 2014-02-14 16:33:19 -08:00
Andrew Meadows
439cbe3f87 Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
	interface/src/avatar/Hand.h
	interface/src/avatar/MyAvatar.cpp
2014-02-13 12:36:01 -08:00
ZappoMan
6d75efd2b0 tweaks to default menus for alpha, make Gravity false so we don't fall into abyss 2014-02-13 10:46:28 -08:00
Andrew Meadows
9523ea7d03 Only do slaps for MyAvatar. 2014-02-13 10:03:39 -08:00
Andrew Meadows
04bc05cfe6 Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
e29d6210bb Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
6c4ecb0246 Splitting hand collisions between other avatars and ourself. 2014-02-11 14:38:31 -08:00
Andrew Meadows
887fa0c938 Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrew Meadows
861778347f Fixing windows compile warnings about signed vs unsigned compare. 2014-02-11 08:54:40 -08:00
ZappoMan
98211a832c Merge branch 'master' of https://github.com/worklist/hifi into move_hydra_flying_to_js 2014-02-10 17:41:21 -08:00
ZappoMan
991c72006c moving the hydra grab behavior to JS 2014-02-10 17:25:14 -08:00
ZappoMan
8acb6d13d5 move hydra thrust and view code into JS example 2014-02-10 15:25:09 -08:00
Andrew Meadows
e73c9f7095 It is now possible to "poke" moveable parts of the avatar skeleton. 2014-02-10 14:07:50 -08:00
Andrew Meadows
e5a700bf79 Fix crash -- use correct index. 2014-02-10 09:59:22 -08:00
Andrew Meadows
10296577f4 More info when colliding with meshes + stubbery for poking avatar. 2014-02-10 09:02:29 -08:00
Andrew Meadows
7a8186f1da Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions.  Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrew Meadows
802967512a Splitting rendering of avatars and their collision proxies.
Also disabling old hand-avatar interactions and trying to use new stuff.
2014-02-06 14:14:48 -08:00