sometimes, magic happens, and clean rebuilds...

This commit is contained in:
samcake 2015-09-23 15:34:49 -07:00
parent 83116fdd85
commit 5fd2992c28

View file

@ -88,11 +88,11 @@ void GLBackend::syncInputStateCache() {
// Core 41 doesn't expose the features to really separate the vertex format from the vertex buffers binding
// Core 43 does :)
//#if (GPU_INPUT_PROFILE == GPU_CORE_41)
#if (GPU_INPUT_PROFILE == GPU_CORE_41)
#define NO_SUPPORT_VERTEX_ATTRIB_FORMAT
/*#else
#else
#define SUPPORT_VERTEX_ATTRIB_FORMAT
#endif*/
#endif
void GLBackend::updateInput() {
#if defined(SUPPORT_VERTEX_ATTRIB_FORMAT)