Commit graph

15896 commits

Author SHA1 Message Date
Atlante45
51168a8a29 Explicitely cast to float 2016-02-11 09:35:31 -08:00
Brad Hefta-Gaub
a40a562db2 handle two conner cases where preload would get called twice 2016-02-11 09:33:52 -08:00
Clément Brisset
c3218a3af9 Merge pull request #7069 from AndrewMeadows/another-crash-fix
Fix crash when propagating simulation ownership on deleted objects
2016-02-11 09:29:08 -08:00
Zach Pomerantz
3bace3cdbb Rework the qml for brevity 2016-02-11 08:48:01 -08:00
Zach Pomerantz
86412c1890 Fix default debug buffer size 2016-02-11 08:47:59 -08:00
Zach Pomerantz
991d6328ef Fix JSON integration for JobConfig 2016-02-11 08:47:58 -08:00
Zach Pomerantz
5f395654f0 Integrate JobConfig with JSON/qml 2016-02-11 08:47:51 -08:00
Brad Hefta-Gaub
d77d102384 add support for persisting the mono preview mode option 2016-02-10 22:01:17 -08:00
Seth Alves
3a2b082a7f remove incorrect assert 2016-02-10 20:47:22 -08:00
Seth Alves
ffce38769f properties hold local velocities, not world-frame ones 2016-02-10 19:16:08 -08:00
Seth Alves
6a646f1c24 put isMoving back and change all uses to isMovingRelativeToParent 2016-02-10 19:01:41 -08:00
Seth Alves
3fe01ccf10 cleanups 2016-02-10 18:32:05 -08:00
Seth Alves
3e71efcdbb all code that asks isMoving appears to mean relative to parent 2016-02-10 18:21:44 -08:00
Andrew Meadows
ac60917b54 sigh... protect againt null MotionStates 2016-02-10 17:58:38 -08:00
Andrew Meadows
fed03edde3 manually removing contact manifolds was a bad idea 2016-02-10 17:58:38 -08:00
Andrew Meadows
532f0683e8 remove all contact info before removing objects 2016-02-10 17:58:38 -08:00
Seth Alves
3f922240d0 clean up handling of success flag and some debugging prints 2016-02-10 16:42:13 -08:00
Seth Alves
1ae47b17f0 size-cull parent entities by their queryAABox rather than their dimensions to avoid having the entity-server send a child but not the parent 2016-02-10 16:41:35 -08:00
samcake
6922c9adf0 updating all the entity types when their bound is changing 2016-02-10 16:41:09 -08:00
Atlante45
f32562b191 Coding standard 2016-02-10 16:35:06 -08:00
Atlante45
1e3bf67fab Fix division by 0 2016-02-10 16:35:06 -08:00
Stephen Birarda
97cd65cf80 don't use usecTimestampNow for per second actions 2016-02-10 15:07:58 -08:00
Andrew Meadows
d121dab937 Merge pull request #7057 from sethalves/grab-then-equip
Grab then equip
2016-02-10 14:16:31 -08:00
Seth Alves
3b1db7a522 Merge pull request #7061 from AndrewMeadows/crash-fix
Fix crash when deleting many moving dynamic objects.
