Commit graph

699 commits

Author SHA1 Message Date
Jeffrey Ventrella
9a93ab7d7c cleaned up logic for body springs mode and moving hand mode 2013-04-19 14:34:01 -07:00
Jeffrey Ventrella
d962230556 fixed sneaky array-out-of-bounds error in avatar bones and cleaned up some of the code for testing hand shake target positions 2013-04-19 12:44:09 -07:00
Jeffrey Ventrella
623c998439 removed init values in HandMovement structure 2013-04-18 21:31:20 -07:00
Jeffrey Ventrella
9dd423f544 removed updateAvatarHand function 2013-04-18 19:30:27 -07:00
Jeffrey Ventrella
ed5f117b04 Merge remote-tracking branch 'upstream/master' 2013-04-18 19:26:29 -07:00
Jeffrey Ventrella
298bc7eee9 added more robust avatar hand movement algorithm in main.cpp 2013-04-18 19:24:57 -07:00
Stephen Birarda
daac10511e output avatar mixer stats below the voxel stats 2013-04-18 16:58:08 -07:00
Stephen Birarda
d0e3a96485 Merge remote-tracking branch 'upstream/master' into mixer-stats 2013-04-18 15:33:57 -07:00
Stephen Birarda
44cb57afad put back brad's voxel stats, he loves them too much 2013-04-18 15:33:17 -07:00
Stephen Birarda
588fc67cb9 add SimpleMovingAverage to each Agent, collect bytes received stats 2013-04-18 15:02:26 -07:00
ZappoMan
987553974a Merge pull request #86 from Ventrella/master
reversed left-right strafe, commented-out updateAvatarHand
2013-04-18 15:01:48 -07:00
Jeffrey Ventrella
2b5d23de5d Merge remote-tracking branch 'upstream/master' 2013-04-18 14:54:08 -07:00
Philip Rosedale
54cef39f51 Fixed problem with avatars rendering at 2X their location 2013-04-18 14:48:00 -07:00
Stephen Birarda
b9a1faf284 add a new SimpleMovingAverage class, replaces CounterStats 2013-04-18 14:46:39 -07:00
Jeffrey Ventrella
9ce1683c50 reversed strafe left right, and commented-out updateAvatarHand 2013-04-18 14:45:54 -07:00
Jeffrey Ventrella
449e05fd2a Merge remote-tracking branch 'upstream/master' 2013-04-18 14:13:27 -07:00
Jeffrey Ventrella
47ee938530 reversed x value in hand movement 2013-04-18 14:12:45 -07:00
Philip Rosedale
5443d80c6f Removed negation of front vector which was reversing yaw in avatar skeleton. 2013-04-18 14:00:48 -07:00
Philip Rosedale
daac59d64e Merge remote-tracking branch 'upstream/master' 2013-04-18 13:36:43 -07:00
Philip Rosedale
d9099b5f5a removed 2 unneeded debug lines 2013-04-18 13:34:37 -07:00
Jeffrey Ventrella
de6f33efa6 added "_" to all of Philip's old private members and tidied up the formatting in Head.h some 2013-04-18 13:16:36 -07:00
ZappoMan
74c5916519 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work
Conflicts:
	interface/src/main.cpp
2013-04-18 10:57:41 -07:00
ZappoMan
894715598c fixed a comment 2013-04-18 08:49:07 -07:00
Philip Rosedale
a834c52b40 Quick attpemt to fix logging code 2013-04-18 07:48:57 -07:00
Philip Rosedale
8e19caf21c Merge remote-tracking branch 'upstream/master' 2013-04-18 07:23:06 -07:00
tosh
1e6352593a Merge branch 'master' of git://github.com/worklist/hifi into 19262
Conflicts:
	interface/src/Head.cpp
	interface/src/Util.cpp
	interface/src/main.cpp
	libraries/avatars/src/Orientation.cpp
2013-04-18 12:38:35 +02:00
ZappoMan
f0d891b641 Merge pull request #80 from PhilipRosedale/master
Stars back on
2013-04-18 01:38:42 -07:00
ZappoMan
532dc285e7 Changed render_view_frustum() to handle broken camera yaw
- I discovered that the Camera class has a Yaw that is actually
  180deg off of true yaw. So when the avatar is facing at a yaw
  of 0deg, we were setting the camera to 180. This was causing
  the direction vectors to be rotated from where we expected them
  to be, and as a result the frustum was wrong
- I did not fix the camera and the calls to glRotate() since I
 don't yet understan how these work. BUT. I did fix the frustum
 code to fix up this yaw before calculating the vectors
2013-04-18 01:16:54 -07:00
Philip Rosedale
a1d51f8db8 Merge remote-tracking branch 'upstream/master' 2013-04-18 00:20:47 -07:00
Philip Rosedale
ad30abdf20 sphere on 2013-04-18 00:20:22 -07:00
Philip Rosedale
1dd2fcf37d Merge pull request #81 from ZappoMan/view_frustum_work
Updated Orientation class to use Philip's technique.
