From 05ae1b6fe699e795d9e8c9d59575f84804fc2eef Mon Sep 17 00:00:00 2001 From: dev Date: Fri, 20 Feb 2015 15:20:34 -0800 Subject: [PATCH] fixing the mac osx code path for Transform --- libraries/gpu/src/gpu/Transform.slh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/gpu/src/gpu/Transform.slh b/libraries/gpu/src/gpu/Transform.slh index 6f0154a07d..e9c8a7984a 100644 --- a/libraries/gpu/src/gpu/Transform.slh +++ b/libraries/gpu/src/gpu/Transform.slh @@ -37,7 +37,7 @@ vec4 transformModelToClipPos(TransformCamera camera, TransformObject object, vec vec3 transformModelToEyeDir(TransformCamera camera, TransformObject object, vec3 dir) { <@if GLPROFILE == MAC_GL@> - return (gl_NormalMatrix * vec4(dir, 0.0)).xyz; + return gl_NormalMatrix * dir; <@elif GLPROFILE == PC_GL@> vec3 mIr0 = vec3(object._modelInverse[0].x, object._modelInverse[1].x, object._modelInverse[2].x); vec3 mIr1 = vec3(object._modelInverse[0].y, object._modelInverse[1].y, object._modelInverse[2].y);