Change LightStage setFrustum signature to near/farDepth

This commit is contained in:
Zach Pomerantz 2016-01-15 12:57:31 -08:00
parent d6e5e2de81
commit 5c1c1e3a3b

View file

@ -27,7 +27,7 @@ public:
Shadow(model::LightPointer light);
void setKeylightFrustum(ViewFrustum* viewFrustum, float near, float far);
void setKeylightFrustum(ViewFrustum* viewFrustum, float nearDepth, float farDepth);
const std::shared_ptr<ViewFrustum> getFrustum() const { return _frustum; }
const glm::mat4& getProjection() const { return _projection; }