2013-04-18 00:18:19 -07:00
ZappoMan
309eb08490 Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-17 23:53:47 -07:00
Philip Rosedale
23dc5f435b Merge remote-tracking branch 'upstream/master' 2013-04-17 23:45:36 -07:00
ZappoMan
44e6fcc5e9 remove pitch from camera since it still breaks Orientation 2013-04-17 23:42:39 -07:00
ZappoMan
8b9e252246 Updated Orientation class to use Philip's technique.
- Changed Orientation class to use Philip's technique for determining vectors
- updated main.cpp to take command line option to run Orientation tests
- tweaked eulerToOrthonormals() to return right vector instead of left vector
2013-04-17 23:21:12 -07:00
Jeffrey Ventrella
bca2460395 Merge remote-tracking branch 'upstream/master' 2013-04-17 23:20:08 -07:00
Jeffrey Ventrella
bd0eb9f69c renamed Yaw Pitch Roll to _headYaw, _headPitch, _headRoll, in Head class. And also added a "bigSphere avatar collision test", also added a bone radius (for collision detection) 2013-04-17 23:18:36 -07:00
Philip Rosedale
f70429e575 Added a translucent ground plane, and made a few more grid lines. Easier to see when 'standing' on. 2013-04-17 22:47:58 -07:00
Philip Rosedale
bb2cc54c97 Stars turned back on by default - lemme know if anyone sees problems. 2013-04-17 22:23:19 -07:00
Philip Rosedale
b7346474d0 Merge pull request #71 from tschw/19188
19188
2013-04-17 22:15:39 -07:00
ZappoMan
e51031c464 Merge pull request #78 from ZappoMan/view_frustum_work
Added more tests for Orientation
2013-04-17 21:14:37 -07:00
Philip Rosedale
d200936615 Added eulerToOrthonormals function for Brad in Util.cpp, sample execution at start of main. 2013-04-17 21:10:31 -07:00
Jeffrey Ventrella
46c95ea4af did some code cleanup in Head class and added some _isMine checks to differentiate between my av and others 2013-04-17 18:28:26 -07:00
ZappoMan
a64fca17c5 Added more tests for Orientation 2013-04-17 18:25:12 -07:00
Jeffrey Ventrella
6b8fe0cba1 Merge remote-tracking branch 'upstream/master' 2013-04-17 18:11:38 -07:00
Jeffrey Ventrella
4e12f26467 added _isMine check for my _bodyYaw update 2013-04-17 18:10:32 -07:00
Stephen Birarda
3538e2cf5b fix the number of bytes used for head broadcast 2013-04-17 17:59:59 -07:00
Jeffrey Ventrella
aba20c6afd a few debugging changes 2013-04-17 17:48:08 -07:00
Stephen Birarda
484ab53764 fix the flipped sign for agentHead translate 2013-04-17 17:04:29 -07:00
Jeffrey Ventrella
d7f37e5972 Merge remote-tracking branch 'upstream/master' 2013-04-17 17:04:24 -07:00