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sometimes, magic happens, and clean rebuilds...
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1 changed files with 3 additions and 3 deletions
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@ -88,11 +88,11 @@ void GLBackend::syncInputStateCache() {
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// Core 41 doesn't expose the features to really separate the vertex format from the vertex buffers binding
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// Core 43 does :)
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//#if (GPU_INPUT_PROFILE == GPU_CORE_41)
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#if (GPU_INPUT_PROFILE == GPU_CORE_41)
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#define NO_SUPPORT_VERTEX_ATTRIB_FORMAT
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/*#else
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#else
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#define SUPPORT_VERTEX_ATTRIB_FORMAT
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#endif*/
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#endif
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void GLBackend::updateInput() {
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#if defined(SUPPORT_VERTEX_ATTRIB_FORMAT)
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