samcake
1adf2cc8ba
Repesenting the collision meshes of a Model correctly
2015-12-08 16:45:12 -08:00
Sam Cake
9faec326da
CHanging the lighting BUffer format and adding tone mapping
2015-12-08 08:34:42 -08:00
Brad Hefta-Gaub
d07629489c
Merge pull request #6543 from Atlante45/pointer
...
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Brad Hefta-Gaub
49a7852d76
Merge pull request #6540 from Atlante45/warnings
...
Fix warnings on OS X
2015-12-04 10:19:25 -08:00
Atlante45
07387ab8c0
Fix most OpenGL warnings
2015-12-04 10:01:43 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Brad Davis
3854523787
Fixing 32 bit build breakage
2015-12-03 09:17:41 -08:00
Brad Davis
7a05a664f4
Updating GPU for 64 bit
2015-12-02 21:34:11 -08:00
Atlante45
d08a4d77dc
Shader cleanup
2015-11-24 11:51:56 -08:00
Atlante45
28c8cf26f5
Fix shader transform errors
2015-11-24 11:51:56 -08:00
Atlante45
cb14fbf4a1
Instance particle draw calls
2015-11-24 11:51:56 -08:00
Atlante45
230a413ec1
First pass at new particle shader
2015-11-24 11:51:56 -08:00
Seth Alves
66387c4530
use icons to show network and physics status
2015-11-10 17:02:57 -08:00
Brad Davis
764ecba2a8
Adding diagnostics to track down the 'black rectangles of death'
2015-11-02 21:55:35 -08:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Andrew Meadows
7fa069cf30
fix line endings grumble gruble
2015-10-20 09:38:25 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Atlante45
cba8b0962d
Fix warnings
2015-10-09 13:29:59 -07:00
samcake
bad5ea7d53
grouping the depth and stencil buffer into a single buffer
2015-10-08 16:47:33 -07:00
samcake
dff598ebd1
clening and getting ready for pr
2015-10-08 12:06:09 -07:00
samcake
a2ca1c033d
FIxing the rear view mirror issue with background and fooling around with Lighting equations
2015-10-07 19:04:03 -07:00
samcake
0a351a8a0c
FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
2015-10-07 14:26:33 -07:00
samcake
05da9d94cd
fixing the depth stencil texture case
2015-10-07 11:20:11 -07:00
samcake
894c8c0a93
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-05 19:23:30 -07:00
samcake
12fedb6ff0
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
2015-10-05 18:31:05 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
Brad Davis
c8aea67505
Working on texture compatibility with Shadertoy
2015-10-02 19:09:43 -07:00
samcake
edaa8f998a
Migrating to the new mesh for rendering and having problems with multi part mesh
2015-10-02 18:12:16 -07:00
samcake
a22ee03732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-02 12:25:09 -07:00
samcake
edb485cb0f
working on getting the Model payload to use model::Mesh
2015-10-02 12:24:41 -07:00
Brad Davis
de5e95f7dc
Improved procedural surfaces, textures and more standard uniforms
2015-10-02 11:57:13 -07:00
samcake
690620d74d
Cleaning code
2015-10-01 19:23:32 -07:00
samcake
3490e08521
Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
2015-10-01 18:42:09 -07:00
samcake
75e858cd13
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
2015-09-30 15:54:03 -07:00
Sam Gateau
e78f1521ab
getting the stencil buffer in place
2015-09-30 09:24:36 -07:00
Brad Hefta-Gaub
dccf121cd3
Merge pull request #5928 from jherico/homer
...
Disabling vertex attrib format due to crashes
2015-09-29 10:01:36 -07:00
Brad Davis
daf803e8ea
Disabling vertex attrib format due to crashes
2015-09-29 09:52:41 -07:00
samcake
8a8411c8d1
Merge branch 'master' of https://github.com/highfidelity/hifi into calvin
2015-09-29 09:15:53 -07:00
samcake
833c31a6a6
Merge pull request #5923 from jherico/lisa
...
Fix broken textures in stereo/HMD
2015-09-28 18:21:08 -07:00
Brad Hefta-Gaub
670df7e443
fix coding standard issue and comment
2015-09-28 17:36:42 -07:00
Brad Davis
375d783997
Better fix for texture issues in stereo
2015-09-28 17:13:51 -07:00
Brad Davis
88d48994ed
Disabling glVertexAttribFormat for now because of an issue with instancing
2015-09-28 16:17:56 -07:00
Brad Hefta-Gaub
32b56a4bf7
fix the slight flicker that's being caused by error in calculating the model inverse matrix
2015-09-28 16:09:57 -07:00
samcake
728a4cb112
Adding the comment to the glActiveBindTexture call
2015-09-28 12:45:39 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Brad Davis
203c601e95
Fix for bad textures when using _glActiveBindTexture
2015-09-28 12:26:11 -07:00
Brad Hefta-Gaub
85b2322acc
more work on batch optimzation
2015-09-24 17:11:14 -07:00
samcake
46e9c463fc
Merge pull request #5885 from ZappoMan/batchOptimizations
...
