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Model almost working with Transform
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2 changed files with 13 additions and 10 deletions
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@ -12,7 +12,7 @@
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struct TransformObject {
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mat4 _model;
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mat4 _modelInverseTranspose;
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mat4 _modelInverse;
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mat4 _modelView;
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mat4 _modelViewInverseTranspose;
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};
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@ -24,10 +24,13 @@ struct TransformCamera {
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};
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vec4 transform(TransformCamera camera, TransformObject object, vec4 pos) {
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return camera._projection * (object._modelView * pos);
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}
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vec3 transformDir(TransformCamera camera, TransformObject object, vec3 dir) {
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return (object._modelViewInverseTranspose * vec4(dir, 0.0)).xyz;
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}
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<@if GLPROFILE == PC_GL@>
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uniform transformObjectBuffer {
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@ -36,8 +36,6 @@ void main(void) {
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void main(void) {
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// transform and store the normal for interpolation
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normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
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// pass along the diffuse color
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gl_FrontColor = gl_Color;
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@ -49,10 +47,12 @@ void main(void) {
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//gl_Position = ftransform();
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//gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
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//TransformCamera cam = getTransformCamera();
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/* TransformObject obj = getTransformObject();
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// gl_Position = transform(cam, obj, gl_Vertex);
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*/
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vec4 vPos = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = camera._projection * vPos;
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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gl_Position = transform(cam, obj, gl_Vertex);
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// transform and store the normal for interpolation
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normal = vec4(normalize(transformDir(cam, obj, gl_Normal)), 0.0);
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}
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