Commit graph

105 commits

Author SHA1 Message Date
Philip Rosedale
93261976c0 Merge pull request #5763 from hyperlogic/tony/squeeze-hands-improvements
Improvements to squeezeHands.js
2015-09-10 15:34:52 -07:00
ericrius1
66a4ff752c cleaning up lifetime calc 2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f fixed way lifetime on pointer entity is updated 2015-09-10 08:59:05 -07:00
Anthony J. Thibault
839047e583 Improvements to squeezeHands.js
* Account for controller dead spot. This helps us to see first few frames of the opening animation
  and the last few frames of the closing animation
* Added a small amount of smoothing on the triggers
* Fixed bug when controllers were closed quickly and the animation frame was never getting set,
  because frame and lastFrame were equal.
* Changed animation urls to Ozan's latest.
2015-09-09 21:46:35 -07:00
ericrius1
5025030726 added lifetime to pointer, default grab behavior now honors objects initial position and rotation 2015-09-09 14:24:30 -07:00
ericrius1
572b120bf0 removed print statements 2015-09-08 15:57:31 -07:00
ericrius1
7133fc94f5 hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey 2015-09-08 12:54:02 -07:00
Brad Davis
a8b5336e02 Merge pull request #5709 from ZappoMan/breakdanceToy
next wave of breakdance work
2015-09-03 14:55:04 -07:00
Brad Hefta-Gaub
44c554895d next wave of breakdance work 2015-09-03 14:33:25 -07:00
ericrius1
ebe5818c84 relative path 2015-09-03 14:09:01 -07:00
ericrius1
fa42334430 added userData manipulations to grab script 2015-09-03 11:30:44 -07:00
ericrius1
d303c7e119 only add actions to physical objects 2015-09-02 16:45:50 -07:00
ericrius1
1e6198cf59 update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js 2015-09-02 11:29:37 -07:00
Brad Hefta-Gaub
542b124146 first cut at breakdance toy 2015-08-27 16:12:33 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
SamGondelman
b77de1b598 added fists to toybox 2015-08-07 18:07:14 -07:00
SamGondelman
23fea1f221 working on toybox script, squeezeHands, and default mappings 2015-08-07 16:59:50 -07:00
Sam Gondelman
3256e30f02 toybox script 2015-08-05 18:54:08 -07:00
Howard Stearns
5114f82dca Fix https://app.asana.com/0/32622044445063/38213714069516 2015-06-23 12:07:01 -07:00
ericrius1
cf579ab275 fixed bullet size to be smaller 2015-06-23 09:52:29 -07:00
Howard Stearns
e6bafb9bf1 Draggable toolBar.js, with persistence, and update some scripts for it. 2015-06-11 16:19:54 -07:00
Howard Stearns
d214f128cd Miniumum change for gun to use per-entity collisions.
I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Thijs Wenker
bd8ea7bfc0 Merge branch 'master' of github.com:PhilipRosedale/hifi into 20423
Conflicts:
	examples/controllers/hydra/gun.js
2015-04-01 19:13:46 +02:00
Thijs Wenker
f22c739642 updated gunscript 2015-04-01 16:26:55 +02:00
Philip Rosedale
9642bd199d Buttons at bottom 2015-03-31 22:12:06 -07:00
Philip Rosedale
b7f0be761c gun buildings fall on creation, dice stops correctly 2015-03-31 16:27:09 -07:00
Philip Rosedale
182a1a726d remove debug 2015-03-10 13:34:16 -07:00
Philip Rosedale
2d6c51ac77 Detect moving objects before catching them 2015-03-10 13:32:56 -07:00
Andrew Meadows
a758ccd75a Merge pull request #4402 from birarda/master
add underlying controls for user discoverability
2015-03-10 08:30:46 -07:00
Stephen Birarda
2f22c0cd96 cleanup username API from GlobalServicesScriptingInterface 2015-03-09 16:28:01 -07:00
Andrew Meadows
5b854857c1 fix JS scripts to use radians per second
in entity properties
2015-03-07 18:02:41 -08:00
Philip Rosedale
9d021a1a1e remove unused line 2015-02-24 11:49:12 -08:00
Philip Rosedale
7489b468f3 give angular velocity to the thrown ball 2015-02-24 11:48:35 -08:00
Thijs Wenker
4d12a6d81c Merge branch 'master' of https://github.com/worklist/hifi into 20245
Conflicts:
	examples/notifications.js
2015-02-17 23:30:58 +01:00
Andrew Meadows
d896f3a811 Merge pull request #4252 from thoys/20224
CR for Job #20224 - Make virtualKeyboard.js go to locations and support gamepads
2015-02-17 09:03:17 -08:00
Stephen Birarda
70e085009b use injector restart in airGuitar script 2015-02-12 11:44:14 -08:00
Stephen Birarda
05b7cd819e use isPlaying property instead of getter 2015-02-11 16:21:45 -08:00
Stephen Birarda
d8646f6ea0 repairs for new injector API in air guitar script 2015-02-11 16:17:10 -08:00
Thijs Wenker
2c52c9c3c0 fixes for the virtualKeyboardTextEntityExample 2015-02-11 22:57:59 +01:00
Thijs Wenker
1d5afba1fa removed some console noise 2015-02-09 18:40:36 +01:00
Thijs Wenker
e53b38e497 style / make sure the magnifier isn't rendered when we don't want it 2015-02-09 17:16:54 +01:00
Thijs Wenker
d810283d5a just show the instructions the first 2 times 2015-02-09 16:47:00 +01:00
Thijs Wenker
8251542b78 show instructions whenever the first gamepad is plugged since the script is loaded 2015-02-07 14:35:14 +01:00
Thijs Wenker
d270979f95 Instructions initial 2015-02-04 23:19:56 +01:00
Thijs Wenker
34fd44c081 Merge branch 'master' of https://github.com/worklist/hifi into 20224 2015-01-29 22:32:26 +01:00
Philip Rosedale
0c3f4b894c Menu for handedness, that really works. 2015-01-29 10:53:50 -08:00
Philip Rosedale
a85c6aa956 fix tabs? 2015-01-28 09:49:45 -08:00