fix the number of bytes used for head broadcast

This commit is contained in:
Stephen Birarda 2013-04-17 17:59:59 -07:00
parent 24994f3561
commit 3538e2cf5b

View file

@ -454,6 +454,8 @@ void updateAvatar(float frametime)
*broadcastString = PACKET_HEADER_HEAD_DATA;
int broadcastBytes = myAvatar.getBroadcastData(broadcastString + 1);
broadcastBytes++;
const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
AgentList::getInstance()->broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers, 2);