Seth Alves
a6a61d7e2f
Merge pull request #5770 from birarda/master
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repair to packing of octree query from headless viewer
2015-09-10 14:53:27 -07:00
Stephen Birarda
f58804a30e
repair to packing of query data from headless viewer
2015-09-10 14:35:44 -07:00
Brad Hefta-Gaub
5a4a75f4cc
Merge pull request #5767 from jherico/lisa
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Eliminate excessive debug logging from procedural setup
2015-09-10 12:25:41 -07:00
Anthony Thibault
e8ede3ad00
Merge pull request #5731 from ChristophHaag/master
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build fixes
2015-09-10 11:36:45 -07:00
Brad Davis
48bd54f81b
Eliminate excessive debug logging from procedural setup
2015-09-10 10:57:37 -07:00
Brad Hefta-Gaub
f45e182d33
fix CR feedback, add examples
2015-09-10 09:06:56 -07:00
Brad Hefta-Gaub
ede0a39b5b
prevent Script.include() from including the same file multiple times
2015-09-09 17:54:09 -07:00
Brad Hefta-Gaub
626fcb867b
CR feedback
2015-09-09 17:27:39 -07:00
Brad Hefta-Gaub
f710afbfd1
CR feedback
2015-09-09 17:26:01 -07:00
Brad Hefta-Gaub
d62945c6bf
fix degenerative url scheme case
2015-09-09 17:13:16 -07:00
Ryan Huffman
08ce09a89b
Merge pull request #5758 from birarda/master
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fix for supression of packet from unknown nodes
2015-09-09 16:16:39 -07:00
Andrew Meadows
155d9e422a
Merge pull request #5587 from howard-stearns/decouple-avatar-updates
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Decouple Avatar Update
2015-09-09 15:36:19 -07:00
Stephen Birarda
f06e4eaae9
fix suppression of packet from unknown node
2015-09-09 15:20:35 -07:00
Ryan Huffman
da5bdd5641
Merge pull request #5752 from birarda/master
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make all AssetClient packets reliable
2015-09-09 12:50:47 -07:00
Howard Stearns
83d14d3380
Protect avatarLock.
2015-09-09 11:11:06 -07:00
Howard Stearns
3f5744712f
Remove optional "parent" argument.
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GenericThread used to accept an optional "parent" argument, defaulting to nullptr.
This was odd, because the moveToThread() in GenericThread::initialize() would
become a no-op if the instance ever inits QObject(someNonNullParentQObject).
(The only clue would be a log message "QObject::moveToThread: Cannot move objects with a parent",
and things would end up in the same thread that created the instance.)
As it turns out, all the subclasses of GenericThread do not init
GenericThread(parent), so things worked as expected.
2015-09-09 11:04:17 -07:00
Stephen Birarda
2849d80274
use the exact payload size where possible
2015-09-09 10:39:53 -07:00
Howard Stearns
73a5714d66
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-09 10:37:11 -07:00
Stephen Birarda
e7e1f5fe5c
make all of AssetClient packets reliable
2015-09-09 10:35:31 -07:00
Howard Stearns
24f1387579
Consistently use brace initialization in class headers.
2015-09-09 10:34:08 -07:00
Howard Stearns
f818ac2b74
Merge pull request #5744 from hyperlogic/tony/enable-lean-flag
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Added a flag to enable and disable lean.
2015-09-09 10:18:12 -07:00
Howard Stearns
74c92af8e0
Merge pull request #5741 from AndrewMeadows/brokenCapsules
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fix for bad bounding capsules for avatars
2015-09-09 09:33:57 -07:00
Seth Alves
e06461ea15
Merge pull request #5724 from hyperlogic/tony/anim-debug-draw-improvements
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AnimDebugDraw Improvements
2015-09-08 17:07:51 -07:00
Howard Stearns
eb67254e54
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-08 16:54:14 -07:00
Anthony J. Thibault
387d50c217
Added a flag to enable and disable lean.
