Zach Pomerantz
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f1b7807db7
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Add Job::Config to Draw
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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9064438bf0
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Replace RenderScriptingInterface with dynamic Task::Config
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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adc9d2ea07
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Add Job::Config to FetchItems
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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5698be5435
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It works
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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75cddec647
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Add alwaysEnabled render::Job::Config
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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b70108bb9a
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Working demo
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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2e1fbf66ad
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Refine Configuration for render::Job
wip
wip
wip
wip
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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581003ec83
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Use QObject-derived Configuration for render::Job
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2016-01-25 12:13:55 -08:00 |
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Zach Pomerantz
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8b68d5922c
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Make Engine a Task
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2016-01-25 12:13:55 -08:00 |
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samcake
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483d20d7a3
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-22 18:31:30 -08:00 |
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samcake
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9f87089c05
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Fixing the Anitialising breaking the transparent rendering
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2016-01-22 18:25:26 -08:00 |
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Zach Pomerantz
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b62fc50557
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:32:54 -08:00 |
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Zach Pomerantz
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dee8e0ba9d
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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samcake
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24d1f113f8
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Fixing the warning maybe
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2016-01-22 09:44:32 -08:00 |
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samcake
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6bcd7f10ad
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Try the constant gaussian values which are more stable on mac...
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2016-01-21 23:54:51 -08:00 |
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samcake
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b7f14789af
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
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Brad Hefta-Gaub
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e1c369dc10
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Merge pull request #6766 from samcake/hdr
Ambient Occlusion
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2016-01-21 18:10:52 -08:00 |
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samcake
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b5aa5fcb46
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more clean up
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2016-01-21 17:36:53 -08:00 |
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samcake
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8eddd52731
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Fixing coding guidelines
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2016-01-21 16:54:37 -08:00 |
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samcake
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402809fe2f
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FIxing coding standards
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2016-01-21 16:44:35 -08:00 |
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samcake
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9c344c6498
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FIxing the bordering enble default value
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2016-01-21 16:38:21 -08:00 |
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samcake
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16573357d8
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FIxing the AO results at the border of the frame by guarding the fetch out of the frame
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2016-01-21 15:50:38 -08:00 |
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Brad Davis
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f9f9ddd8bd
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Yet more atmosphere removal
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2016-01-21 15:15:17 -08:00 |
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Brad Davis
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b8109af196
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Ignite the atmosphere
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2016-01-21 15:15:15 -08:00 |
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samcake
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8d1ab01018
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exposing one more parameter
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2016-01-20 18:32:44 -08:00 |
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samcake
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4e5869b247
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-20 16:30:24 -08:00 |
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Zach Pomerantz
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0c798c06a9
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-20 14:51:42 -08:00 |
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samcake
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07c630bcda
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And cleaning again hopping to have the pr build
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2016-01-20 11:44:01 -08:00 |
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samcake
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35ea04ae7c
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fixing the bug that kept AO when ao is off...
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2016-01-20 11:13:50 -08:00 |
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samcake
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379c882834
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Debugging the darkness and pointing out bugs
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2016-01-20 02:03:09 -08:00 |
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samcake
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c5c51f2af2
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Make sure the resolution level for ao is correct
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2016-01-19 18:57:03 -08:00 |
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Zach Pomerantz
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3445b7fd2c
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Fix orientation aligned with Y
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2016-01-19 18:39:34 -08:00 |
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samcake
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584d50b594
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
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Zach Pomerantz
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c794ae8da2
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Avoid shadow attenuation outside of mapped area
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2016-01-19 15:48:20 -08:00 |
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Zach Pomerantz
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27967f6064
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Use 4-sample PCF for shadowMap sampling
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2016-01-19 15:48:20 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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Zach Pomerantz
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387a14b6b1
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Fix shadowMap vertical keylight edge case
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2016-01-19 12:01:40 -08:00 |
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Zach Pomerantz
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398f83be3f
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
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Zach Pomerantz
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568ae2e7bc
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Move ShoudRenderFunctor to render::CullFunctor
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2016-01-19 11:24:11 -08:00 |
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Zach Pomerantz
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7a5562abce
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
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Zach Pomerantz
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3c80002dfe
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Fix keylight frustum culling by calc internal state before use
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2016-01-18 20:10:52 -08:00 |
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Zach Pomerantz
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1b36d56b7a
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Add shadowmap as a debug feature
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2016-01-18 17:12:42 -08:00 |
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samcake
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df496b065c
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Merging with master
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2016-01-18 16:40:34 -08:00 |
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samcake
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29945bba92
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Merge pull request #6837 from zzmp/feat/render-shadow
Add RenderShadowTask
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2016-01-18 15:45:51 -08:00 |
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samcake
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93c7c182b3
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Exposing the gpu RangeTimer counter for the AO effect
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2016-01-18 14:10:59 -08:00 |
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Brad Hefta-Gaub
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d10e1cc39d