2016-02-10 13:58:03 -08:00
Seth Alves
49f2724608 don't return void 2016-02-10 13:49:03 -08:00
Andrew Meadows
8ddbce1ee2 Merge pull request #7059 from sethalves/clamp-ik-dt
avoid crazy ik-induced shaking / orbits
2016-02-10 13:32:53 -08:00
James B. Pollack
b07c32e116 Merge pull request #7062 from jherico/webentitiies
Ensure the QML content gets destroyed on deletion of a QML surface
2016-02-10 13:27:59 -08:00
samcake
b295a3732e Fix a bunch of warnings 2016-02-10 12:18:46 -08:00
Seth Alves
af6bb50f74 fix warning 2016-02-10 12:09:28 -08:00
samcake
51bacdebdd Trying to notify the entity changes to the render item correctly, need more work 2016-02-10 11:52:37 -08:00
Seth Alves
9d21c3d549 Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip 2016-02-10 11:35:25 -08:00
Chris Collins
db06674f7e Merge pull request #7058 from hyperlogic/tony/moving-platform-bugfixes
SpatiallyNestable: bug fixes for kinematic entities
2016-02-10 11:34:32 -08:00
Brad Davis
a4f2fc58fd Ensure the QML content gets destroyed on deletion of a QML surface 2016-02-10 11:27:18 -08:00
Seth Alves
6fea0b9396 also make sure tau is >= 1.0 2016-02-10 11:20:56 -08:00
Andrew Meadows
84fb983da7 don't forget to remove from _outgoingChanges 2016-02-10 10:36:35 -08:00
Andrew Meadows
4bcb7b1ba9 more correct profiling 2016-02-10 10:36:34 -08:00
Andrew Meadows
9b467e94da constify and explicit override 2016-02-10 10:36:34 -08:00
Seth Alves
b3b053ce18 if delta-time is more than 1/30th of a second, clamp it to avoid crazy ik induced orbits when main thread is blocked 2016-02-10 09:52:29 -08:00
samcake
9326aebf20 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-10 09:38:54 -08:00
Ken Cooke
a875542142 Merge pull request #7053 from birarda/integrate-new-hrtf
Integrate the new audio HRTF in AudioMixer
2016-02-10 07:34:50 -08:00
samcake
5ef7a19d67 Drafting a solution to update the render items when ENtity is moving 2016-02-09 18:29:22 -08:00
Anthony J. Thibault
727e289ecd SpatiallyNestable: bug fixes for kinematic entities
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Stephen Birarda
ac0db04892 repair to wrapped memcpy from AudioRingBuffer 2016-02-09 16:39:22 -08:00
samcake
8a4e2cb0c5 cleaning the warnings coming from the os side 2016-02-09 16:27:40 -08:00
samcake
da158bcd85 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-09 15:52:28 -08:00
samcake
c96dd7f131 Cleaning up of the octree as items are removed 2016-02-09 15:51:38 -08:00
Stephen Birarda
cafcb6b109 remove degree conversion that is not used 2016-02-09 15:25:10 -08:00
Stephen Birarda
5c9f673e38 fix for missing M_PI 2016-02-09 15:05:19 -08:00
Seth Alves
251810edc5 only suppress location edits when they arrive over the network -- script can still update 2016-02-09 15:03:36 -08:00
Stephen Birarda
7b2726f89b ensure that injectors are cleaned up once inactive 2016-02-09 14:30:59 -08:00
Stephen Birarda
1773233af4 cleanup management of HRTF objects across connected Nodes 2016-02-09 14:30:44 -08:00
Seth Alves
43592fd699 Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006 SpatiallyNestable: warn on failure. 2016-02-09 14:03:39 -08:00
Brad Hefta-Gaub
a8ec4bb844 Merge pull request #7049 from jherico/antistutter
Anti-stutter work
2016-02-09 12:16:15 -08:00
Stephen Birarda
a6a694c704 fix mixing bugs post HRTF integration 2016-02-09 11:58:55 -08:00
