Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
72790d361b
Update gpu-test
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00
Atlante45
bff2a2a8e5
Factor draw call updates
2016-02-01 18:50:01 +01:00
Atlante45
6463136240
start/stopNamedCall run in renderPassTransfer too
2016-02-01 18:50:01 +01:00
Atlante45
bd8f62504d
Capture DrawCallInfo during renderPassTransfer
2016-02-01 18:50:01 +01:00
Atlante45
4d6931c5a8
Add private start/stopNamedCall batch commands
2016-02-01 18:50:01 +01:00
Seth Alves
753fc44c12
Merge pull request #6996 from thoys/hydra-scaling-fix
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Fix for controller palm movement for scaled avatars
2016-02-01 09:17:22 -08:00
Seth Alves
b553c8400d
Merge pull request #6988 from huffman/market-import-fail
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Fix marketplace imports failing silently if edit.js not running
2016-02-01 07:06:34 -08:00
Seth Alves
fb33131ac5
Merge pull request #6985 from imgntn/entitySpawnerAC
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Show how to use an AC to spawn / respawn entities
2016-02-01 07:05:07 -08:00
Seth Alves
6927f9f503
Merge pull request #6984 from huffman/fix-edit-import-cancel
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Fix 'Import Entities' causing error when cancelling
2016-02-01 07:04:36 -08:00
Seth Alves
f5ccf19f41
Merge pull request #6982 from howard-stearns/update-away-for-image-overlay
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Update away.js to use an image instead of text.
2016-02-01 07:04:11 -08:00
Thijs Wenker
8f6e7018bd
Fix for Hydra scaling
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This PR fixes the hydra (and probably other hand controllers) while scaling.
Testing notes:
- Enable your hydra's
- Grow your avatar (x5 or x10) (With the `+` key)
- Spreading your arms in a T-pose should work without any scaling issues
- Reset your scale using the `=` key
2016-01-31 23:39:43 +01:00
James B. Pollack
ef380ca38c
Merge pull request #6989 from ctrlaltdavid/20796
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Restart at last location after crash
2016-01-30 20:10:58 -08:00
Brad Davis
ffe7a0eaf1
Merge pull request #6978 from PhilipRosedale/flocking
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Fish Tank flocking example - FlockOfFish.js
2016-01-29 21:37:09 -05:00
Philip Rosedale
1766f3fc23
remove debug
2016-01-29 17:20:22 -08:00
Philip Rosedale
ca459e0bd6
Merge branch 'master' of https://github.com/highfidelity/hifi into flocking
2016-01-29 17:18:35 -08:00
Philip Rosedale
11890badd8
Changes per PR suggestions
2016-01-29 17:16:48 -08:00
James B. Pollack
16f353719b
Merge pull request #6969 from ericrius1/textEntityProps
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Moves text properties to top of Entity Properties panel
2016-01-29 17:02:31 -08:00
ericrius1
559fb9cbde
fixed merge conflicts
2016-01-29 16:42:10 -08:00
ericrius1
c54711614e
Merge remote-tracking branch 'upstream/master'
2016-01-29 16:33:51 -08:00
Ryan Huffman
4ed38c4104
Merge pull request #6986 from birarda/injector-restart
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fix for injector restart not restarting
2016-01-29 16:27:34 -08:00
Ryan Huffman
bab27e6b79
Merge pull request #6957 from birarda/audio-mixer-coma
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force AC assignment stop during DOS, process events for rapid injectors
2016-01-29 15:56:58 -08:00
Ryan Huffman
acf96a401f
Fix marketplace imports failing silently if edit.js not running
2016-01-29 15:48:08 -08:00
David Rowe
e07baf916b
Fixed a typo noticed in passing
2016-01-30 12:30:21 +13:00
David Rowe
a5bc1cfd19
Periodically store avatar location
2016-01-30 12:27:47 +13:00
David Rowe
d2cdbebc94
Store avatar location after a teleport
2016-01-30 12:26:50 +13:00
David Rowe
be4022983b
Don't store avatar location immediately after a host change
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Because the avatar location is 0,0,0 rather than the end target.
2016-01-30 12:25:56 +13:00
Stephen Birarda
d7990bf88a
reset hasSentFirstFrame to false for double frame on first send
2016-01-29 14:55:08 -08:00
Stephen Birarda
d3028606c5
retart the nextFrame and frameTimer on injector restart
2016-01-29 14:47:27 -08:00
James B. Pollack
cb2fbd7e7f
clear octree interval
2016-01-29 14:29:27 -08:00
James B. Pollack
5e5c6158bb
show how to use an ac to spawn and respawn entities
2016-01-29 14:22:21 -08:00