Philip Rosedale
93261976c0
Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
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Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
ericrius1
66a4ff752c
cleaning up lifetime calc
2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f
fixed way lifetime on pointer entity is updated
2015-09-10 08:59:05 -07:00
Anthony J. Thibault
839047e583
Improvements to squeezeHands.js
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* Account for controller dead spot. This helps us to see first few frames of the opening animation
and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
ericrius1
5025030726
added lifetime to pointer, default grab behavior now honors objects initial position and rotation
2015-09-09 14:24:30 -07:00
ericrius1
572b120bf0
removed print statements
2015-09-08 15:57:31 -07:00
ericrius1
7133fc94f5
hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey
2015-09-08 12:54:02 -07:00
Brad Davis
a8b5336e02
Merge pull request #5709 from ZappoMan/breakdanceToy
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next wave of breakdance work
2015-09-03 14:55:04 -07:00
Brad Hefta-Gaub
44c554895d
next wave of breakdance work
2015-09-03 14:33:25 -07:00
ericrius1
ebe5818c84
relative path
2015-09-03 14:09:01 -07:00
ericrius1
fa42334430
added userData manipulations to grab script
2015-09-03 11:30:44 -07:00
ericrius1
d303c7e119
only add actions to physical objects
2015-09-02 16:45:50 -07:00
ericrius1
1e6198cf59
update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js
2015-09-02 11:29:37 -07:00
Brad Hefta-Gaub
542b124146
first cut at breakdance toy
2015-08-27 16:12:33 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
SamGondelman
b77de1b598
added fists to toybox
2015-08-07 18:07:14 -07:00
SamGondelman
23fea1f221
working on toybox script, squeezeHands, and default mappings
2015-08-07 16:59:50 -07:00
Sam Gondelman
3256e30f02
toybox script
2015-08-05 18:54:08 -07:00
Howard Stearns
5114f82dca
Fix https://app.asana.com/0/32622044445063/38213714069516
2015-06-23 12:07:01 -07:00
ericrius1
cf579ab275
fixed bullet size to be smaller
2015-06-23 09:52:29 -07:00
Howard Stearns
e6bafb9bf1
Draggable toolBar.js, with persistence, and update some scripts for it.
2015-06-11 16:19:54 -07:00
Howard Stearns
d214f128cd
Miniumum change for gun to use per-entity collisions.
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I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Eric Levin
7a12a4d58e
added support for both right and left hydras for hydra scripts, and made picking accurate
2015-05-14 17:00:40 -07:00
Eric Levin
ebb590e58a
added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script
2015-05-14 11:46:52 -07:00
Thijs Wenker
bd8ea7bfc0
Merge branch 'master' of github.com:PhilipRosedale/hifi into 20423
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Conflicts:
examples/controllers/hydra/gun.js
2015-04-01 19:13:46 +02:00
Thijs Wenker
f22c739642
updated gunscript
2015-04-01 16:26:55 +02:00
Philip Rosedale
9642bd199d
Buttons at bottom
2015-03-31 22:12:06 -07:00
Philip Rosedale
b7f0be761c
gun buildings fall on creation, dice stops correctly
2015-03-31 16:27:09 -07:00
Philip Rosedale
182a1a726d
remove debug
2015-03-10 13:34:16 -07:00
Philip Rosedale
2d6c51ac77
Detect moving objects before catching them
2015-03-10 13:32:56 -07:00
Andrew Meadows
a758ccd75a
Merge pull request #4402 from birarda/master
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add underlying controls for user discoverability
2015-03-10 08:30:46 -07:00
Stephen Birarda
2f22c0cd96
cleanup username API from GlobalServicesScriptingInterface
2015-03-09 16:28:01 -07:00
Andrew Meadows
5b854857c1
fix JS scripts to use radians per second
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in entity properties
2015-03-07 18:02:41 -08:00
Philip Rosedale
9d021a1a1e
remove unused line
2015-02-24 11:49:12 -08:00
Philip Rosedale
7489b468f3
give angular velocity to the thrown ball
2015-02-24 11:48:35 -08:00
Thijs Wenker
4d12a6d81c
Merge branch 'master' of https://github.com/worklist/hifi into 20245
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Conflicts:
examples/notifications.js
2015-02-17 23:30:58 +01:00
Andrew Meadows
d896f3a811
Merge pull request #4252 from thoys/20224
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CR for Job #20224 - Make virtualKeyboard.js go to locations and support gamepads
2015-02-17 09:03:17 -08:00
Stephen Birarda
70e085009b
use injector restart in airGuitar script
2015-02-12 11:44:14 -08:00
Stephen Birarda
05b7cd819e
use isPlaying property instead of getter
2015-02-11 16:21:45 -08:00
Stephen Birarda
d8646f6ea0
repairs for new injector API in air guitar script
2015-02-11 16:17:10 -08:00
Thijs Wenker
2c52c9c3c0
fixes for the virtualKeyboardTextEntityExample
2015-02-11 22:57:59 +01:00
Thijs Wenker
1d5afba1fa
removed some console noise
2015-02-09 18:40:36 +01:00
Thijs Wenker
e53b38e497
style / make sure the magnifier isn't rendered when we don't want it
2015-02-09 17:16:54 +01:00
Thijs Wenker
d810283d5a
just show the instructions the first 2 times
2015-02-09 16:47:00 +01:00
Thijs Wenker
8251542b78
show instructions whenever the first gamepad is plugged since the script is loaded
2015-02-07 14:35:14 +01:00
Thijs Wenker
d270979f95
Instructions initial
2015-02-04 23:19:56 +01:00
Thijs Wenker
34fd44c081
Merge branch 'master' of https://github.com/worklist/hifi into 20224
2015-01-29 22:32:26 +01:00
Philip Rosedale
0c3f4b894c
Menu for handedness, that really works.
2015-01-29 10:53:50 -08:00
Philip Rosedale
a85c6aa956
fix tabs?
2015-01-28 09:49:45 -08:00