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be more careful about grab action -- if it somehow expires, reinstate it
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b190b2757e
commit
e1299ee290
1 changed files with 60 additions and 42 deletions
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@ -1234,16 +1234,39 @@ function MyController(hand) {
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this.handleSpotlight(this.grabbedEntity);
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}
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Entities.updateAction(this.grabbedEntity, this.actionID, {
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var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
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targetPosition: targetPosition,
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linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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targetRotation: this.currentObjectRotation,
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angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
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ttl: ACTION_TTL
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});
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if (success) {
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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} else {
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print("continueDistanceHolding -- updateAction failed");
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}
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};
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this.setupHoldAction = function() {
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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relativeRotation: this.offsetRotation,
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ttl: ACTION_TTL,
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kinematic: NEAR_GRABBING_KINEMATIC,
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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return false;
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}
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var now = Date.now();
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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return true;
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};
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this.projectVectorAlongAxis = function(position, axisStart, axisEnd) {
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@ -1273,7 +1296,7 @@ function MyController(hand) {
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return projection
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},
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};
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this.nearGrabbing = function() {
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var now = Date.now();
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@ -1317,43 +1340,29 @@ function MyController(hand) {
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this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
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}
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this.actionID = NULL_ACTION_ID;
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this.actionID = Entities.addAction("hold", this.grabbedEntity, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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relativeRotation: this.offsetRotation,
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ttl: ACTION_TTL,
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kinematic: NEAR_GRABBING_KINEMATIC,
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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});
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if (this.actionID === NULL_ACTION_ID) {
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this.actionID = null;
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} else {
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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if (this.state == STATE_NEAR_GRABBING) {
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this.setState(STATE_CONTINUE_NEAR_GRABBING);
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} else {
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// equipping
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Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
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this.startHandGrasp();
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this.setState(STATE_CONTINUE_EQUIP_BD);
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}
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if (this.hand === RIGHT_HAND) {
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Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
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} else {
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Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
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}
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Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
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Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
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if (!this.setupHoldAction()) {
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return;
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}
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if (this.state == STATE_NEAR_GRABBING) {
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this.setState(STATE_CONTINUE_NEAR_GRABBING);
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} else {
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// equipping
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Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
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this.startHandGrasp();
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this.setState(STATE_CONTINUE_EQUIP_BD);
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}
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if (this.hand === RIGHT_HAND) {
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Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
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} else {
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Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
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}
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Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
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Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
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this.currentHandControllerTipPosition =
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(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
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@ -1403,7 +1412,7 @@ function MyController(hand) {
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if (this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
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// if less than a 5 seconds left, refresh the actions ttl
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Entities.updateAction(this.grabbedEntity, this.actionID, {
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var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
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hand: this.hand === RIGHT_HAND ? "right" : "left",
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timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
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relativePosition: this.offsetPosition,
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@ -1413,7 +1422,13 @@ function MyController(hand) {
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kinematicSetVelocity: true,
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ignoreIK: this.ignoreIK
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});
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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if (success) {
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this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
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} else {
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print("continueNearGrabbing -- updateAction failed");
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Entities.deleteAction(this.grabbedEntity, this.actionID);
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this.setupHoldAction();
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}
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}
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};
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@ -1460,7 +1475,7 @@ function MyController(hand) {
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return;
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}
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} else {
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Entities.updateAction(this.grabbedEntity, this.equipSpringID, {
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var success = Entities.updateAction(this.grabbedEntity, this.equipSpringID, {
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targetPosition: targetPosition,
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linearTimeScale: EQUIP_SPRING_TIMEFRAME,
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targetRotation: targetRotation,
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@ -1468,6 +1483,9 @@ function MyController(hand) {
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ttl: ACTION_TTL,
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ignoreIK: ignoreIK
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});
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if (!success) {
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print("pullTowardEquipPosition -- updateActionfailed");
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}
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}
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if (Vec3.distance(grabbedProperties.position, targetPosition) < EQUIP_SPRING_SHUTOFF_DISTANCE) {
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@ -1849,4 +1867,4 @@ function cleanup() {
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}
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Script.scriptEnding.connect(cleanup);
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Script.update.connect(update);
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Script.update.connect(update);
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