Seth Alves
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fd1c8f6389
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fix releaseGrab in test script
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2015-09-18 17:39:50 -07:00 |
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Seth Alves
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3d18edd9d1
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update detectGrabExample.js
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2015-09-18 15:13:09 -07:00 |
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Brad Hefta-Gaub
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0d37511071
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add support for scripts to call methods on entity scripts
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2015-09-18 14:06:38 -07:00 |
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ericrius1
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bbf6e8b599
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using relative paths for entity scripts
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2015-09-16 13:52:29 -07:00 |
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ericrius1
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0b21cc1777
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paint can tweaks
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2015-09-16 09:59:35 -07:00 |
|
ericrius1
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da208526cc
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spray can tweaks
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2015-09-15 16:48:28 -07:00 |
|
ericrius1
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9648f56062
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some fixups to spray paint script
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2015-09-15 15:48:21 -07:00 |
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ericrius1
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0a46db60ac
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spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles
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2015-09-11 12:01:01 -07:00 |
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ericrius1
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eabdd1f4d9
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quick fix for particles hanging around
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2015-09-11 11:33:21 -07:00 |
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ericrius1
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6e46e3d3b6
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cleanup for paintcan
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2015-09-11 11:24:53 -07:00 |
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ericrius1
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1991ba0eba
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absolute path for now- just for testing purposes before merge
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2015-09-11 09:37:03 -07:00 |
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ericrius1
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7969fb64ce
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tweaking distance threshold
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2015-09-10 17:08:52 -07:00 |
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ericrius1
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a1fd867c09
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timer fix for reset
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2015-09-10 16:46:25 -07:00 |
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ericrius1
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510e253575
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switching to hosted script for testing
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2015-09-10 16:26:57 -07:00 |
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ericrius1
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66e4acf651
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trying to move to instant reset
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2015-09-10 16:21:57 -07:00 |
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Brad Hefta-Gaub
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edf889a4c8
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Merge pull request #5756 from ericrius1/grabChanges
added lifetime to pointer, default grab behavior now honors objects i…
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2015-09-10 09:14:11 -07:00 |
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Brad Hefta-Gaub
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0023016447
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Merge pull request #5757 from ZappoMan/breakdanceToy
added some debugging to breakdance toy
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2015-09-09 14:56:08 -07:00 |
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Brad Hefta-Gaub
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62bf6c7c6f
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added some debugging to breakdance toy
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2015-09-09 14:55:39 -07:00 |
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Brad Hefta-Gaub
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ec93fc1b05
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added some debugging to breakdance toy
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2015-09-09 14:24:52 -07:00 |
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ericrius1
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5025030726
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added lifetime to pointer, default grab behavior now honors objects initial position and rotation
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2015-09-09 14:24:30 -07:00 |
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Ryan Downe Karpf
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9c71d5fd4d
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Merge pull request #5750 from ZappoMan/boombox
lower volume
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2015-09-09 09:30:29 -07:00 |
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Brad Hefta-Gaub
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b0329a58a6
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lower volume
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2015-09-09 09:29:31 -07:00 |
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Brad Davis
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ec566a63fc
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Merge pull request #5736 from ZappoMan/breakdanceToy
Breakdance Toy - better positioning on puppet
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2015-09-08 16:29:29 -07:00 |
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Eric Levin
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e9ea42f9ad
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Merge pull request #5740 from ZappoMan/boombox
add a boom box entity script
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2015-09-08 16:16:41 -07:00 |
|
Brad Hefta-Gaub
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ca6c413221
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tweak THE_SONG
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2015-09-08 16:02:10 -07:00 |
|
Brad Hefta-Gaub
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8c4d7b98fd
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fix header comment
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2015-09-08 16:01:07 -07:00 |
|
Brad Hefta-Gaub
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fe90af0e07
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Merge pull request #5737 from ericrius1/grabChanges
hydraGrab is now called handControllerGrab.js now grabs entities based on how they want to be grabbed (th…
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2015-09-08 15:59:28 -07:00 |
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Brad Hefta-Gaub
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a6395e9438
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add a boom box entity script
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2015-09-08 14:54:22 -07:00 |
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Brad Hefta-Gaub
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57c27f7049
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added an example script that detects being touched by avatars hand
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2015-09-08 13:06:20 -07:00 |
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ericrius1
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7133fc94f5
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hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey
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2015-09-08 12:54:02 -07:00 |
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Brad Hefta-Gaub
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ebeedb5cde
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work on moving dancers to center of table if it's present
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2015-09-05 22:05:53 -07:00 |
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Brad Hefta-Gaub
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10585a1b30
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have breakdance entity script use the model and location of the entity
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2015-09-04 16:20:12 -07:00 |
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Seth Alves
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7d2bdb3689
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Merge pull request #5719 from ericrius1/spraypaint
added spraypaint-can entity script
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2015-09-04 11:27:52 -07:00 |
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ericrius1
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878d42a8d0
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added spraypaint can entity script
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2015-09-04 10:30:12 -07:00 |
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Brad Hefta-Gaub
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895028134b
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add breakdance game as entity script that works with hydra grab
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2015-09-04 09:40:09 -07:00 |
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Brad Davis
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380b0cb23c
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Removing tabs from our javascript and C++
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2015-08-24 15:26:46 -07:00 |
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Zander Otavka
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055133b82e
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Refactor inheritance for billboard overlays.
BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
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2015-08-04 14:22:21 -07:00 |
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Thijs Wenker
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c24c6ad39f
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Fixes chess game (pieces were dieing as soon as you dropped them)
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2015-07-15 19:56:01 +02:00 |
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Seth Alves
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d8beed34d6
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remove // ? comments
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2015-05-20 16:27:28 -07:00 |
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Seth Alves
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f9d46b0cb5
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interface decides on entityIDs rather than bouncing a temporary id through the entity server
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2015-05-19 14:25:23 -07:00 |
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Eric Levin
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396325629e
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added back original light controller script
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2015-04-09 10:43:34 -07:00 |
|
Eric Levin
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c0e7cd1f6a
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deleted unnecessary line with typo
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2015-04-09 09:50:12 -07:00 |
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Eric Levin
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b8719f6e5f
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made new alternative light script
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2015-04-08 09:21:24 -07:00 |
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Eric Levin
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6de4cec836
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made randomly chosen sound persistent between sessions by storing sound index in user data. Now using previous rotation and position to compute offset position
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2015-04-08 09:20:29 -07:00 |
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Eric Levin
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a16f6c2ce4
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remove unnecessary print statement
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2015-04-07 19:35:41 -07:00 |
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Eric Levin
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9c220b3e9b
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light container now assigned 1 of 3 random light switch sounds. Also light now changes position based on container's change in position AND rotation.
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2015-04-07 19:25:37 -07:00 |
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Eric Levin
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7d2fa8d7ce
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Updated lightcontroller.js logic to find the nearest light when user clicks on light switch entity- this will allow lights to work even when a user has disabled other users from spawning items in his domain
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2015-04-07 10:20:19 -07:00 |
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Atlante45
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0434b1fd28
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Remove unload callback
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2015-04-03 16:09:23 +02:00 |
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Eric Levin
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fd3fc0acdd
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added unload function to lightController.js so light is deleted when it's parent entity is
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2015-03-31 19:08:30 -07:00 |
|
ZappoMan
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8e7ead2ead
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fix locking issue in enter/leave entity scripts
|
2015-03-26 16:05:31 -07:00 |
|