From 48bd54f81bc9b823422ac09a61d01bd2b391b0fe Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 10 Sep 2015 10:57:37 -0700 Subject: [PATCH] Eliminate excessive debug logging from procedural setup --- libraries/procedural/src/procedural/Procedural.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/procedural/src/procedural/Procedural.cpp b/libraries/procedural/src/procedural/Procedural.cpp index 7224704e7d..e282dbb8c3 100644 --- a/libraries/procedural/src/procedural/Procedural.cpp +++ b/libraries/procedural/src/procedural/Procedural.cpp @@ -162,7 +162,7 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& size) { if (replaceIndex != std::string::npos) { fragmentShaderSource.replace(replaceIndex, PROCEDURAL_BLOCK.size(), _shaderSource.toLocal8Bit().data()); } - qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str(); + //qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str(); _fragmentShader = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSource)); _shader = gpu::ShaderPointer(gpu::Shader::createProgram(_vertexShader, _fragmentShader)); gpu::Shader::makeProgram(*_shader);