diff --git a/interface/src/ui/ApplicationOverlay.cpp b/interface/src/ui/ApplicationOverlay.cpp index bfd3e63ea9..49ec8ecddb 100644 --- a/interface/src/ui/ApplicationOverlay.cpp +++ b/interface/src/ui/ApplicationOverlay.cpp @@ -343,7 +343,7 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) { const float angleIncrement = horizontalAngle / (numHorizontalVertices - 1); const float halfHorizontalAngle = horizontalAngle / 2; - const float verticalAngleIncrement = verticalAngle / (numVerticalVertices - 1); + const float verticalAngleIncrement = _oculusAngle / (numVerticalVertices - 1); glActiveTexture(GL_TEXTURE0); @@ -417,8 +417,8 @@ void ApplicationOverlay::displayOverlayTextureOculus(Camera& whichCamera) { float leftAngle = (newMouseX / (float)widgetWidth) * horizontalAngle - halfHorizontalAngle; float rightAngle = ((newMouseX + newWidth) / (float)widgetWidth) * horizontalAngle - halfHorizontalAngle; - float bottomAngle = (newMouseY / (float)widgetHeight) * verticalAngle - halfVerticalAngle; - float topAngle = ((newMouseY - newHeight) / (float)widgetHeight) * verticalAngle - halfVerticalAngle; + float bottomAngle = (newMouseY / (float)widgetHeight) * _oculusAngle - halfVerticalAngle; + float topAngle = ((newMouseY - newHeight) / (float)widgetHeight) * _oculusAngle - halfVerticalAngle; float leftX, rightX, leftZ, rightZ, topZ, bottomZ;