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fix mac/unix build
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@ -24,6 +24,10 @@
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#include "Texture.h"
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#include "Transform.h"
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// FIXME - technically according to our coding standard Context.h should be before "Framebuffer.h" but it appears
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// as if Context.h is not self contained and assumes other users have included other gpu headers.
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#include "Context.h"
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#if defined(NSIGHT_FOUND)
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class ProfileRange {
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public:
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