Jeffrey Ventrella
9a93ab7d7c
cleaned up logic for body springs mode and moving hand mode
2013-04-19 14:34:01 -07:00
Jeffrey Ventrella
d962230556
fixed sneaky array-out-of-bounds error in avatar bones and cleaned up some of the code for testing hand shake target positions
2013-04-19 12:44:09 -07:00
Jeffrey Ventrella
623c998439
removed init values in HandMovement structure
2013-04-18 21:31:20 -07:00
Jeffrey Ventrella
9dd423f544
removed updateAvatarHand function
2013-04-18 19:30:27 -07:00
Jeffrey Ventrella
ed5f117b04
Merge remote-tracking branch 'upstream/master'
2013-04-18 19:26:29 -07:00
Jeffrey Ventrella
298bc7eee9
added more robust avatar hand movement algorithm in main.cpp
2013-04-18 19:24:57 -07:00
Stephen Birarda
daac10511e
output avatar mixer stats below the voxel stats
2013-04-18 16:58:08 -07:00
Stephen Birarda
d0e3a96485
Merge remote-tracking branch 'upstream/master' into mixer-stats
2013-04-18 15:33:57 -07:00
Stephen Birarda
44cb57afad
put back brad's voxel stats, he loves them too much
2013-04-18 15:33:17 -07:00
Stephen Birarda
588fc67cb9
add SimpleMovingAverage to each Agent, collect bytes received stats
2013-04-18 15:02:26 -07:00
ZappoMan
987553974a
Merge pull request #86 from Ventrella/master
...
reversed left-right strafe, commented-out updateAvatarHand
2013-04-18 15:01:48 -07:00
Jeffrey Ventrella
2b5d23de5d
Merge remote-tracking branch 'upstream/master'
2013-04-18 14:54:08 -07:00
Philip Rosedale
54cef39f51
Fixed problem with avatars rendering at 2X their location
2013-04-18 14:48:00 -07:00
Stephen Birarda
b9a1faf284
add a new SimpleMovingAverage class, replaces CounterStats
2013-04-18 14:46:39 -07:00
Jeffrey Ventrella
9ce1683c50
reversed strafe left right, and commented-out updateAvatarHand
2013-04-18 14:45:54 -07:00
Jeffrey Ventrella
449e05fd2a
Merge remote-tracking branch 'upstream/master'
2013-04-18 14:13:27 -07:00
Jeffrey Ventrella
47ee938530
reversed x value in hand movement
2013-04-18 14:12:45 -07:00
Philip Rosedale
5443d80c6f
Removed negation of front vector which was reversing yaw in avatar skeleton.
2013-04-18 14:00:48 -07:00
Philip Rosedale
daac59d64e
Merge remote-tracking branch 'upstream/master'
2013-04-18 13:36:43 -07:00
Philip Rosedale
d9099b5f5a
removed 2 unneeded debug lines
2013-04-18 13:34:37 -07:00
Jeffrey Ventrella
de6f33efa6
added "_" to all of Philip's old private members and tidied up the formatting in Head.h some
2013-04-18 13:16:36 -07:00
ZappoMan
74c5916519
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
...
Conflicts:
interface/src/main.cpp
2013-04-18 10:57:41 -07:00
ZappoMan
894715598c
fixed a comment
2013-04-18 08:49:07 -07:00
Philip Rosedale
a834c52b40
Quick attpemt to fix logging code
2013-04-18 07:48:57 -07:00
Philip Rosedale
8e19caf21c
Merge remote-tracking branch 'upstream/master'
2013-04-18 07:23:06 -07:00
tosh
1e6352593a
Merge branch 'master' of git://github.com/worklist/hifi into 19262
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Conflicts:
interface/src/Head.cpp
interface/src/Util.cpp
interface/src/main.cpp
libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
ZappoMan
f0d891b641
Merge pull request #80 from PhilipRosedale/master
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Stars back on
2013-04-18 01:38:42 -07:00
ZappoMan
532dc285e7
Changed render_view_frustum() to handle broken camera yaw
...
