Commit graph

2142 commits

Author SHA1 Message Date
Brad Davis
fdbbd70eed Merge pull request #8422 from sethalves/sidestep-linux-gcc-bug
sidestep linux gcc linker? bug
2016-08-13 12:08:05 -07:00
Seth Alves
77a49e6c10 when building in debug mode on Linux, for reasons totally beyond me, this code ends up using the Vertex from FBXReader_Mesh.cpp (which is a different size so I get a crash). This change hopefully doesn't change any functionality while sidestepping what's probably a bug in gcc. 2016-08-12 10:01:20 -07:00
Brad Hefta-Gaub
a714f325fe Merge pull request #8333 from SamGondelman/miscFixes
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
9e20d92241 CR changes 2016-08-10 10:35:18 -07:00
SamGondelman
9b27f8bc0f Merge remote-tracking branch 'upstream/master' into loadingFade 2016-08-09 14:55:14 -07:00
SamGondelman
36d9f92101 performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
SamGondelman
ae9fb3768c CR notes 2016-08-08 17:45:25 -07:00
Ryan Huffman
6854f9fda4 Remove stars shaders and renderable 2016-08-08 16:03:03 -07:00
SamGondelman
de900e85c0 remove duplicate include 2016-08-08 14:10:47 -07:00
SamGondelman
328d3128fa merge from master 2016-08-08 13:30:39 -07:00
SamGondelman
f311907982 fix merge mistake 2016-08-08 11:08:01 -07:00
Ryan Huffman
2a071c4329 Fix improperly formatted floats 2016-08-08 10:39:06 -07:00
Ryan Huffman
4f9be2ae72 Fix camera position not being set for angular loading 2016-08-08 08:53:06 -07:00
Ryan Huffman
77e993510e Cleanup implementation of angular loading 2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f Add priority loading for model entities 2016-08-08 08:52:29 -07:00
SamGondelman
dd51e0e38f merge from master 2016-08-05 17:04:45 -07:00
SamGondelman
771e105fa2 Merge remote-tracking branch 'upstream/master' into loadingFade 2016-08-05 16:52:01 -07:00
Sam Gondelman
debda37567 Merge pull request #8379 from SamGondelman/loadingFade
fixed procedural entity fade
2016-08-05 16:48:51 -07:00
SamGondelman
b794259b7d fixed procedural entity fade 2016-08-05 16:15:10 -07:00
Sam Gondelman
84b7f9b186 Merge pull request #8375 from SamGondelman/loadingFade
remove polyvox fade, fix web fade, add light fade
2016-08-05 11:53:15 -07:00
SamGondelman
8494400047 don't use web entity texel color alpha as per tony's suggestion 2016-08-05 11:27:56 -07:00
SamGondelman
130e64aaba remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
Brad Hefta-Gaub
83280aa3f2 implement support for updating the render items of models when they finish their fade 2016-08-05 10:11:07 -07:00
SamGondelman
b6e73e06a2 merge from master 2016-08-04 13:34:38 -07:00
Seth Alves
905c6147cf Merge branch 'master' of github.com:highfidelity/hifi into default-when-av-fails 2016-08-04 09:56:32 -07:00
SamGondelman
d7052f6250 try to make text entities fade 2016-08-03 16:27:51 -07:00
SamGondelman
7713c1f4bf try to fade in web entities 2016-08-03 15:56:41 -07:00
Anthony J. Thibault
f24c92f3a1 Bug fix for avatar debug marker rendering.
"Developer > Hands > Show Hand Targets" works again
"Developer > Avatar > Draw Position" works again
2016-08-03 15:43:31 -07:00
SamGondelman
27bacc9165 try to fade in procedural shapes 2016-08-03 14:33:05 -07:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
Seth Alves
c743cf379e use loadCollisionModelURLFinished when collisions model is finished 2016-08-03 11:31:51 -07:00
Seth Alves
ad4fc8c656 merge from upstream, don't hold up enabling of physics if a collision hull fails to load 2016-08-03 10:42:15 -07:00
SamGondelman
d63a0ef08f working on making other entities transparent 2016-08-02 18:09:42 -07:00
Stephen Birarda
5d3e125a06 make failed geomtetry request not hold physics 2016-08-02 16:32:41 -07:00
SamGondelman
5de21982be fix linux build 2016-08-02 11:44:17 -07:00
SamGondelman
ad5dec829c why did I change that 2016-08-02 10:52:51 -07:00
SamGondelman
3d08502080 space 2016-08-02 10:50:57 -07:00
SamGondelman
74f11eb70b try a different easing function 2016-08-02 10:50:31 -07:00
SamGondelman
0b5c7909b8 a calculated change 2016-08-01 18:45:25 -07:00
Seth Alves
b953e6f0ff when an avatar URL fails, switch to the default 2016-08-01 18:12:30 -07:00
SamGondelman
6154aaddda try to fix linux build 2016-08-01 16:19:03 -07:00
SamGondelman
ae0b9ea9a3 fade wireframes 2016-08-01 15:26:04 -07:00
SamGondelman
313ba87fce fade on texture load 2016-08-01 14:47:20 -07:00
SamGondelman
217a102926 working on loading fade 2016-08-01 13:15:55 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
Anthony Thibault
ea310bcc43 Web Entities now render correctly as well 2016-07-28 14:11:19 -07:00
Anthony Thibault
be6e401e9a Merge branch 'master' into bug-fix/web3doverlay-rendering 2016-07-28 11:20:35 -07:00
Anthony Thibault
6b8e912114 Fix for mac and linux builds 2016-07-28 10:02:19 -07:00
Bradley Austin Davis
fa20898285 Remove last direct use of gpu::Context::render() 2016-07-26 16:13:22 -07:00
Bradley Austin Davis
bb6abf11d3 FramebufferCache, cleanup & thread safety 2016-07-26 15:32:31 -07:00