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tweak resample to handle 48 to 24 stereo, add stereo/mono byte
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7da091d2b4
commit
681ce247d6
1 changed files with 20 additions and 12 deletions
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@ -290,20 +290,27 @@ void linearResampling(int16_t* sourceSamples, int16_t* destinationSamples,
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if (sourceToDestinationFactor >= 2) {
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// we need to downsample from 48 to 24
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// for now this only supports a mono output - this would be the case for audio input
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for (unsigned int i = sourceAudioFormat.channelCount(); i < numSourceSamples; i += 2 * sourceAudioFormat.channelCount()) {
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if (i + (sourceAudioFormat.channelCount()) >= numSourceSamples) {
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destinationSamples[(i - sourceAudioFormat.channelCount()) / (int) sourceToDestinationFactor] =
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if (destinationAudioFormat.channelCount() == 1) {
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for (unsigned int i = sourceAudioFormat.channelCount(); i < numSourceSamples; i += 2 * sourceAudioFormat.channelCount()) {
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if (i + (sourceAudioFormat.channelCount()) >= numSourceSamples) {
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destinationSamples[(i - sourceAudioFormat.channelCount()) / (int) sourceToDestinationFactor] =
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(sourceSamples[i - sourceAudioFormat.channelCount()] / 2)
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+ (sourceSamples[i] / 2);
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} else {
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destinationSamples[(i - sourceAudioFormat.channelCount()) / (int) sourceToDestinationFactor] =
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} else {
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destinationSamples[(i - sourceAudioFormat.channelCount()) / (int) sourceToDestinationFactor] =
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(sourceSamples[i - sourceAudioFormat.channelCount()] / 4)
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+ (sourceSamples[i] / 2)
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+ (sourceSamples[i + sourceAudioFormat.channelCount()] / 4);
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}
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}
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} else {
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// this is a 48 to 24 resampling but both source and destination are two channels
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// squish two samples into one in each channel
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for (int i = 0; i < numSourceSamples; i += 2) {
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destinationSamples[i / 2] = (sourceSamples[i] / 2) + (sourceSamples[i + 2] / 2);
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destinationSamples[(i / 2) + 1] = (sourceSamples[i + 1] / 2) + (sourceSamples[i + 3] / 2);
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}
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}
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} else {
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if (sourceAudioFormat.sampleRate() == destinationAudioFormat.sampleRate()) {
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// mono to stereo, same sample rate
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@ -409,7 +416,7 @@ void Audio::handleAudioInput() {
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static char audioDataPacket[MAX_PACKET_SIZE];
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static int numBytesPacketHeader = numBytesForPacketHeaderGivenPacketType(PacketTypeMicrophoneAudioNoEcho);
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static int leadingBytes = numBytesPacketHeader + sizeof(glm::vec3) + sizeof(glm::quat);
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static int leadingBytes = numBytesPacketHeader + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
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static int16_t* networkAudioSamples = (int16_t*) (audioDataPacket + leadingBytes);
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@ -610,9 +617,7 @@ void Audio::handleAudioInput() {
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MyAvatar* interfaceAvatar = Application::getInstance()->getAvatar();
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glm::vec3 headPosition = interfaceAvatar->getHead()->getPosition();
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glm::quat headOrientation = interfaceAvatar->getHead()->getFinalOrientation();
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// we need the amount of bytes in the buffer + 1 for type
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// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
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quint8 isStereo = _isStereoInput ? 1 : 0;
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int numAudioBytes = 0;
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@ -621,7 +626,7 @@ void Audio::handleAudioInput() {
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packetType = PacketTypeSilentAudioFrame;
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// we need to indicate how many silent samples this is to the audio mixer
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networkAudioSamples[0] = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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audioDataPacket[0] = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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numAudioBytes = sizeof(int16_t);
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} else {
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@ -644,6 +649,9 @@ void Audio::handleAudioInput() {
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memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
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currentPacketPtr += sizeof(headOrientation);
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// set the mono/stereo byte
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*currentPacketPtr++ = isStereo;
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nodeList->writeDatagram(audioDataPacket, numAudioBytes + leadingBytes, audioMixer);
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Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::AUDIO)
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