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CR feedback, dead code cleanup
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2016-01-18 12:09:21 -08:00 |
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Zach Pomerantz
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6434d98365
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Separate directional shaders with(out) shadowmaps
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2016-01-18 11:11:28 -08:00 |
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samcake
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bc579f2605
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Clening up the gpu::Timer behavior, now need a way to show it
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2016-01-18 09:53:41 -08:00 |
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samcake
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39f1649cdf
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refining the settings for the blur pass and splitting the uniforms in 2 buffers, one per frame with transform info and one for the parameters which are rarely changing
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2016-01-16 22:16:07 -08:00 |
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samcake
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483c28dc2d
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Adding gpu timer feature to actually the GPU cost of rendering
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2016-01-15 19:00:18 -08:00 |
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Zach Pomerantz
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7f3e102b5e
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Rename renderLights to renderItems
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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7fd20bb036
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Set shadow pipelines manually to avoid duplication
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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625eee2b9c
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Clean RenderShadowTask ctor
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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f3a5be9ec0
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Decrease shadowMap res to 1024
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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562c909ad8
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Update shadow shaders
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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b2c9cf7452
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Fit shadowmap to viewFrustum better
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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2b27e48bf9
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Update shadow shaders
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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bc379e920b
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Update shadow programs
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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fad38c0bfb
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Add uniform buffer to LightStage
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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5c1c1e3a3b
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Change LightStage setFrustum signature to near/farDepth
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2016-01-15 12:57:31 -08:00 |
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Zach Pomerantz
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d6e5e2de81
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Fix orientation of shadow frustum
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2016-01-15 12:43:45 -08:00 |
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samcake
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2494623bc7
|
Cleaning the code for review
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2016-01-15 10:55:43 -08:00 |
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Zach Pomerantz
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986af50b71
|
Remove unneccessary const
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2016-01-15 10:50:42 -08:00 |
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Zach Pomerantz
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b423bc38ba
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Remove magic numbers
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2016-01-15 10:46:01 -08:00 |
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Zach Pomerantz
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e914f02445
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Use near/far in LightStage setFrustum
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2016-01-15 10:28:52 -08:00 |
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Zach Pomerantz
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710fb5df53
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Fix shadowed orientation in LightStage
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2016-01-15 10:18:29 -08:00 |
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samcake
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ae18bb8ef7
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
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samcake
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577666da6e
|
Merging upstream master
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2016-01-14 15:10:54 -08:00 |
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Zach Pomerantz
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ec496f1907
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Return copy of Light from LightStage
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2016-01-14 14:06:32 -08:00 |
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Zach Pomerantz
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c704a8d8c5
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Add RenderShadowTask
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2016-01-14 13:53:11 -08:00 |
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Zach Pomerantz
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7744b89ba5
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Prepare shadowMap pipeline to debug in color
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2016-01-14 12:56:28 -08:00 |
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Zach Pomerantz
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b9b407fea0
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Remove static shadowMap
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2016-01-14 12:49:43 -08:00 |
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Zach Pomerantz
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0776ae7e72
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Add LightStage for rendering lights
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2016-01-14 12:49:42 -08:00 |
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Zach Pomerantz
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82f7ea515d
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Clean up task construction
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2016-01-14 12:49:42 -08:00 |
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samcake
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0285d48de3
|
Exposing many more controls of the AO in order to adjust the effect
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2016-01-13 18:57:47 -08:00 |
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Zach Pomerantz
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1436b4f6b1
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Guard against unspecified deferredDebugMode
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2016-01-13 18:17:40 -08:00 |
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Zach Pomerantz
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5c9c34377e
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Move GL context sync to render Engine (from Task)
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2016-01-13 17:53:15 -08:00 |
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Zach Pomerantz
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70cc7d87e4
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Expose global light through DeferredLighting singleton
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2016-01-13 17:52:02 -08:00 |
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Atlante45
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741c22c0ac
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Move SimpleProgramKey to cpp
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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1789878be1
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Remove dead code
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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205c14eb43
|
Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
|
Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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samcake
|
89d2d102f6
|
exposing the ditheringEnable field
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2016-01-12 18:51:30 -08:00 |
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samcake
|
31bea5034c
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-01-12 10:02:15 -08:00 |
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Zach Pomerantz
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016a14d3d5
|
Init the shapePlumber
|
2016-01-11 20:19:54 -08:00 |
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samcake
|
f5854641f9
|
Trying to improve the ao
|
2016-01-11 18:33:39 -08:00 |
|
Zach Pomerantz
|
db91b12203
|
Refine addPipeline signature to be more explicit
|
2016-01-11 17:31:19 -08:00 |
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Zach Pomerantz
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801dde7950
|
Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape
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2016-01-11 16:38:04 -08:00 |
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Zach Pomerantz
|
4ff2b85e1a
|
Replace ShapePipelineLib abstract with ShapePlumber instanced class
|
2016-01-11 16:00:08 -08:00 |
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samcake
|
38e9d2281d
|
Merging with master
|
2016-01-11 15:49:16 -08:00 |
|
Zach Pomerantz
|
c1e8fe88e4
|
Fix shader typo (ambien->ambient)
|
2016-01-08 20:14:31 -08:00 |
|
Zach Pomerantz
|
ea8bdd5728
|
Change pipeline initialization to depend on class, not global pipelineLib state
|
2016-01-08 20:14:08 -08:00 |
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Zach Pomerantz
|
bf68f2f2fa
|
Templatize item culling
|
2016-01-08 20:11:52 -08:00 |
|
Zach Pomerantz
|
56aba41299
|
Rename ShapeRender to DeferredPipelineLib
|
2016-01-08 14:02:49 -08:00 |
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Zach Pomerantz
|
d8a3ae70a7
|
Conform to coding standard
|
2016-01-07 17:02:15 -08:00 |
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Zach Pomerantz
|
1b3e144395
|
Rename Shape to ShapePipelineLib, Shape.h to ShapePipeline.h
|
2016-01-07 13:29:35 -08:00 |
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Zach Pomerantz
|
7f0781f6e8
|
Move model update next to bindTransform
|
2016-01-07 11:49:02 -08:00 |
|
Zach Pomerantz
|
39269f12ec
|
Clean and fix Wreorder
|
2016-01-07 11:40:01 -08:00 |
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