matsukaze
a48f38b1d2
Revert "Job #19766 BUG: Stop or reload all scripts crashes interface fix, part 2."
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This reverts commit b4e9840865
.
2014-06-10 21:32:23 -04:00
Andrzej Kapolka
f677858891
Merge pull request #3009 from ZappoMan/bugFix
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fix some bugs in models
2014-06-10 16:56:56 -07:00
David Rowe
39e3deb9b9
Add menu item that toggles VR display mode
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Toggles the display mode if a Rift is found connected at program start.
2014-06-10 15:03:07 -07:00
ZappoMan
0ae7411bf0
fix some bugs in models
2014-06-10 13:37:53 -07:00
wangyix
b96b6c9857
added default constructor for NetworkPacket
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updated param comments in ReceivedPacketProcessor
2014-06-10 12:24:47 -07:00
wangyix
d84beee3e4
VoxelPacketProcessor -> OctreePacketProcessor
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added nodes bookkeeping in ReceivedPacketProcessor; added check in
sendNack() to not send NACKs to nodes that have sent packets that are
waiting in the message queue.
2014-06-10 11:05:51 -07:00
Andrew Meadows
c9ba71aa01
fix for broken neck on some body models
2014-06-10 09:38:38 -07:00
matsukaze
b4e9840865
Job #19766 BUG: Stop or reload all scripts crashes interface fix, part 2.
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Keep the scriptUrl internal to the ScriptEngine class and refer to it
externally by the file name string.
Change the ScriptEngine constructor to accept a filename QString,
instead of a QUrl. Resolve constructor ambiguity in Particle, which
creates anonymous ScriptEngine.
2014-06-09 23:15:45 -04:00
Brad Hefta-Gaub
f3fb39574f
Merge pull request #3007 from wangyix/master
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Added Developer menu option to disable nack packets.
2014-06-09 18:11:01 -07:00
wangyix
ffda98fe0b
var name change again
2014-06-09 17:50:29 -07:00
wangyix
4665df4d1f
nackdisable to disablenack
2014-06-09 17:41:20 -07:00
wangyix
de61029f05
Added dev menu option to disable nack packets
2014-06-09 17:30:09 -07:00
Andrew Meadows
589b2e8fb7
recover some code for one less magic vec3
2014-06-09 16:12:54 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
matsukaze
c8c8bccbf3
Job #19766 BUG: Stop or reload all scripts crashes interface fixed.
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QUrl(name).toString() does not equal name, therefore removing name from
ScriptEngineHash was failing, and a dangling pointer was left in the
script engine hash map.
2014-06-09 17:52:50 -04:00
Brad Hefta-Gaub
6cf30cf9d1
Merge pull request #3002 from wangyix/master
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added code to nack and re-send dropped octree data packets
2014-06-09 13:52:21 -07:00
wangyix
e45f2fed4b
changed writelock to readlock
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plus a coding standard fix
2014-06-09 13:42:45 -07:00
Brad Hefta-Gaub
2a4e6a1311
Merge pull request #3001 from Barnold1953/OculusOverlay
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Simple raypicking for scripts with oculus rift.
2014-06-09 13:21:24 -07:00
wangyix
aa694d6967
removed debug code
2014-06-09 12:35:26 -07:00
wangyix
529dd827a2
moved around code in sendNack() a bit
2014-06-09 12:00:19 -07:00
barnold1953
936f04cece
Simple raypicking for scripts with oculus rift.
2014-06-09 11:55:29 -07:00
Andrzej Kapolka
28490f9bbc
Merge pull request #2994 from AndrewMeadows/ragdoll
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Ragdoll Part 2: make MyAvatar's skeleton's collision shapes follow ragdoll
2014-06-09 11:55:19 -07:00
Andrew Meadows
4f9da0cc37
fix whitespace formatting
2014-06-09 11:50:31 -07:00
wangyix
3bc457d4d2
added octree scene stats locking and unlocking
2014-06-09 11:14:02 -07:00
wangyix
5286090812
removed interface print statements
2014-06-06 17:52:48 -07:00
wangyix
b39559d860
packet recovery seems to be working
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Seems to impact FPS a lot. OctreeSceneStats is not being locked (causes
freezing, need to find out why).
