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fixing the mac osx code path for Transform
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@ -37,7 +37,7 @@ vec4 transformModelToClipPos(TransformCamera camera, TransformObject object, vec
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vec3 transformModelToEyeDir(TransformCamera camera, TransformObject object, vec3 dir) {
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<@if GLPROFILE == MAC_GL@>
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return (gl_NormalMatrix * vec4(dir, 0.0)).xyz;
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return gl_NormalMatrix * dir;
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<@elif GLPROFILE == PC_GL@>
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vec3 mIr0 = vec3(object._modelInverse[0].x, object._modelInverse[1].x, object._modelInverse[2].x);
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vec3 mIr1 = vec3(object._modelInverse[0].y, object._modelInverse[1].y, object._modelInverse[2].y);
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