Batch optimizations
2015-09-23 19:30:51 -07:00
Brad Hefta-Gaub
432dc2055f
gak
2015-09-23 17:38:59 -07:00
Brad Hefta-Gaub
9a0e5b9870
address Sam's concerns
2015-09-23 17:37:48 -07:00
Brad Hefta-Gaub
62c1e40127
CR repairs
2015-09-23 17:15:29 -07:00
ZappoMan
65a079cb53
fix mac build
2015-09-23 16:48:34 -07:00
samcake
9c44c3e4a4
Removing warnings
2015-09-23 16:19:34 -07:00
samcake
5176d51714
Merge and fix warnings
2015-09-23 16:05:53 -07:00
Brad Hefta-Gaub
24e2215f14
fix mac/unix build
2015-09-23 15:47:52 -07:00
samcake
5fd2992c28
sometimes, magic happens, and clean rebuilds...
2015-09-23 15:34:49 -07:00
samcake
83116fdd85
Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
2015-09-23 15:20:39 -07:00
Brad Hefta-Gaub
ef25876c9a
implement vector caching for gpu::Batch
2015-09-23 14:46:47 -07:00
samcake
acfb5a32bc
Rename the nb parameters with num
2015-09-23 12:28:46 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
samcake
c9cb768945
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-19 09:00:19 -07:00
samcake
8941741508
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
2015-09-18 18:47:18 -07:00
Brad Hefta-Gaub
ec87502f49
Merge pull request #5840 from jherico/bart
...
Instanced rendering for Box entities
2015-09-18 18:06:25 -07:00
Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Bradley Austin Davis
f851c6204f
Remove overcalling of glVertexAttrib4f
2015-09-18 15:14:04 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Brad Davis
743d79335d
Procedural shaders V2
2015-09-07 17:37:45 -07:00
Stephen Birarda
1d6f43e0d0
cleaned up some warnings
2015-08-27 18:26:55 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Andrew Meadows
45c846572e
Merge pull request #5645 from jherico/maggie
...
Fixing problems reported by static analysis tool
2015-08-26 08:31:05 -07:00
samcake
fda9827100
Merge pull request #5529 from SeijiEmery/gputest
...
gputest
2015-08-25 20:03:08 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
Seiji Emery
4d9f45475e
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
2015-08-24 14:38:26 -07:00
Brad Davis
76f236adf6
New stereo rendering implementation
2015-08-21 00:29:24 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Seiji Emery
6b5fb60fcf
Merge remote-tracking branch 'highfidelity/master' into gputest
2015-08-19 11:24:15 -07:00
Andrew Meadows
9ee49c3e1e
Merge pull request #5551 from sethalves/quiet-compiler
...
Quiet compiler
2015-08-18 09:54:29 -07:00
Anthony J. Thibault
cd58f012a3
Fix for ATI discrete graphics on 2015 macbook pro / mac pro.
...
Fixed incorrect size for camera transform uniforms passed via
glBindBufferRange. This is a legitimate bug on our side.
I guess Intel and nVidia drivers just happen to ignore this field.
This was likely causing many of the shader TransformCamera members
to be identity or un-initialized, specifically, the projection
matrix values.
This was resulting in a black screen on ATI gpus.
2015-08-15 09:42:05 -07:00
Brad Davis
f539e95e53
Fixing includes
2015-08-11 12:02:40 -07:00
Bradley Austin Davis
e94cff594d
Working on breaking up transfers and draws
2015-08-11 12:02:39 -07:00
Seth Alves
fedbfe8881
fix jumbled merge
2015-08-11 11:00:04 -07:00
Seth Alves
804c1ecf8e
quiet compiler
2015-08-11 10:46:53 -07:00
Seth Alves
dab5848330
quiet compiler
2015-08-11 10:21:30 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Seiji Emery
5ca8d20251
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
...
Conflicts:
cmake/modules/Find3DConnexionClient.cmake
interface/external/connexionclient/readme.txt
interface/src/devices/3DConnexionClient.cpp
interface/src/devices/3DConnexionClient.h
2015-08-05 15:56:06 -07:00
Stephen Birarda
998a8168a3
remove an extra unneeded message
2015-08-05 14:38:14 -07:00
Stephen Birarda
653e0d29c7
resolve conflicts on merge with upstream/core
2015-08-05 14:37:30 -07:00
Stephen Birarda
6c337b8aeb
repairs for build type of glew external
2015-08-05 14:30:36 -07:00
Bradley Austin Davis
89cc2ccfa5
More merge comments
2015-08-05 13:53:19 -07:00