Chris Collins
cc576dd5e3 Merge pull request #7045 from sethalves/fix-query-cube
fix queryAACube lastEdited bug
2016-02-09 11:23:56 -08:00
Brad Davis
7d99f9e72f PR comments 2016-02-09 10:16:44 -08:00
Brad Davis
839b8d432e Don't burn CPU cycles calculating an average color we don't use 2016-02-09 09:39:34 -08:00
Brad Davis
2b127720f8 Run the present thread at highest priority 2016-02-09 09:39:33 -08:00
samcake
b1b08bf2f7 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-09 09:24:55 -08:00
Chris Collins
e61636e8a7 Merge pull request #7028 from zzmp/fix/overlay
Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Brad Davis
421160eeb6 Make the file parsing threads run at lower priority 2016-02-08 23:55:02 -08:00
Anthony J. Thibault
6a82594a4f SpatiallyNestable: more locks, less contention 2016-02-08 20:09:32 -08:00
Anthony J. Thibault
9a0e206843 SpatiallyNestable: made getParentPointer protected again. 2016-02-08 20:04:45 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
samcake
40e49b2376 Starting to remove empty bricks and empty cells 2016-02-08 18:23:29 -08:00
Stephen Birarda
fd96f0d960 leverage new HRTF in audio-mixer mix preparation 2016-02-08 18:12:25 -08:00
samcake
07759bb5db Merge pull request #7034 from zzmp/feat/render-to-json
Add toJson methods to render config objects in JS
2016-02-08 18:00:25 -08:00
James B. Pollack
ad36e84e24 Merge pull request #7023 from ericrius1/acSoundSearcher
AC Sound Searcher
2016-02-08 17:54:15 -08:00
Brad Hefta-Gaub
89648f3c2e Merge pull request #7044 from jherico/optional_threaded_present
Make threaded present optional
2016-02-08 17:17:31 -08:00
Zach Pomerantz
63d87550b1 Guard batchSetter invocation for ShapePipelines 2016-02-08 17:06:43 -08:00
Seth Alves
d5f3447fbc when updating queryAACubes for children, use the lastEdited from the parent's properties 2016-02-08 16:22:41 -08:00
ericrius1
b60ba0c5a7 can now change loop 2016-02-08 16:22:05 -08:00
Zach Pomerantz
281ba3c3ea Fix ShapeKey::withoutCullFace to set, not reset 2016-02-08 16:14:03 -08:00
Anthony J. Thibault
97bcc54360 CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Stephen Birarda
445662f5ae clean sweep of old now unused audio files 2016-02-08 15:38:12 -08:00
Stephen Birarda
7dee3c61f3 Merge pull request #7038 from kencooke/master
HRTF-based audio spatialization engine
2016-02-08 15:37:09 -08:00
Seth Alves
4f8a7a080f remove debugging print 2016-02-08 15:33:03 -08:00
Seth Alves
82fcfc1d64 don't apply clock-skew to a lastEdited of 0 2016-02-08 15:31:32 -08:00
Seth Alves
e2098038f1 only setLastEdited on properties to be sent 2016-02-08 15:16:15 -08:00
Seth Alves
eb1c159c7e only setLastEdited on properties to be sent 2016-02-08 15:16:04 -08:00
Seth Alves
5b5ddebb1a set last-edited when updating a child's queryAACube 2016-02-08 15:09:51 -08:00
Seth Alves
92d016f03a debugging prints for queryAACube 2016-02-08 15:09:34 -08:00
Seth Alves
44ddfb8039 set last-edited when updating a child's queryAACube 2016-02-08 15:08:58 -08:00
Ken Cooke
0968118ef7 Removed the commented-out AVX2 detection 2016-02-08 14:51:14 -08:00
Anthony J. Thibault
2667fe3c24 Merge branch 'master' into tony/avatar-on-moving-platform 2016-02-08 14:32:46 -08:00
Anthony J. Thibault
20a38f613e Rig: remove position delta based velocity.
In general, the physics body velocity is MUCH more behaved now.