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This should help improve our idle and walk animations, because
animation on the "lean" joint was being lost, even when we did
not require procedural leaning.
2015-09-08 16:35:06 -07:00
Stephen Birarda
a3feff1bd4
put DomainServerConnectionToken back in NON_SOURCED
2015-09-08 16:19:15 -07:00
Stephen Birarda
c670c9a0d5
fix for AnimNodeLoader use of Resource loaded
2015-09-08 15:31:37 -07:00
Howard Stearns
26f63a44fc
Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates
2015-09-08 15:30:22 -07:00
Stephen Birarda
e1a31f4dbe
put back TextureCache headers
2015-09-08 15:23:26 -07:00
Stephen Birarda
a3959109f1
resolve conflicts on merge with upstream/master
2015-09-08 15:18:39 -07:00
Brad Hefta-Gaub
152a86b0e9
Merge pull request #5735 from hyperlogic/tony/no-particle-fix
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Fix for RenderableParticleffectEntityItem assert.
2015-09-08 15:13:38 -07:00
Brad Hefta-Gaub
8185a8da7f
Merge pull request #5732 from jherico/selma
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Procedural skyboxes
2015-09-08 15:12:59 -07:00
Andrew Meadows
4a40781e2f
remove some commented out cruft
2015-09-08 15:11:19 -07:00
Andrew Meadows
281e4f21fc
fix avatar bounding capsule calculations
2015-09-08 15:03:12 -07:00
Andrew Meadows
90fe54e6d6
remove cruft and minor cleanup
2015-09-08 15:03:12 -07:00
Stephen Birarda
e1c395f5ea
resolve conflicts on merge with upstream/master
2015-09-08 14:56:23 -07:00
Stephen Birarda
b8bf9a1104
fix OBJReader loading with URL
2015-09-08 14:51:51 -07:00
Howard Stearns
27f4bca0a4
Cleanup: This appears to be complete and working -- EXCEPT for loading animations on the update thread!
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Until I figure that out, the answer is to turn off Developer->Avatar->"Enable Avatar Update Threading", run through forward/back/left/right/strafeLeft/strafeRight, and then turn "Enable Avatar Update Threading" back on.
2015-09-08 14:49:58 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Stephen Birarda
e0a8469354
fix for sequence point warning
2015-09-08 13:42:52 -07:00
David Rowe
2325cb8ee0
Merge branch 'master' into 20669
2015-09-08 13:26:20 -07:00
David Rowe
99c1e06201
Code tidying
2015-09-08 13:25:15 -07:00
Anthony J. Thibault
c728cd4c4c
Fix for RenderableParticleffectEntityItem assert.
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When a particle system had no living particles, PendingChanges::updateItem
would assert, due to the access to _vertices[0]. In release this might be
harmless as this memory is never accessed, but different implementations of
std::vector might do different things here. So, let's be safe and early
return when the number of particles is 0.
2015-09-08 12:03:41 -07:00
Stephen Birarda
9a8bd607b5
Merge pull request #5729 from rudi-c/build_docs_and_fixes
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Build docs and dependency fixes
2015-09-08 11:29:15 -07:00
David Rowe
cdd5e68815
Add colorStart and colorFinish entity particle properties
2015-09-08 11:28:53 -07:00
Anthony J. Thibault
6d5927c0c9
Now with less copies.
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* AnimSkeleton now returns AnimPoses by const ref.
* AnimDebugDraw: uses references to Poses on the stack instead of copies
within inner loops.
* AnimDebugDraw: Removed unnecessary universal refs in range based for loops.
2015-09-08 10:51:23 -07:00
Christoph Haag
ddcee763ca
extend macros to take return value if necessary
2015-09-08 19:10:15 +02:00
Stephen Birarda
9878143661
repairs to ShaderCache for Resource changes
2015-09-08 08:58:35 -07:00
Stephen Birarda
25aeda2e18
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-08 08:40:51 -07:00
Stephen Birarda
c49088846f
add an alias for AvatarDataSequenceNumber
2015-09-08 08:26:14 -07:00