- I discovered that the Camera class has a Yaw that is actually
180deg off of true yaw. So when the avatar is facing at a yaw
of 0deg, we were setting the camera to 180. This was causing
the direction vectors to be rotated from where we expected them
to be, and as a result the frustum was wrong
- I did not fix the camera and the calls to glRotate() since I
don't yet understan how these work. BUT. I did fix the frustum
code to fix up this yaw before calculating the vectors
2013-04-18 01:16:54 -07:00
Philip Rosedale
a1d51f8db8
Merge remote-tracking branch 'upstream/master'
2013-04-18 00:20:47 -07:00
Philip Rosedale
ad30abdf20
sphere on
2013-04-18 00:20:22 -07:00
Philip Rosedale
1dd2fcf37d
Merge pull request #81 from ZappoMan/view_frustum_work
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Updated Orientation class to use Philip's technique.
2013-04-18 00:18:19 -07:00
ZappoMan
309eb08490
Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
2013-04-17 23:53:47 -07:00
Philip Rosedale
23dc5f435b
Merge remote-tracking branch 'upstream/master'
2013-04-17 23:45:36 -07:00
ZappoMan
44e6fcc5e9
remove pitch from camera since it still breaks Orientation
2013-04-17 23:42:39 -07:00
ZappoMan
8b9e252246
Updated Orientation class to use Philip's technique.
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- Changed Orientation class to use Philip's technique for determining vectors
- updated main.cpp to take command line option to run Orientation tests
- tweaked eulerToOrthonormals() to return right vector instead of left vector
2013-04-17 23:21:12 -07:00
Jeffrey Ventrella
bca2460395
Merge remote-tracking branch 'upstream/master'
2013-04-17 23:20:08 -07:00
Jeffrey Ventrella
bd0eb9f69c
renamed Yaw Pitch Roll to _headYaw, _headPitch, _headRoll, in Head class. And also added a "bigSphere avatar collision test", also added a bone radius (for collision detection)
2013-04-17 23:18:36 -07:00
Philip Rosedale
f70429e575
Added a translucent ground plane, and made a few more grid lines. Easier to see when 'standing' on.
2013-04-17 22:47:58 -07:00
Philip Rosedale
bb2cc54c97
Stars turned back on by default - lemme know if anyone sees problems.
2013-04-17 22:23:19 -07:00
Philip Rosedale
b7346474d0
Merge pull request #71 from tschw/19188
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19188
2013-04-17 22:15:39 -07:00
ZappoMan
e51031c464
Merge pull request #78 from ZappoMan/view_frustum_work
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Added more tests for Orientation
2013-04-17 21:14:37 -07:00
Philip Rosedale
d200936615
Added eulerToOrthonormals function for Brad in Util.cpp, sample execution at start of main.
2013-04-17 21:10:31 -07:00
Jeffrey Ventrella
46c95ea4af
did some code cleanup in Head class and added some _isMine checks to differentiate between my av and others
2013-04-17 18:28:26 -07:00
ZappoMan
a64fca17c5
Added more tests for Orientation
2013-04-17 18:25:12 -07:00
Jeffrey Ventrella
6b8fe0cba1
Merge remote-tracking branch 'upstream/master'
2013-04-17 18:11:38 -07:00
Jeffrey Ventrella
4e12f26467
added _isMine check for my _bodyYaw update
2013-04-17 18:10:32 -07:00
Stephen Birarda
3538e2cf5b
fix the number of bytes used for head broadcast
2013-04-17 17:59:59 -07:00
Jeffrey Ventrella
aba20c6afd
a few debugging changes
2013-04-17 17:48:08 -07:00
Stephen Birarda
484ab53764
fix the flipped sign for agentHead translate
2013-04-17 17:04:29 -07:00
Jeffrey Ventrella
d7f37e5972
Merge remote-tracking branch 'upstream/master'
2013-04-17 17:04:24 -07:00