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Merge pull request #5767 from jherico/lisa
Eliminate excessive debug logging from procedural setup
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5a4a75f4cc
1 changed files with 1 additions and 1 deletions
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@ -162,7 +162,7 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& size) {
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if (replaceIndex != std::string::npos) {
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fragmentShaderSource.replace(replaceIndex, PROCEDURAL_BLOCK.size(), _shaderSource.toLocal8Bit().data());
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}
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qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str();
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//qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str();
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_fragmentShader = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSource));
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_shader = gpu::ShaderPointer(gpu::Shader::createProgram(_vertexShader, _fragmentShader));
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gpu::Shader::makeProgram(*_shader);
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