Sam Gateau
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b33ba64e05
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trying to tweek the transform equation to find the intel bug
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2015-03-18 17:20:27 -07:00 |
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samcake
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0f22d64802
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compilation on MacOSX
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2015-03-18 16:28:42 -07:00 |
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Sam Gateau
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414315b6e0
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Since glProgramUniform is not supported on MAc we need a workaround...
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2015-03-18 16:15:06 -07:00 |
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Sam Gateau
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b5eb4a7f5b
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Since glProgramUniform is not supported on MAc we need a workaround...
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2015-03-18 16:12:47 -07:00 |
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Sam Gateau
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0bd78be7f4
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Transition model shaders to gpu:Shader
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2015-03-18 15:57:01 -07:00 |
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Sam Gateau
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5a40fcee17
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set the defines for GPU profile correctly AGAIN
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2015-03-17 16:51:59 -07:00 |
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Sam Gateau
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74ae0c4a85
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set the defines for GPU profile correctly
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2015-03-17 16:35:32 -07:00 |
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Sam Gateau
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03da3aeab4
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Clean up on the GPU Profile defines in order to control features
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2015-03-17 16:15:10 -07:00 |
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Brad Davis
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fd29f72bfe
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Making nsight usage optional (still defaults to on)
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2015-03-16 12:59:41 -07:00 |
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Seth Alves
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af10c2274b
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remove stray carriage returns
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2015-03-15 08:24:49 -07:00 |
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Sam Gateau
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d9c071a2a9
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trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
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2015-03-10 00:47:27 -07:00 |
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samcake
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ee5409b0a8
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fixing compilation on macosx
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2015-03-09 14:25:59 -07:00 |
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Sam Gateau
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cc85f468d6
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splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
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2015-03-09 11:14:42 -07:00 |
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Sam Gateau
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23a6326aa1
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testing the shader features in Model and refining the shader making workflow
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2015-03-08 10:53:29 -07:00 |
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Sam Gateau
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d5f6129082
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
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2015-03-06 10:44:15 -08:00 |
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Sam Gateau
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c097c6aad2
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Adding the self introspection of shaders
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2015-03-06 10:41:53 -08:00 |
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Andrew Meadows
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c3a4e5d94b
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fix dark lighting and missing avatars on linux
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2015-03-04 16:52:27 -08:00 |
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Sam Gateau
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cad2184927
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FIxing the compilation issue for linux
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2015-03-03 11:09:11 -08:00 |
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Sam Gateau
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cb737d64d3
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Testing the gpu::Shader compilation and building steps, ready to be used for real
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2015-03-01 15:20:32 -08:00 |
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Sam Gateau
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660d9237e6
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First version of the Shader and the magical shader program
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2015-02-28 13:07:16 -08:00 |
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Sam Gateau
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ea88cbd75f
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Merge with upstream master
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2015-02-27 13:19:50 -08:00 |
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Sam Gateau
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d8ebb0c5b9
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-02-26 14:19:23 -08:00 |
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Sam Gateau
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a757229c0e
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-02-25 19:18:01 -08:00 |
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Sam Gateau
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6b29e314c2
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Adding the Stage of the Scene and exposing control of the sun light from javascript
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2015-02-25 19:05:27 -08:00 |
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Andrew Meadows
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7b68916010
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Merge pull request #4343 from ZappoMan/hangOnExit
BUG FIX: Hang on exit
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2015-02-25 17:02:26 -08:00 |
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ZappoMan
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05d7d47045
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some cleanup
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2015-02-25 16:32:48 -08:00 |
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ZappoMan
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5eecb6a837
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correctly delete glbuffers
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2015-02-25 14:44:10 -08:00 |
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Sam Gateau
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65a3e3618a
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Trying to setup correctly the projection matrix for all the different cases...
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2015-02-23 17:06:46 -08:00 |
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Sam Gateau
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90bff36fd3
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trying to ge the shadow to render correctly
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2015-02-22 18:48:48 -08:00 |
|
dev
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05ae1b6fe6
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fixing the mac osx code path for Transform
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2015-02-20 15:20:34 -08:00 |
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Sam Gateau
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987562976a
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Fixing the remaining issue with the avatar rendering path
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2015-02-20 14:46:36 -08:00 |
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Stephen Birarda
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5e264f8241
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add GLEW as dependency external project
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2015-02-20 13:47:38 -08:00 |
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Sam Gateau
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4e2d2bc188
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Fixing the remaining issue with the avatar rendering path
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2015-02-20 12:05:06 -08:00 |
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Sam Gateau
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ded78816b5
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Fixing the remaining issue with the avatar rendering path
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2015-02-20 11:26:08 -08:00 |
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Sam Gateau
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d08142d37d
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replacing glTRansform by gpu/Transform features
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2015-02-19 15:12:13 -08:00 |
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Sam Gateau
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7e04f8a491
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Model almost working with Transform
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2015-02-19 09:52:58 -08:00 |
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Sam Gateau
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6070bf8a37
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-02-18 16:02:18 -08:00 |
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Sam Gateau
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11060ed273
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trying to tackle the unenderstood transform value not going through corectly?
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2015-02-18 16:00:37 -08:00 |
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Stephen Birarda
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b2e587dbbd
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remove use of include_dependency_includes and use cmake
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2015-02-18 14:12:05 -08:00 |
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Andrew Meadows
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53855c89e9
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Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
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2015-02-17 10:00:29 -08:00 |
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Sam Gateau
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d8aa0e0138
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replacing the glTransform pipeline for model rendering
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2015-02-17 09:44:03 -08:00 |
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Sam Gateau
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23354da828
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replacing the glTransform pipeline for model rendering
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2015-02-16 22:08:21 -08:00 |
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Sam Gateau
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cc3cc4f96f
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replacing the glTransform pipeline for model rendering
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2015-02-16 09:31:29 -08:00 |
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Brad Hefta-Gaub
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1827d9f3cd
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Merge pull request #4256 from samcake/temp1
Getting rid of glLIghts and replacing by the model::Light
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2015-02-13 10:49:53 -08:00 |
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Stephen Birarda
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54ce79db5a
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remove glm dependency in gpu library
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2015-02-13 10:29:19 -08:00 |
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Sam Gateau
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8944bdd1e5
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COmment out problems
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2015-02-13 02:17:08 -08:00 |
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Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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798817f34a
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Merge branch 'master' of https://github.com/samcake/hifi into temp0
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2015-02-10 23:09:12 -08:00 |
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Sam Gateau
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b9fd116dbf
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Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
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2015-02-10 18:38:48 -08:00 |
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Sam Gateau
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ace6dc4faf
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-02-08 23:23:06 -08:00 |
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