Fix build.

This commit is contained in:
Andrzej Kapolka 2014-06-05 12:28:02 -07:00
parent c2d4113768
commit 8d908a12a3

View file

@ -343,7 +343,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
const float angleIncrement = horizontalAngle / (numHorizontalVertices - 1);
const float halfHorizontalAngle = horizontalAngle / 2;
const float verticalAngleIncrement = verticalAngle / (numVerticalVertices - 1);
const float verticalAngleIncrement = _oculusAngle / (numVerticalVertices - 1);
glActiveTexture(GL_TEXTURE0);
@ -417,8 +417,8 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) {
float leftAngle = (newMouseX / (float)widgetWidth) * horizontalAngle - halfHorizontalAngle;
float rightAngle = ((newMouseX + newWidth) / (float)widgetWidth) * horizontalAngle - halfHorizontalAngle;
float bottomAngle = (newMouseY / (float)widgetHeight) * verticalAngle - halfVerticalAngle;
float topAngle = ((newMouseY - newHeight) / (float)widgetHeight) * verticalAngle - halfVerticalAngle;
float bottomAngle = (newMouseY / (float)widgetHeight) * _oculusAngle - halfVerticalAngle;
float topAngle = ((newMouseY - newHeight) / (float)widgetHeight) * _oculusAngle - halfVerticalAngle;
float leftX, rightX, leftZ, rightZ, topZ, bottomZ;