Anthony J. Thibault
389f5a1d33
ARKit Blendshape hookup work
2019-10-16 10:36:39 -07:00
Anthony J. Thibault
6efd74a339
WIP adding blendshapes to input system
2019-10-16 10:36:38 -07:00
Seth Alves
943348ba51
input action channels for eyes and eyelids and fingers. connect eyelid input actions to blendshapes.
2019-09-17 09:43:20 -07:00
Wayne Chen
4f738a5b42
code review feedback/formatting issues
2019-04-04 12:03:48 -07:00
r3tk0n
0bb10544a3
Prevent accidental rotation when teleporting.
2019-03-21 11:43:26 -07:00
r3tk0n
0255036e6d
Fix default mappings' deadzones.
2019-02-19 15:23:05 -08:00
r3tk0n
d8b1a47974
Fix oversized Vive deadzone.
2019-02-19 15:05:39 -08:00
Anthony Thibault
51d767ac2b
Reasonable defaults for position and rotation filtering for vive tracked joints.
2018-10-18 17:46:32 -07:00
Anthony Thibault
a3a87ef48b
Debug rendering of tracked objects, remove filters from body.
2018-10-10 17:52:26 -07:00
Anthony Thibault
7777f3edd0
Added OutOfRangeDataStrategy parameter to Controller Settings
...
The openvr SDK provides a way to gauge the quality of tracking on a given device via the eTrackingResult enum.
* Drop - Only Running_OK is considered valid, all other eTrackingResults will return invalid poses.
* Freeze - Only Running_OK is considered valid, but other valid TrackingResults will return the last Running_OK pose.
In esseces this will freeze the puck in place at the last good value.
* None - All valid eTrackingResults will be valid, including OutOfRange and Calibrating results. This is the default.
2018-10-09 10:51:02 -07:00
Anthony Thibault
d15cc86735
Added deceleration limit to AccelerationLimiterFilter
2018-10-09 10:51:01 -07:00
Anthony Thibault
8642edd144
Added acceleration limit filter to controller system
2018-10-09 10:51:01 -07:00
Anthony J. Thibault
42424d32f1
Added exponential smoothing filter
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Tuned coefficients to maximize glitch and vibration damping while minimizing latency.
2017-12-08 09:29:54 -08:00
seefo
106b0ad8bb
Added Vive pucks as an input channel
2017-08-02 13:08:43 -07:00
1P-Cusack
9e25c3b7d8
Renaming 'not' route to 'logicalNot'.
...
Build was failing on non-windows platforms because 'not' is a reserved
word in C++ (which Visual Studio happily ignores).
2017-07-25 14:47:34 -04:00
1P-Cusack
7319998df9
Move ThumbUp gesture detection into json map file.
2017-07-17 10:58:30 -04:00
1P-Cusack
2cd10fd459
Move 'index point' logic into json config file.
2017-07-12 11:08:50 -04:00
1P-Cusack
f5ccf508c9
Fixing braces dropped in merge conflict edit.
2017-07-10 14:11:04 -04:00
1st Playable
2cafefaff8
Merge branch 'master' into 21362
2017-07-10 12:05:36 -04:00
1P-Cusack
1d333a24c1
Add point and thumb up gestures to the vive.
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When the thumb is off the touchpad, trigger the 'thumb up' animation.
When on the thumbpad an 75% forward, trigger the 'index point animation'.
WL 21362
2017-07-10 11:51:42 -04:00
Dante Ruiz
577969481d
head puck working
2017-06-30 23:43:12 +01:00
Dante Ruiz
b3401d9762
making some final changes
2017-05-30 23:55:45 +01:00
Dante Ruiz
8538c700b5
saving head work
2017-05-25 21:41:41 +01:00
Dante Ruiz
8cb9bfcc81
fixed merge conflict
2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Dante Ruiz
78f6d2e850
fix low velocity filter
2017-05-18 21:22:42 +01:00
Dante Ruiz
90ddc16d09
add calibration data to filters
2017-05-18 17:07:28 +01:00
Dante Ruiz
25b1bb0633
adjusted values
2017-05-16 23:34:46 +01:00
Dante Ruiz
bb4c0d972d
head routed through the vive input plugin
2017-05-10 00:10:26 +01:00
Dante Ruiz
31f6038e45
limbs tracking pucks
2017-05-03 20:08:42 +01:00
Thijs Wenker
2dcbe18e5b
Fix for weird avatar Switch Vive -> Desktop mode
2016-10-28 04:07:20 +02:00
James B. Pollack
1eaac8605f
invert the structure and make it work with oculus
2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9
jumping
2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1
demo changes
2016-08-17 15:08:43 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Bradley Austin Davis
bc838ac0b4
Fix vive json
2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
howard-stearns
c2858f847b
Partition vive trackpad by center, x, and y (not just center v outer).
2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
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Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c
Fix hand controller pointer after input changes.
2016-05-23 13:33:42 -07:00
Brad Davis
ba357721bf
Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
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Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00
Anthony J. Thibault
c91455a291
Added mapping from Vive LSTouch and RSTouch to Standard.
2016-05-11 10:36:55 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
...
* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
howard-stearns
d3c6662198
Take the deadband down a notch, following feedback from P.
2016-05-03 16:35:20 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Brad Davis
f651adbd24
Correcting vive button naming
2016-03-08 15:12:54 -08:00
Brad Davis
1312901f06
Removing thumb mappings, using start/back for camera and menu
2016-03-08 15:09:45 -08:00
AlessandroSigna
b77945d430
Vive - fix input drifting
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Conflicts:
libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp
2015-11-02 16:06:17 -08:00