Commit graph

1187 commits

Author SHA1 Message Date
Seth Alves
b19d505fc1 remove stray debug print 2015-07-01 20:32:45 -07:00
Seth Alves
246861221c rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready. 2015-07-01 20:17:21 -07:00
Seth Alves
6e3cab9f4d fix logic problem with previous fix 2015-07-01 12:37:15 -07:00
Seth Alves
593ed9f998 work around problem where EntityItem::setActionData is called before the entity tree is set up 2015-07-01 12:26:51 -07:00
Seth Alves
e8a6acd65b responses to code review 2015-07-01 10:42:04 -07:00
Seth Alves
5e2f7204b4 responses to code review 2015-07-01 10:29:42 -07:00
Seth Alves
6e7973f5b9 coding-standard / code-review 2015-06-30 19:28:22 -07:00
Seth Alves
f4bbbcbec7 try to explain action class hierarchy in a comment 2015-06-30 19:05:34 -07:00
Seth Alves
a300dec1f7 update entity data bytes whenever it's asked for 2015-06-30 10:42:34 -07:00
Seth Alves
7d7e3769f6 suppress a log message 2015-06-30 09:56:15 -07:00
Seth Alves
9b7ea19087 include action type in arguments delivered to scrips 2015-06-29 14:33:58 -07:00
Seth Alves
c539d9f233 allow for removal and readdition of an action in one time-slice without asserting 2015-06-29 12:22:06 -07:00
Seth Alves
3e88e1f400 unbungle merge 2015-06-29 10:04:27 -07:00
Seth Alves
1d122060a6 merge andrew's sim-ownership branch 2015-06-29 09:50:38 -07:00
Andrew Meadows
513285a00e use macros for packing/unpacking QByteArray 2015-06-29 07:27:34 -07:00
Andrew Meadows
769755e30a recycle PROP_SIMULATOR_ID 2015-06-29 06:20:14 -07:00
Seth Alves
0970f010a4 provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are 2015-06-27 13:31:00 -07:00
Seth Alves
c0c1116c69 attempt some clean-ups in edge/unexpected situations 2015-06-27 11:09:28 -07:00
Seth Alves
aa3c7eac9b Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-27 10:12:59 -07:00
Seth Alves
30be515a94 remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity 2015-06-27 08:53:27 -07:00
Andrew Meadows
4d4b97fe59 add priority promotion to reduce volunteer races
also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f promote volunteer priority
also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6 pack terse update parameters near each other
also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
ff67b54f87 don't read terse update data for objs we own 2015-06-26 21:58:40 -07:00
Andrew Meadows
1ba937eab9 fix bug in streaming of SimulationOwner class 2015-06-26 21:58:40 -07:00
Andrew Meadows
40f6ecd936 fix crash for dereference null pointer 2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561 remove debug code 2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b SimulationOwner as one property 2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc partial progress toward sim ownership negotiations
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
c87e7c99ce bid for ownership on script-change phys properties 2015-06-26 21:57:04 -07:00
Andrew Meadows
4b29907216 trigger bid for ownership on action manipulations 2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34 claim ownership faster for scripted manipulations 2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397 accept simulation release from entity-server 2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514 more work on simulator priority
scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Andrew Meadows
82ba5cd4b6 sim ownership uses expiry, apply priority rules 2015-06-26 21:57:04 -07:00
Andrew Meadows
443c7d9c70 allow equal priority to take simulation ownership 2015-06-26 21:57:04 -07:00
Andrew Meadows
8afd9a5e1d add EntityItem::_simulatorPriority as uint8_t 2015-06-26 21:57:04 -07:00
Seth Alves
9f6ec4120d undo previous experiment 2015-06-26 18:43:56 -07:00
Seth Alves
0739c46249 if new action data is the same as the old action data, don't re-unpack it 2015-06-26 18:13:53 -07:00
Seth Alves
300d35219d move functions our of header to cpp file 2015-06-26 16:54:01 -07:00
Seth Alves
b4537b081f fix clearActions 2015-06-26 16:02:47 -07:00
David Rowe
8d83e23bab Improve entity properties list code comment 2015-06-26 15:37:16 -07:00
Seth Alves
70aa762f61 merge from upstream 2015-06-26 15:34:10 -07:00
ZappoMan
ccbc048f64 repair bad ordering of PROP_SCRIPT_TIMESTAMP 2015-06-26 14:59:40 -07:00
Seth Alves
bc7271769c merge from master 2015-06-26 14:29:40 -07:00
David Rowe
1898c6bd55 Merge branch 'master' into 20547
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Seth Alves
005bd8bda5 merge from upstream 2015-06-26 12:33:35 -07:00
Brad Hefta-Gaub
2c30711229 Merge pull request #5210 from bwent/faceCameraProp
Added faceCamera property for text entities
2015-06-26 12:29:25 -07:00
Seth Alves
d09588b7fa put upper bound on size of serilized action parameters so they'll fit in MTU 2015-06-26 12:11:34 -07:00
bwent
aa865680ab Added faceCamera property to Text Entities
…and removed from base
2015-06-25 15:38:38 -07:00