2016-02-08 14:30:28 -08:00
Brad Davis
390df78327 Make threaded present optional 2016-02-08 14:10:51 -08:00
Zach Pomerantz
a7bafed61b Change ShapeKey::CULL to NO_CULL_FACE 2016-02-08 13:44:42 -08:00
Zach Pomerantz
9e5df79279 Add tone-mapping to overlay emissive shader 2016-02-08 13:31:12 -08:00
Zach Pomerantz
1d2acbe47e Bring GeometryCache render*Instance up to standard 2016-02-08 13:28:14 -08:00
ericrius1
bad4a5d601 changed ac script to take into account duration 2016-02-08 12:49:56 -08:00
ericrius1
c169a7cdd5 calculating clip length 2016-02-08 12:36:14 -08:00
ericrius1
6b240dfd5f calculating length of wav file 2016-02-08 12:34:46 -08:00
Philip Rosedale
63afa8c1ed Merge pull request #7040 from hyperlogic/tony/landing-animation
MyAvatar: added standing and run landing animations
2016-02-08 11:38:12 -08:00
samcake
ad3f3a6dcf Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-08 10:30:54 -08:00
Brad Hefta-Gaub
7939f1381c Merge pull request #7036 from jherico/qml
Fix native text rendering by forcing positions to integer values
2016-02-08 09:45:57 -08:00
Anthony Thibault
c4f9a4805c MyAvatar: moving platform support
* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Brad Hefta-Gaub
3f0ebf7732 Merge pull request #7031 from AndrewMeadows/simulation-ownership
server can clear simulation ownership
2016-02-06 19:19:39 -08:00
Ken Cooke
e2066c7719 Disabled AVX support on Mac. XCode is still missing __builtin_cpu_supports (added to Clang in Jul 2015?) 2016-02-06 11:22:19 -08:00
Ken Cooke
3d684dd0e7 Refactor AVX code for separate compilation and runtime dispatch 2016-02-06 10:55:23 -08:00
Brad Hefta-Gaub
7e22ac997a Merge pull request #7029 from birarda/atp-test
fix ATP SendQueue failure to receive after re-activity
2016-02-05 19:36:53 -08:00
Brad Hefta-Gaub
eebf6f8883 Merge pull request #7021 from hyperlogic/tony/animation-mirror-support
AnimClip: Animation mirror support
2016-02-05 19:25:01 -08:00
samcake
76d8135fdc Trying to introduce the Filtering step after the full scene culling 2016-02-05 18:21:21 -08:00
Anthony J. Thibault
d24a024726 MyAvatar: added standing and run landing animations 2016-02-05 17:53:50 -08:00
Ken Cooke
96f1191a97 Compiler fixes 2016-02-05 17:46:26 -08:00
Ken Cooke
7a07e57144 Compiler fixes 2016-02-05 17:27:33 -08:00
samcake
91a28c597a Quiet warnings 2016-02-05 17:18:14 -08:00
Philip Rosedale
a98efbc660 Merge pull request #6997 from jagwire/WorkingEnergy
Working energy usage for entity manipulation.
2016-02-05 17:17:45 -08:00
samcake
502abd3e93 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-05 16:50:18 -08:00
samcake
e5f3805d0e Fixing the item insert in cell criteria for subcell and adding debgging tool 2016-02-05 16:49:43 -08:00
Ken Cooke
ad0383114b Compiler fixes 2016-02-05 16:34:04 -08:00
Ken Cooke
1a1b34296c Compiler fixes 2016-02-05 15:44:31 -08:00
Ken Cooke
721fa9d43a HRTF-based audio spatialization engine 2016-02-05 15:24:09 -08:00
Andrew Meadows
09bdccb18c Merge pull request #7032 from hyperlogic/tony/standing-jump
MyAvatar: Standing Takeoff and In-Air Animations
2016-02-05 13:45:52 -08:00
Zach Pomerantz
c334e4ebcb Add JSON interface to render::Job::Config 2016-02-05 13:03:47 -08:00
Zach Pomerantz
8bf6c66327 Add (de)serializer for QObject->JSON 2016-02-05 13:03:46 -08:00
Bradley Austin Davis
ebf0bf394a Fix native text rendering by forcing positions to integer values 2016-02-05 11:43:31 -08:00
Zach Pomerantz
d9132f3973 Clean up geometry instanced calls 2016-02-05 11:22:45 -08:00
Zach Pomerantz
b0a9c299ed Add tone mapping to overlay shaders 2016-02-05 11:18:42 -08:00
Anthony J. Thibault
f13e31c7fc CharacterController: removed unnecessary code. 2016-02-05 10:53:58 -08:00
Zach Pomerantz
a1ed29e6f8 Rename setupTransparent->setupBatch 2016-02-05 10:53:01 -08:00
Babiuch, Ryan Nicholas
aab98db812 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-05 12:49:38 -06:00
Zach Pomerantz
aa50d1e98e Add factor and shading to overlay/translucent light shaders 2016-02-05 10:27:07 -08:00
samcake
57b6ad3c54 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-05 09:23:31 -08:00
Anthony J. Thibault
bfeace78f7 AnimInverseKinematics: warning fixes 2016-02-04 18:51:48 -08:00
samcake
a999e046b5 Showing the LOD angle 2016-02-04 17:59:35 -08:00
Anthony J. Thibault
51189cfc50 AnimInverseKinematics: opened up UpLeg and Leg constraints
This improves the quality of the jump animations, while IK is enabled.