2014-06-06 17:44:30 -07:00
wangyix
d21a8e73ff
Merge remote-tracking branch 'upstream/master' into packet_recovery_pull
2014-06-06 15:05:29 -07:00
wangyix
0b1bffa83c
added random packet drops; ready to test
2014-06-06 15:03:54 -07:00
wangyix
bd2148d4b7
added write lock/unlock
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...for _octreeSceneStatsLock
2014-06-06 14:33:53 -07:00
wangyix
5c47485562
client-side nack sending complete; ready to test
2014-06-06 14:27:51 -07:00
wangyix
8cd5ec3b54
started work on sending nack packets from client
2014-06-06 11:50:34 -07:00
Stephen Birarda
b6b148cd9f
resolve conflicts on merge with upstream master
2014-06-06 11:31:16 -07:00
Stephen Birarda
f6011b65d7
fix input loudness for a stereo source
2014-06-06 11:26:04 -07:00
Stephen Birarda
ae2f6a3cb6
complete piping of stereo audio through mixer
2014-06-06 10:55:04 -07:00
Stephen Birarda
681ce247d6
tweak resample to handle 48 to 24 stereo, add stereo/mono byte
2014-06-06 10:27:59 -07:00
Stephen Birarda
7da091d2b4
initial hooks for stereo audio
2014-06-06 10:15:09 -07:00
Andrew Meadows
7f25c3e011
merge upstream/master into andrew/ragdoll
2014-06-06 08:53:37 -07:00
Andrew Meadows
551029c2f5
slave SkeletonModel's collision shapes to RagDoll
2014-06-06 08:51:22 -07:00
Andrew Meadows
c689d826f4
fix for broken windows build with PrioVR libs
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The Model API changed but this code path was not updated.
2014-06-05 15:48:18 -07:00
Clément Brisset
02452819c3
Merge pull request #2988 from AndrewMeadows/ragdoll
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RagDoll Part 1: basic data structure
2014-06-05 14:44:36 -07:00
Andrzej Kapolka
8d908a12a3
Fix build.
2014-06-05 12:28:02 -07:00
barnold1953
f0f7d0c55f
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
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Conflicts:
interface/src/ui/ApplicationOverlay.cpp
2014-06-05 12:17:09 -07:00
Andrew Meadows
4eb801b8e9
merge upstream/master into andrew/ragdoll
2014-06-05 11:32:18 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00
barnold1953
4e699c0f84
Fixed coding standard and build error
2014-06-05 10:34:06 -07:00
Andrzej Kapolka
47c71e2d3a
Merge pull request #2983 from PhilipRosedale/master
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Added squeezeHands.js for open/close hand animation with controller trigger
2014-06-04 17:35:43 -07:00
barnold1953
84cd200617
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
2014-06-04 17:33:04 -07:00
barnold1953
e60c671c05
Switched Oculus UI to hemisphere. Added curved semicircle UI
2014-06-04 17:24:20 -07:00
Philip Rosedale
864db25f4f
remove unused variables causing warning
2014-06-04 15:43:33 -07:00
Andrew Meadows
7807388b08
merge upstream/master into andrew/inertia
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Conflicts:
interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f
add a comment
2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88
add JointState::setRotation(rotModelFrame)
2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802
setRotation -> setJointRotationFromBindFrame
2014-06-04 14:10:28 -07:00
Andrew Meadows
323fa70cf3
remove last of "InModelFrame" qualifiers
2014-06-04 14:03:29 -07:00
Andrew Meadows
ccfd620c84
setJointPositionInModelFrame -> setJointPosition
2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333
getJointPositionInModelFrame -> getJointPosition
2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2
setRotationInModelFrame -> setRotation
2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156
applyRotationDeltaInModelFrame -> applyRotationDelta
2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947
getPositionInModelFrame -> getPosition
2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee
getRotationInModelFrame -> getRotation
2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0
computeTransformInModelFrame -> computeTransform
2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04
renames of JointState data members
2014-06-04 13:27:28 -07:00
Andrew Meadows
b1b7f6bdc4
remove last world-frame transfoms from JointState
2014-06-04 12:03:01 -07:00
Andrew Meadows
d46a90d763
remove JointState::_combinedRotation
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instead use JointState::_rotationInModelFrame
2014-06-04 11:56:20 -07:00
Andrew Meadows
19f0f453a5
remove JointState::setRotation()
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instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrzej Kapolka
f6395435cf
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-06-04 11:51:11 -07:00
Andrzej Kapolka
74afcf5626
Allow floating point start/end frames and negative play speeds.
