James B. Pollack
7767dfb213
remove high freq messages
2016-01-30 19:59:56 -08:00
Philip Rosedale
9f95a9de89
Limits on distance and mass for far grabbing
2016-01-29 00:52:59 -08:00
Seth Alves
41a2173901
adjust grab script so that avatars can't bootstrap themselves during an object hand-off
2016-01-22 16:38:28 -08:00
Chris Collins
5dc1eb986e
Merge pull request #6874 from imgntn/fixgrabparticlesystems
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Remove Particle Search Beams from Grab Script and Create / Destroy Systems on Demand
2016-01-21 09:25:11 -08:00
Seth Alves
311e0cee67
Merge pull request #6820 from AndrewMeadows/collision-mask
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use "collidesWith" instead of "collisionMask"
2016-01-21 09:13:34 -08:00
James B. Pollack
c2b5dfdfe6
clear sphere
2016-01-20 16:09:37 -08:00
James B. Pollack
6f1ea9a3d3
cleanup
2016-01-20 15:20:59 -08:00
James B. Pollack
53b4a509f7
remove particle search beams and create / destroy systems on demand
2016-01-20 14:17:32 -08:00
Andrew Meadows
4a91ed3d66
fix bad conflict resolution
2016-01-19 11:42:29 -08:00
Andrew Meadows
db77f22a61
use "collidesWith" instead of "collisionMask"
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but make "collisionMask" work for those who want it
2016-01-19 11:41:22 -08:00
Seth Alves
8b6e89a5c4
fix stopFarTrigger entity method call. re-add code to keep more than one distance grab per object from happening
2016-01-18 11:13:33 -08:00
Philip Rosedale
9b3155188d
Squeeze a little to search, a lot to grab
2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2
Always show search ray
2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2
merge conflict fix
2016-01-17 13:07:55 -08:00
Philip Rosedale
210b3ba1ec
Merge pull request #6819 from sethalves/grab-script-fixes
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grab script fixes
2016-01-15 09:40:57 -08:00
Philip Rosedale
30199106ec
Choice of hand ray pick or head pick
2016-01-13 20:47:05 -08:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
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Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Seth Alves
699431a9ab
testing something with chris
2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65
pull grab script changes over from another branch
2016-01-12 17:16:56 -08:00
Andrew Meadows
c52c543ab8
use strings for JS collisionGroup API
2016-01-12 15:11:27 -08:00
Andrew Meadows
00e5d040a2
use collision masks to prevent grab-bootstrap
2016-01-12 15:10:18 -08:00
Anthony J. Thibault
3d8f8e5618
Set WANT_DEBUG_STATE to false
2016-01-11 10:39:27 -08:00
Anthony J. Thibault
4c1ad6900d
handControllerGrab.js: removed previous animationStateHandler
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Which was conflicting with the new HandAnimationBuddy animationStateHandler
2016-01-08 11:28:02 -08:00
Anthony J. Thibault
cac19b8579
grab animation work
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Hand animations now have 5 states:
* idle
* open
* grasp
* point
* farGrasp
The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.
Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
1251be1b2b
Merge branch 'master' into tony/grab-script-hand-animation
2016-01-06 16:26:56 -08:00
Anthony J. Thibault
b42fe22e03
Fixing bad line ending.
2016-01-06 16:26:16 -08:00
ericrius1
1f6e45d135
Fix for close grab jumping
2016-01-06 15:10:53 -08:00
ericrius1
67f4c250fd
Search sphere goes away on far to near grab
2016-01-06 14:59:31 -08:00
ericrius1
cb03eda6d1
Instant far to near grabbing now works by using the bumper, or equip, button
2016-01-06 13:37:26 -08:00
Anthony J. Thibault
3e6ff0eb68
Moved hand animation control into grab script.
2016-01-05 19:56:56 -08:00
ericrius1
eb44e54d87
fixed merge conflicts
2016-01-05 16:28:22 -08:00
ericrius1
882ec9fe80
Using offset from intersection point to center of object for insta-grab
2016-01-05 16:24:15 -08:00
ericrius1
a80e77ff80
Squeezing bumper while distance grabbing now brings object to your hand
2016-01-05 11:01:00 -08:00
Seth Alves
212d2d9e8f
merge from upstream
2016-01-05 10:27:45 -08:00
Andrew Meadows
f888cc93f6
Merge pull request #6752 from imgntn/particle_grab_cleanup
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Add Dynamic Lifetimes to Grab Beam Particle Systems
2016-01-05 10:12:21 -08:00
James B. Pollack
4bb03f8c2d
add beam visualization if sphere doesnt actually hit anything
2016-01-04 12:34:08 -08:00
Seth Alves
e1299ee290
be more careful about grab action -- if it somehow expires, reinstate it
2016-01-03 07:27:14 -08:00
Philip Rosedale
85a0dfa21a
remove debug line
2015-12-31 13:49:24 -08:00
Philip Rosedale
f4389c3b1f
Add head-to-hand mixing ratio, default to zero (hands only)
2015-12-31 13:36:24 -08:00
Philip Rosedale
c18a2fc264
blend 50/50 between head and hands for search
2015-12-31 11:56:37 -08:00
Philip Rosedale
0d4ac4387a
Show hand-sphere search line and point just with hand direction again
2015-12-31 11:46:35 -08:00
James B. Pollack
40aee910d7
disconnect
2015-12-30 20:18:52 -08:00
James B. Pollack
58257b00e7
reduce gap btw refresh
2015-12-30 17:18:33 -08:00
James B. Pollack
eae8b48513
fix conditional
2015-12-30 11:58:18 -08:00
James B. Pollack
2de517c70f
remove unused line
2015-12-30 11:50:20 -08:00
James B. Pollack
7b14fa0070
Merge branch 'master' into particle_grab_cleanup
2015-12-30 11:46:44 -08:00
James B. Pollack
b7d0a75f25
dynamic lifetimes for particle systems
2015-12-30 11:46:16 -08:00
Philip Rosedale
118f919c8b
fix merge conflicts
2015-12-30 00:42:14 -08:00
Philip Rosedale
e995b29712
can target without grabbing
2015-12-30 00:36:11 -08:00
Philip Rosedale
6d857296f9
show search sphere instead of beams, start at center of view
2015-12-29 23:37:10 -08:00