2016-02-04 17:56:41 -08:00
Anthony J. Thibault
8ca8550f26 MyAvatar: Standing Takeoff and In-Air Animations
Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.

CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Zach Pomerantz
a4cea0a307 Conform model/overlay shaders 2016-02-04 16:21:56 -08:00
Brad Hefta-Gaub
817245accc Merge pull request #7025 from jherico/qml
QML Work
2016-02-04 16:03:39 -08:00
Zach Pomerantz
44d297e7e2 Differentiate named calls by pipeline 2016-02-04 15:32:47 -08:00
Zach Pomerantz
f0797d8ea0 Move instanced pipeline setup to lambda from batch 2016-02-04 15:32:28 -08:00
Babiuch, Ryan Nicholas
fb5236e9b2 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-04 16:50:43 -06:00
Bradley Austin Davis
dc0e038535 Add drive selection to the file dialog 2016-02-04 13:51:43 -08:00
Stephen Birarda
42e9a4ebf0 fix ATP SendQueue failure to receive after re-activity 2016-02-04 13:43:50 -08:00
Bradley Austin Davis
64597f9d9f Fixing save dialog issues saving new files 2016-02-04 13:32:52 -08:00
Andrew Meadows
2da46ff26a server-side release ownership 2016-02-04 13:26:07 -08:00
Andrew Meadows
af57f5d120 add simple and fast DirtyOctreeElementOperator 2016-02-04 13:26:07 -08:00
Andrew Meadows
959f924b1d flag entity as changed when changing simulatorID 2016-02-04 13:26:07 -08:00
Andrew Meadows
91a2f86482 update some comments 2016-02-04 13:26:06 -08:00
Andrew Meadows
e51edaa117 update some comments 2016-02-04 13:26:06 -08:00
Andrew Meadows
381049acb3 clear simulation ownership when owners vanish 2016-02-04 13:26:06 -08:00
Andrew Meadows
05fb866bb5 fix spelling typo in comment 2016-02-04 13:26:06 -08:00
Andrew Meadows
e3351c05a2 make some methods const 2016-02-04 13:26:06 -08:00
Anthony J. Thibault
a8e092272c AnimStateMachine: added new State parameter interpType
interpType defines how the interpolation between two states is performed.

   * SnapshotBoth: Stores two snapshots, the previous animation before interpolation begins and the target state at the
     interTarget frame.  Then during the interpolation period the two snapshots are interpolated to produce smooth motion between them.
   * SnapshotPrev: Stores a snapshot of the previous animation before interpolation begins.  However the target state is
     evaluated dynamically.  During the interpolation period the previous snapshot is interpolated with the target pose
     to produce smooth motion between them.  This mode is useful for interping into a blended animation where the actual
     blend factor is not known at the start of the interp or is might change dramatically during the interp.
2016-02-04 10:32:58 -08:00
samcake
cc7f03e7e4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-04 10:29:41 -08:00
Zach Pomerantz
cb06d4a9e4 Fix -Wunused-variable for geometry solid stream formats 2016-02-04 10:13:35 -08:00
Zach Pomerantz
9e7e6be549 Fix -Wunused-variable for MeshPart ShapeKeys 2016-02-04 10:06:07 -08:00
Zach Pomerantz
0c31c072a3 Fix -Wreorder for DrawOverlay3D ctor 2016-02-04 10:03:35 -08:00