Eliminate excessive debug logging from procedural setup

This commit is contained in:
Brad Davis 2015-09-10 10:57:37 -07:00
parent 6bc59341eb
commit 48bd54f81b

View file

@ -162,7 +162,7 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& size) {
if (replaceIndex != std::string::npos) {
fragmentShaderSource.replace(replaceIndex, PROCEDURAL_BLOCK.size(), _shaderSource.toLocal8Bit().data());
}
qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str();
//qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str();
_fragmentShader = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShaderSource));
_shader = gpu::ShaderPointer(gpu::Shader::createProgram(_vertexShader, _fragmentShader));
gpu::Shader::makeProgram(*_shader);