fixing the mac osx code path for Transform

This commit is contained in:
dev 2015-02-20 15:20:34 -08:00
parent 987562976a
commit 05ae1b6fe6

View file

@ -37,7 +37,7 @@ vec4 transformModelToClipPos(TransformCamera camera, TransformObject object, vec
vec3 transformModelToEyeDir(TransformCamera camera, TransformObject object, vec3 dir) {
<@if GLPROFILE == MAC_GL@>
return (gl_NormalMatrix * vec4(dir, 0.0)).xyz;
return gl_NormalMatrix * dir;
<@elif GLPROFILE == PC_GL@>
vec3 mIr0 = vec3(object._modelInverse[0].x, object._modelInverse[1].x, object._modelInverse[2].x);
vec3 mIr1 = vec3(object._modelInverse[0].y, object._modelInverse[1].y, object._modelInverse[2].y);