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SpatiallyNestable: made getParentPointer protected again.
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@ -137,13 +137,13 @@ public:
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bool isDead() const { return _isDead; }
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bool isParentIDValid() const { bool success = false; getParentPointer(success); return success; }
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SpatiallyNestablePointer getParentPointer(bool& success) const;
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protected:
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const NestableType _nestableType; // EntityItem or an AvatarData
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QUuid _id;
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QUuid _parentID; // what is this thing's transform relative to?
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quint16 _parentJointIndex { 0 }; // which joint of the parent is this relative to?
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SpatiallyNestablePointer getParentPointer(bool& success) const;
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mutable SpatiallyNestableWeakPointer _parent;
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