Fix for bad textures when using _glActiveBindTexture

This commit is contained in:
Brad Davis 2015-09-28 12:26:11 -07:00
parent a820682816
commit 203c601e95

View file

@ -418,6 +418,8 @@ void GLBackend::resetStages() {
#define DO_IT_NOW(call, offset)
void Batch::_glActiveBindTexture(GLenum unit, GLenum target, GLuint texture) {
setResourceTexture(unit - GL_TEXTURE0, nullptr);
ADD_COMMAND_GL(glActiveBindTexture);
_params.push_back(texture);