Stephen Birarda
fa71c781f4
cleanup edit message memory management in octree packet sending
2015-07-08 14:12:04 -07:00
Stephen Birarda
74940a2132
replace lingering PacketTypes in old format
2015-07-08 10:18:13 -07:00
Stephen Birarda
ffa6edc904
fix spaces created by xcode find/replace
2015-07-07 15:01:19 -07:00
Stephen Birarda
b3c3e5a6c8
more PacketType to PacketType::Value replacements
2015-07-02 16:49:19 -07:00
Stephen Birarda
0d64e82fe2
replace PacketType declarations with PacketType::Value
2015-07-02 16:38:52 -07:00
Brad Hefta-Gaub
2a03f62bf2
Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
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Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
Seth Alves
b19d505fc1
remove stray debug print
2015-07-01 20:32:45 -07:00
Seth Alves
246861221c
rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready.
2015-07-01 20:17:21 -07:00
ZappoMan
24b4614703
add more detailed edit timing to entity server
2015-07-01 16:11:08 -07:00
Seth Alves
6e3cab9f4d
fix logic problem with previous fix
2015-07-01 12:37:15 -07:00
Seth Alves
593ed9f998
work around problem where EntityItem::setActionData is called before the entity tree is set up
2015-07-01 12:26:51 -07:00
Seth Alves
e8a6acd65b
responses to code review
2015-07-01 10:42:04 -07:00
Seth Alves
5e2f7204b4
responses to code review
2015-07-01 10:29:42 -07:00
Seth Alves
6e7973f5b9
coding-standard / code-review
2015-06-30 19:28:22 -07:00
Seth Alves
f4bbbcbec7
try to explain action class hierarchy in a comment
2015-06-30 19:05:34 -07:00
Seth Alves
a300dec1f7
update entity data bytes whenever it's asked for
2015-06-30 10:42:34 -07:00
Seth Alves
7d7e3769f6
suppress a log message
2015-06-30 09:56:15 -07:00
Seth Alves
9b7ea19087
include action type in arguments delivered to scrips
2015-06-29 14:33:58 -07:00
Seth Alves
c539d9f233
allow for removal and readdition of an action in one time-slice without asserting
2015-06-29 12:22:06 -07:00
Seth Alves
3e88e1f400
unbungle merge
2015-06-29 10:04:27 -07:00
Seth Alves
1d122060a6
merge andrew's sim-ownership branch
2015-06-29 09:50:38 -07:00
Andrew Meadows
513285a00e
use macros for packing/unpacking QByteArray
2015-06-29 07:27:34 -07:00
Andrew Meadows
769755e30a
recycle PROP_SIMULATOR_ID
2015-06-29 06:20:14 -07:00
Seth Alves
0970f010a4
provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are
2015-06-27 13:31:00 -07:00
Seth Alves
c0c1116c69
attempt some clean-ups in edge/unexpected situations
2015-06-27 11:09:28 -07:00
Seth Alves
aa3c7eac9b
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-27 10:12:59 -07:00
Seth Alves
30be515a94
remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity
2015-06-27 08:53:27 -07:00
Andrew Meadows
4d4b97fe59
add priority promotion to reduce volunteer races
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also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f
promote volunteer priority
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also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6
pack terse update parameters near each other
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also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
ff67b54f87
don't read terse update data for objs we own
2015-06-26 21:58:40 -07:00
Andrew Meadows
1ba937eab9
fix bug in streaming of SimulationOwner class
2015-06-26 21:58:40 -07:00
Andrew Meadows
40f6ecd936
fix crash for dereference null pointer
2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561
remove debug code
2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b
SimulationOwner as one property
2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc
partial progress toward sim ownership negotiations
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works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
c87e7c99ce
bid for ownership on script-change phys properties
2015-06-26 21:57:04 -07:00
Andrew Meadows
4b29907216
trigger bid for ownership on action manipulations
2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34
claim ownership faster for scripted manipulations
2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397
accept simulation release from entity-server
2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514
more work on simulator priority
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scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Andrew Meadows
82ba5cd4b6
sim ownership uses expiry, apply priority rules
2015-06-26 21:57:04 -07:00
Andrew Meadows
443c7d9c70
allow equal priority to take simulation ownership
2015-06-26 21:57:04 -07:00
Andrew Meadows
8afd9a5e1d
add EntityItem::_simulatorPriority as uint8_t
2015-06-26 21:57:04 -07:00
Seth Alves
9f6ec4120d
undo previous experiment
2015-06-26 18:43:56 -07:00
Seth Alves
0739c46249
if new action data is the same as the old action data, don't re-unpack it
2015-06-26 18:13:53 -07:00
Seth Alves
300d35219d
move functions our of header to cpp file
2015-06-26 16:54:01 -07:00
Seth Alves
b4537b081f
fix clearActions
2015-06-26 16:02:47 -07:00
David Rowe
8d83e23bab
Improve entity properties list code comment
2015-06-26 15:37:16 -07:00
Seth Alves
70aa762f61
merge from upstream
2015-06-26 15:34:10 -07:00