2014-06-04 11:47:53 -07:00
Andrew Meadows
5d8e3d447a
remove JointState::getRota/PositionInWorldFrame()
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instead: use getRotat/PositionInModelFrame() and do math
2014-06-04 11:36:00 -07:00
wangyix
25e2f28b02
more cleanup
2014-06-04 11:30:35 -07:00
Andrew Meadows
729c01ddbf
remove more getHybridTransform() calls
2014-06-04 11:25:38 -07:00
wangyix
b452d08495
cleaned up debug statements
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also reorganized MovingPercentile a little bit
2014-06-04 11:20:29 -07:00
wangyix
12ac6105f1
changed MovingMedian to MovingPercentile
2014-06-04 10:59:32 -07:00
Andrew Meadows
30d936c15b
getJointPosition -> getJointPositionInWorldFrame
2014-06-04 10:52:10 -07:00
Andrew Meadows
14e782e439
remove some JointState::getHybridTransform() calls
2014-06-04 10:42:04 -07:00
Andrew Meadows
d3f51fe38e
FinalOrientation -> FinalOrientationInWorldFrame
2014-06-04 10:41:17 -07:00
Andrew Meadows
aea517af46
fix for partial hand restore after hydra inactive
2014-06-04 10:19:27 -07:00
barnold1953
edf5d5bda1
Fixed bug that disabled cursor for windows
2014-06-04 08:38:01 -07:00
wangyix
50746a6540
extra commit of previous commit?
2014-06-03 16:19:12 -07:00
barnold1953
d4fd1e9515
Stopped Oculus UI from glowing.
2014-06-03 16:01:47 -07:00
Andrew Meadows
a1afcfd42c
remove JointState::applyRotationDelta()
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(use JointState::applyRotationDeltaInModelFrame()) instead)
2014-06-03 15:57:16 -07:00
Andrew Meadows
7f46e9d514
remove JointState::getJointRotation()
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(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
barnold1953
036bdf5d07
Removed pointless 1.0f
2014-06-03 15:26:12 -07:00
barnold1953
611c68d0d8
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
2014-06-03 15:23:58 -07:00
barnold1953
d1b7882c6f
Mouse input and magnification for Oculus Overlay
2014-06-03 15:23:17 -07:00
Andrew Meadows
e7f32c211b
remove world-frame hand/palm set methods
2014-06-03 14:48:57 -07:00
Andrew Meadows
05af993262
Add more model-frame methods
2014-06-03 14:24:04 -07:00
Andrew Meadows
03bf1fe69d
Add joint manipulations in model-frame
2014-06-03 14:04:09 -07:00
Brad Hefta-Gaub
03f0ff111f
Merge pull request #2976 from talentraspel/19751
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dynamically malloc/free arrays to avoid stack overflow on windows.
2014-06-03 12:10:44 -07:00
Kai Ludwig
23b56bf174
start timer BEFORE moving it to another thread, because Qt otherwise will protest and the timer does not run at all - at least on windows.
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this fixes restarted servers not getting properly recognized by the interface - at least on windows.
2014-06-03 20:10:55 +02:00
barnold1953
75bee69ef8
Fixed coding standard
2014-06-03 10:49:54 -07:00
Andrew Meadows
f99489c157
rolling back previous change for IK instability
2014-06-03 10:40:30 -07:00
Kai Ludwig
162939fda1
dynamically malloc/free arrays to avoid stack overflow on windows.
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starting with 0 for array index will give a reasonable value for 'first'.
2014-06-03 19:11:53 +02:00
Brad Hefta-Gaub
6061330826
Merge pull request #2973 from matsukaze/master
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Job #19700 BUG: Crash in NodeBounds::draw() fixed.
2014-06-02 22:41:02 -07:00
barnold1953
f4391bcdbe
_distance variable
2014-06-02 17:23:32 -07:00
barnold1953
10d0b6af03
Fixed Oculus overlay color bug
2014-06-02 16:47:51 -07:00
barnold1953
4ed03e996a
Added Oculus Options menu
2014-06-02 16:15:51 -07:00
barnold1953
90754e320d
Curved Oculus overlay around camera as a semicircle
2014-06-02 16:05:07 -07:00
Andrew Meadows
d7be5faa9d
unravel rotation code by giving proper names
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The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00
Andrew Meadows
9b3773fa3b
remove 'fromBind' argument to getJointRotation()
2014-06-02 14:20:13 -07:00
Brad Hefta-Gaub
6f5d2ba233
Merge pull request #2970 from Barnold1953/master
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Mirror mode fix, particleBirds.js
2014-06-02 13:02:05 -07:00